We've begun going through the free-to-play overworld area-by-area and populating each with spawns, dialogues and object interactions. It's quite a laborious process but we're making a very conscious effort to populate our world with great attention to detail - meaning every npc and object interaction should behave as you would expect and actions should have their appropriate sound effect.
As a side-effect of my work today every sink, well, fountain and set of drawers in the game now behave properly and items which can hold a substance (bucket, bowl, jug, vial) can be returned to their empty state.
Huge credit to Lantern for most of the work populating areas so far!
Our first area to reach 100% completion is Entrana, here's some media:
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