Thread: ScapeOS, a vanilla Oldschool Experience [last upd: 1/29/2019]

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  1. #31  
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    Encoding Packets completed:
    • PlayerSynchronizationEncoder
    • StringEventEncoder
    • AnimateModelEncoder (Or InterfaceAnimationEncoder)
    • UpdateItems and UpdateSlottedItems encoders


    Decoding Packets completed:
    • Action_Button[1, 2, 3]
    • Trading_Button[1, 2, 3, 4]
    • Equip Item
    • Item_Option[1,2,3,4]
    • Interface_Option[1,2,3,4,5]
    • Item Examines


    An update to the public code will be available once all available packets have been implemented, and Player Synchronization has been completed (masks). Thanks for tuning in!
    Last edited by .alycia; 01-16-2019 at 07:44 AM.
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  3. #32  
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    Chaflie I have always been a huge fan of your work and am looking forward to what you bring to the table this time I know itll be great
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  5. #33  
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    Decoding Event Packets:

    • ChatEventDecoder
    • WalkEventDecoder
    • CommandEventDecoder


    Encoding Event Packets:

    • All player update masks excluding [Force Movement, Face Entity]



    Miscellaneous updates:

    • Removed Ruby Plugin Manager
    • Added Java Plugin Manager (Credits to Arios team for reference)
    • Started working on Cache streamed definitions
    • Removed Release484 package and classes
    • Fixed problems with UpdateItems/UpdateSlottedItems encoders
    • Fixed problems with masks being out of order
    • Fixed Region Change problems
    • Added simple equipping of items, system to be finished in near future
    • Added packages for Privileged Commands
    • Added in and out packages to separate Encoding and Decoding packets
    • Added plugins source folder
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  7. #34  
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    Good progress Chaf, keep us all updated!
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    Very interesting seeing an Apollo project, best of luck.
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  9. #36  
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    Best of luck!
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    Quote Originally Posted by chaflie View Post
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    Decoding Event Packets:

    • ChatEventDecoder
    • WalkEventDecoder
    • CommandEventDecoder


    Encoding Event Packets:

    • All player update masks excluding [Force Movement, Face Entity]



    Miscellaneous updates:

    • Removed Ruby Plugin Manager
    • Added Java Plugin Manager (Credits to Arios team for reference)
    • Started working on Cache streamed definitions
    • Removed Release484 package and classes
    • Fixed problems with UpdateItems/UpdateSlottedItems encoders
    • Fixed problems with masks being out of order
    • Fixed Region Change problems
    • Added simple equipping of items, system to be finished in near future
    • Added packages for Privileged Commands
    • Added in and out packages to separate Encoding and Decoding packets
    • Added plugins source folder
    Many people I’ve chatted with are agianst the arios plugin system however I’ve come to love it! Nice work
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  11. #38  
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    Quote Originally Posted by trees View Post
    Many people I’ve chatted with are agianst the arios plugin system however I’ve come to love it! Nice work
    I've spent so much time with it that I don't think I can find anything that beats it in terms of ease of development. It might not be the fastest or most efficient on start-up, but I'll take an extra couple seconds each boot in exchange for code that's easier to write. Glad you agree with me! Thanks and keep up the good work on Inferno, I love checking in on you guys




    ---

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    Encoding Event Packets:

    • GroundItemEventEncoder [Create, Clear]


    Decoding Event Packets:

    • ItemPickupEventDecoder


    Miscellaneous updates:

    • Oldschool Client Launcher
    • ItemDefinition, ObjectDefinition and NPCDefinition decoding



    Tonight I decided to take a little break over adding packets and do some fun visual stuff. I had spent some time working on Data Orbs (Health, Prayer, Run, Special) before deciding that for this project, I'd forego anything Oldschool RuneScape related, and stick true to the roots of the client revision I'm working in. The decision to use the 474 game fame will stand as the 464 chat box just doesn't provide enough information/lines to be useful. However, adding the 464 game frame back should it prove to be a more popular choice is definitely an option in the future.

    In regards to sticking to the roots of my client revision, I've come to the conclusion that the end-goal of this project is to offer an emulation of the 464 revision and game that doesn't include Oldschool RuneScape related content (i.e, raids, inferno, zulrah, etc) and keep to the core content that was originally available in the vanilla OSRS launch. While emulations are no longer popular due to the ability to "just play OSRS", we will be able to utilize our tools to provide other types of content that aren't out of the normal scope of this revision.

    For example, God Wars Dungeon is a widely popular and challenging content that can be added to the game without compromising the true nostalgic feeling that Cinder will aim to provide. The decision to forego OSRS is based on my belief that OSRS servers are plentiful, and trying to compete isn't an option with the amount of free time I possess with the endless amounts of content that OSRS does provide. My goal for Cinder isn't to be a top server, but rather a hub for a dedicated community that can enjoy the progress we develop.
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  13. #39  
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    Looking good, can't wait to see how this turns out in the future.
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  15. #40  
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    Lookin good Chaf! Looking forward to future updates, I've always loved your work !
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