Thread: - #188: Everrain, an Oldschool Emulation

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  1. #121  

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    Zexillium's Avatar
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    NGL This is probably the most promising project I have seen apart from Zenyte
    New Discord is 'zexillium'
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  3. #122  
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    We've been addressing alpha issues this week, handful of bug fixes and some more client improvements. We are now over the infrastructure hump and I'm hoping to go back to content and systems development this weekend.

    We've got proper support for modal interfaces in resizeable mode now, it looked pretty funny before we added this support.
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    Today we added combat dummies to help us test max hits, they'll of course later be available as part of player owned houses:
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    Here's a random gif of me fighting some moss giants:
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  5. #123  
    Tarnish Community Manager

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    Discord: Graves4571
    Unique ID: 764532897096138762

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  6. #124  
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    Doing some stress testing trying to reproduce a syncronisation issue we're experiencing intermittently - but I just wanted to share because I find this mesmerising haha.

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  8. #125  
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    Haha that stress test look's quite funny!
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  10. #126  
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    I'm really busy outside of Runescape-programming things at the moment which is why I've been a bit quiet. I'm back working on Everrain core features but nothing to share right now.

    Here's a preview of our websites registration page which we'll be opening to the public soon.

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  11. #127  
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    Really looking forward to this one! Keep up the good work!
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  13. #128  
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    Update: May 2020

    Context: The latest update we've been focusing on is Crafting, below

    Attached imageCrafting

    Crafting is a skill that allows players to create items such as jewellery, pottery, and armour for use or for trade.
    The Crafting Guild is located north-west of Rimmington and can be entered at level 40 Crafting while wearing a brown apron.


    Spinning
    Spinning is the process of turning raw materials such as wool Attached image into balls of wool Attached image, or flax Attached image into bow strings Attached image, by using a spinning wheel. A popular and convenient spinning wheel is located below the bank in Lumbridge Castle.



    Weaving
    Weaving is a similar process to spinning, taking various raw materials and making a finished, usable product. Instead of a spinning wheel, weaving uses a loom to process the materials.



    Pottery
    Pottery is the art of turning soft clay Attached image into various objects using a potter's wheel, followed by using the shaped clay with a pottery oven. Soft clay is obtained by mining clay, then using it with an object containing water, such as a bucket of water Attached image or a jug of water Attached image.

    Attached image

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    Leather
    To begin leather crafting, players need a needle Attached image and thread Attached image, normally purchased from the Al Kharid or Rimmington Crafting shops, and some cowhide Attached image tanned into leather Attached image.
    Players will be visiting the tanner in Al Kharid until they are able to enter the guild. Tanning costs 1 coin per ordinary leather, 3 coins for hard leather Attached image, and 20 coins for dragonhide. There is also a more expensive tannery available in Canifis.

    The cattle field east of Lumbridge is a convenient spot for leather crafters and is easy to get to, but it is normally largely populated. Another convenient location to obtain cowhide in a free-to-play world is to the west of the Crafting Guild, where there are many more cows together in a smaller place, allowing faster kills. For Members, there is a field of cows north of Ardougne and west of the Legends' Guild, which is fairly close to a bank and very rarely occupied by players.

    Note: 1 spool of thread can make up to 5 pieces of leather armour.

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    Dragonhides

    This part of the Crafting skill is extremely similar to normal leather crafting, except that:

    • Attached image 20 are paid to tan one piece of hide.
    • Only vambraces, chaps, shields, and bodies can be made.
    • High Level Alchemy is better cast on dragonhide bodies or vambraces rather than chaps, for their difference in coins received.
    • Killing dragons for their hides is slow but profitable. Buying dragonhides is faster, though price is far higher than the high-alchemy value.
    • Players may attach kebbit claws to any vambraces to make spiked vambraces, giving them a +2 Strength bonus and granting 6 Crafting experience.





    Snakeskin
    Snakeskins Attached image are made by tanning Snake hides Attached image, which can be found by killing bush snakes (on Mos Le'Harmless), Hoop Snakes (in the Tar Swamp), or on Karamja during the Tai Bwo Wannai Cleanup activity) or swamp snakes (during the Temple Trekking activity). They can be tanned for 15 each, and then crafted using a needle and thread.



    Yak Hides
    Players can kill yaks to obtain yak-hides and make them into Fremennik armour pieces. The yak hides need to be cured for Attached image 5 to become craftable. It is not advised to make bodies for experience because it costs an extra hide for the same return.



    Glass
    Glass making will require the following items:
    • A glassblowing pipe Attached image. They can be obtained from various places, including respawn points on Entrana and in Hemenster or the stores in Dorgesh-Kaan and the Piscatoris Fishing Colony.
    • Buckets of sand. There are sand pits in Yanille, Rellekka, Dorgesh-Kaan, Zanaris, and Entrana. Use an empty bucket with a sandpit to get a bucket of sand. If The Hand in the Sand quest has been completed, Bert can be asked to deliver 84 buckets of sand to the bank once per day free of charge. He must be asked each time either by talking to him in person or via the NPC Contact spell, however he will deliver the sand to your bank automatically each day with the completion of the elite Ardougne Diary. Finally, you can get buckets of sand from the Sandstorm which resides west of the quarry in the desert. Here, you can put sandstone from the nearby quarry into the grinder to get sand, which can be retrieved from Drew nearby who you must first give empty buckets to, from which you can then get buckets of sand for 50 gold/bucket.
    • Soda ash is made by burning seaweed, swamp weed or giant seaweed (which will give 6 soda ash) on a range or fire (with no experience in any skill). There are a number of seaweed spawning on Entrana, Waterbirth Island, near the Rock Crabs in Rellekka and on Karamja. Seaweed can also be fished using a big fishing net. There are two quick spawns inside the Piscatoris Fishing Colony. Additionally, seaweed and soda ash can be bought from Trader Stan's Trading Post for 5 coins each. Giant seaweed can be harvested from a seaweed patch at 21 Farming after planting a seaweed spore.
      With all of the ingredients in the inventory, use a bucket of sand and soda ash in a furnace to create molten glass.


    Note: The Lunar spell Superglass Make also can be used to convert soda ashes/seaweeds and buckets of sand into molten glass. Buckets will not be returned, as the spell destroys them completely. Using this spell yields 10 Crafting experience for each bucket of sand used, rather than the 20 normally obtained by using a furnace. However, this will also make between one and ten extra molten glass.
    Use the glassblowing pipe with the molten glass to blow various items.

    Locations
    Entrana is a good place to blow glass, as it has respawns for glassblowing pipes and seaweed and has a sand pit, a range and a furnace.

    Dorgesh-Kaan also has a sandpit next to a furnace. Molanisks, which can be found just south of the city, drop swamp weed, a suitable substitute for seaweed. There is also a range just to the east of the furnace, making Dorgesh-Kaan an effective place to blow glass. For further crafting experience one can add a cave goblin wire to a light orb. Copper wire is thieved from a machine next to the furnace in Dorgesh-Kaan (level 44 Thieving required and 22 Thieving experience gained). Adding the wire gives 104 Crafting experience (level 87 Crafting required).

    For those who already have their raw materials in the bank, Neitiznot has both a clay oven (for burning seaweed) and a clay forge for glassmaking within one click of a bank chest. Note that Neitiznot is only accessible to those who have completed The Fremennik Trials. Other suitable locations to glassblow include Falador and Al Kharid both of which have banks, ranges and furnaces in close proximity to each other.

    Stills and Oil Lamps
    In order to fill oil lamps with lamp oil, use a piece of swamp tar on a lamp oil still with an empty oil lamp in the inventory. There are 2 stills in Gielinor: the scientists house in Rimmington and the lamp stall in Dorgesh-Kaan. The Apothecary in Varrock can also turn the swamp tar into oil for lamps.


    Jewellery

    Gems
    Gems can be cut with a chisel. Cutting semiprecious gems (opal, jade and red topaz) will sometimes fail and the player will receive a crushed gem instead. Uncut sapphire or rarer gems cannot fail to be cut and will always result in a cut gem. Semiprecious gems can also be crushed by using them on a hammer; resulting in a crushed gem.

    Silver Jewellery
    Crafting silver jewellery is done by using cut semiprecious gems Attached image, the mould of the jewellery item, and a silver bar Attached image into a furnace.

    Gold jewellery
    Crafting gold jewellery is done by using cut gems Attached image, the mould of the jewellery item, and a gold bar Attached image into a furnace.

    Please Note: This post will be continuously updated over the period of development for the skill, media will follow!
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  15. #129  
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    I've moved player saves into a database this week, and made it so our website registration can create saves there too. Pretty big step forward as it marks the beginning of our game as part of a larger integrated system/service.

    Today I also added support for "locked doors", which means doors where you must satisfy a requirement before you may enter - a key, stats, quest, kill count (godwars) etc. After the door is opened, the door remains clipped to prevent other players from walking through while the door is open.

    The code that handles locked doors is totally generic. This means you can nominate any door to be a locked door, give it some conditional logic, and the rest is done for you (pathfinding, open/close, clipping, etc), it will also walk the player to the tile in front of the door before trying to traverse it.

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    An example of the clipping at work (player A opens door, player B spam clicks to try get in):
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    and I added the other warriors guild related door things while I was working on this:
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  17. #130  
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    I've been doing a lot of work to make combat more heavily integrated with the core, out of the box rsmod implements combat almost entirely in the gg.rsmod.plugins package which causes some headaches. Combat is now 95% core, and a lot of combat related things happen implicitly rather than needing to invoke everything manually.

    With that tech debt paid, I'm now working on improving combat path finding and adding player following.

    Following works but it's not yet accurate to osrs so I'm not happy with it, this is WIP

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