Welcome to the rebooted project thread of Anguish. Anguish was in the works for nearly a year before the project was dropped due to time management and my involvement in the military. Since then, I've got out of the military and have much more time on my hands while going to school for data science. The reboot of this project is intended to look nothing like the released version of Anguish. I'm rewriting many things, included skills, pathfinding and more. It's intended to be polished and well thought out.
My goal for Anguish is to work closely with the community to mold and shape Anguish into something you all will enjoy. There are countless servers in this community; I aim to stand out among the rest by including the little details that so many servers seem to leave out. I've not added any new media yet, but some will make its way to this thread soon. The updated to this thread is to announce the reboot. Cheers.
MEET THE TEAM
Rowley - Founder / Project Lead
NOTABLE FEATURES
-Custom home for a unique experience
-Karuulm Dungeon
-Chambers of Xeric
-Alchemical Hydra
-Inferno
-Perfect Revenant Caves and Wilderness
-The most up to date data revisions
-Hand crafted economy
-Perfected many of the various skills
WHATS IN THE WORKS?
-Runelite Integration
-Pathfinding rewrite
-Theatre of Blood
-Nightmare
-Construction and POH System
-Full Farming Guild
-ZMI Altar
-Full Fossil Island
-Hespori
MEDIA
Spoiler for Media:
Spoiler for Skilling:
Spoiler for General Media:
Spoiler for Misc:
UPDATES
Spoiler for June Updates Batch 2 :
Darklight can now be obtained through a Desert Diary task (Killing the shadow of the storm)
Arclight can now be created using a darklight and 3 ancient shards
Black Demons no longer count towards the boss slayer achievement
Fixed Crafting Skill Cape teleport
Anti-Venom is now made with the 4 dose antidote++, to match the rest of herblore potion creation.
Updated thieving stalls xp, they now scale correctly.
Elder Maul now has the correct attack styles
Scythe of Vitur is now actually a 2 handed weapon, sorry brandon.
Amethyst Veins now correctly deplete
Fixed an issue with barbarian agility course wall objects not giving xp if standing in a certain area.
Fixed multi barrage XP drop spam issue
Edited and perfected Inferno map - Game entrance zone
Added Animated Black armor support to Warriors guild - All to OSRS standards.
Fixed players walking away once they add the armor to the Magical Animator
Reviewed the Items kept on death dupe - believe it is resolved. (was only occuring on defenders)
-Updated Lands end with various shops and fishing area's.
-Removed Skillers Cove
-Placed cave horrors in their correct location, there is a teleport for them as well.
-Added a city teleport to Kourend.
-Polishing Hunter (Work in Progress). Replaced some animations to be the correct ones.
-Hydra combat is now 50% (Still need to do poison special).
-Started work on a ZMI Altar for runecrafting, giving more options than just the Abyss.
-Updated some of the shops (Still a work in progress)
-You can now dismantle magic fangs, tanzanite fangs, uncharged blow pipes, serp visage, and uncharged serp helms for 20k Zulrah scales.
-Falador, Desert, Western, Wilderness, and Lumbridge Diaries are all now fully functional.
-Various other small bug fixes!
Spoiler for June Updates:
-Removed the 24 hour wait period before you can begin staking
-Revenant Cave agility shortcuts now require an agility level before you can use them.
-Corrected the elf warrior teleport, it now takes you to the correct location.
-The lumbridge teleport will now actually take you to lumbridge.
-Moved slayer masters from edgeville to home.
-Removed most of the edgeville shop NPC's, they are now located at home.
-Removed the Emblem trader from home, he will remain in edgeville near the wilderness.
-Fixed a bug where Abberant Spectres were not counting towards slayer task.
-Removed all NPC's on bobs island, not sure what we will do with this area yet.
-Updated cost of enchantment tabs in the magic shop.
-Added more NPC's to home, including an iron man shop and a general store.
-Moved the location of some NPC's around home.
-Grace is now located at the Gnome agility course.
-Bob Barter will now decant your potions at home.
-Decreased the amount of slayer points required to learn Superiors and Cerberus
-Decreased the number of Jads that could be assigned for a slayer task, it will now choose a random number between 1-20, down from 1-50.
-Taverly dungeon enterance/exit now works as intended
-The ice dungeon in Port Sarim will now take you to the proper place. Bug would take you to taverly dungeon.
-Decreased amount of slayer monsters given per task.
-The castle wars portal at clan wars will now take you to castle wars.
-Added a teleport outside the revenant cave enterance (43 Wild)
-Added a teleport to Draynor Village
-Fixed a few mispelled words
-Fixed clipping at home, can no longer noclip through walls / objs (test more please)
-Set the "Cannot drop in combat rule" to only be active in the wilderness
-Yell; Anyone can now yell if the player count is below 25
-Fixed two broken links within client, forums and vote.
-Firemaking and fletching now work as intended.
*6/17 Updates:*
Fixed a big old bug causing player to be attacked infinitely
Donor shop (online and in game) worked on - Email is hooked
Fixed gem prices, cut gems will now sell for less than uncut.
Updated Gargoyle slayer xp, was too low.
Edgeville Dungeon ladder now takes you to the correct location
Karamja teleport no longer takes you to shilo village
Fixed the dialouge when creating an infernal pickaxe/axe.
The portal at bobs island now takes you to home
Updated Ardougne Achievement diary to clarify that some achievements have to be done in ardougne.
You can now pickpocket master farmers and also complete the ardougne medium task.
Lowered required times to pickpocket master farmer for ardy task to 80
Created donation scrolls
Fixed donator shop second click
Made donor scrolls stackable
Friends now show up in green for player names.
Spoiler for Previous Updates:
Spoiler for Updates - 05/26/19:
-Staff ranks get corresponding crowns on their player names to make it easier to find staff members.
-Overhead player names will be toggle-able for players who wish to turn it off
-Added a tutorial for new players
-Finalized vote system in-game and on the forums
-Loader completed
Spoiler for Updates - 05/28/19:
-Added various minimap icons, including the unique home area
-Total level now displays correctly, missed updating method when construction was added
Spoiler for Updates - 06/13/19 - Beta:
Web Sided:
Vote system implemented
Donate shop implemented
Highscores System implemented
Server Sided:
-New Interface:
-Teleport tab was added for QoL purposes
-Edited player names above head to look more appealing
-Fixed a bug with Zulrah
-Fixed total levels not accumulating properly, now displays correctly
-Implemented vote system - 100%
-Implemented donate system - 100%
-Highscores System - 75% done
-Removed old clunky commands
-Added commands for all web related things
forums, votes, highscores, etc.
-Added new items to the starter kits upon login for each game mode
-Created a new interface for choosing your game mode
-Improved equipment switching
-Implemented experience rates for beta
-Various QoL updates
Lastly, I want to give a huge thanks to everyone that's downloaded and supported the release of the earlier version of Anguish and contributed to the base. Specifically KidBuu for Project51, you all are wonderful!
Singature Code to Support
Spoiler for Code:
Code:
Last edited by Rowley; 11-05-2020 at 10:44 PM.
Reason: reboot