PICASSO 498
Plans
Create a friendly environment where players enjoy different aspects of the game while being close to each other. By leaving the town, players are able to take on new adventures and discover new aspects of the game.
Town
The town (home) area will provide the basic needs for players. Needs such as
- Basic gear (nothing game-breaking)
- Stalls which provide goods, not coins. (e.g. a scimitar stall that gives out random scimitars (bronze to mithril) depending on your thieving level)
- Banking
- Praying
- Basic skilling needs - such as: woodcutting, smelting, cooking, smithing, fishing, thieving
- Low level guards - protecting the town at all times
- Means of teleportation
Adventure
There's no standing around in Frugoo. You're always going to be doing something.
- Questing
- Skilling
- Player vs. environment
- Player vs. NPC
- Player vs. Player
- Tasks (skilling, combat, etc)
- Brand new looting system - will provide more information on this later on
- Exploration
Behind the scene
- Region based music system
- 498 revision
- Over 1400 plugins
- Questing
- Looting
- Tasks
- Many bugs that need attention
Tweaks, Optimisations & Updates
Code:
1. Made a few minor adjustments to core, disabled some mySQL components that I did not need and also disabled MS.
2. Fixed issue with GUI frame not exiting properly & freezing
3. Most basic set up is complete. Need to get my head around the plugin system
4. Made first plugin
5. Added extra home object (only basic)
6. Lumbridge Guide teleports player (input based - refer to media)
7. Created abstract system that builds objects and npcs
8. Created stalls and lumbridge guide through (u)
9. Minor core edits
10. Removed all npc spawns - this was I actually know what's going on
11. Found a bug with banking, attempting to patch
Media