Thread: Ascend | OSRS & Pre-EOC | 742, 667, and OSRS Data | new update: CS2, loginscreen

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  1. #1 Ascend | OSRS & Pre-EOC | 742, 667, and OSRS Data | new update: CS2, loginscreen 
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    Over the next day I will be posting alot more media. and updates. For now I will leave some media here.



    Spoiler for Screeenshots:























    Spoiler for GIFs:







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    Spoiler for Updates:

    Spoiler for 12/16/2018:

    Server
    • Finished moving objects/npcs to fit the new home map.
    • Fixed up some issues with npc/player death delays.(Entity would do death animation then stand idle for 2 ticks before finalizing death)
    • completely re-wrote pet system added ALL OSRS pets.
    • Added pet-insurance, with OSRS pet insurance interface.
    • Added voting rewards interface.(Uses dungeoneering interface)
    • Added sounds to Woodcutting.
    • changed item on npc packet to an unsigned short. (To allow osrs items, since they have a 30k id offset)
    • Fixed some small issues todo with player controller handler for player actions.
    • Added filling buckets of sand.
    • Added molten glass smelting
    • Made it so npcs that aren't default revision respawn they respawn as their set revision
    • Made npcs use their attack/defence/death animations from their revision
    • Changed npcs combat strategies to a Guava Table, instead of an ArrayList so combat strategies can have the npc id, npc revision, and strategy constructor
    • Added StrategyType annotation class that is used at the top of each NPCCombatStrategy class
    • Added a class loader to load all NPCCombatStrategies with Strategy type scanner, instead of a large init void for populating the strategy Table.
    • Fixed a small NPC updating issue.
    • Added packet and support to send a flashing sprite on an interface.

    Client
    • Modified interfaces to allow using mouse scroller on two scrollers on the same interface
    • Created getTextWidth methods for centering text in widgets.
    • Added space bar and number keys for progressing dialogues.
    • Finished implementing support for the OSRS exp counter customizer
    • Began collection log and charming imp interfaces
    • increased rendering distances.
    • Some minor refactoring in widget unpacking



    • Finished up SQL integration
    • Began some work on a web-based admin control panel.










    Spoiler for 12/01/2019:



    • New abstract UI system
    • Login screen implementation
    • Register screen implementation
    • Recover screen implementation
    • Support for loading True Type Font files
    • Beginning of culling the 317 cache file system all together (We will be replacing it with a OSRS cache file system)
    • CS2 Loading(This is massive, and i believe the first time it's ever been done on 317) Basically taken all of the interface code from an OSRS deob and applied it on our client.
      We are planning to make an editor and add new cs2 instructions, and redo all of the previous hard coded interfaces, and repack them into our new cache.
    • OSRS enum, param loading (beginning)
    • Deprecated the old HTML font system as it had a nasty memory leak.
    • Ripped and implemented the font system from an OSRS deob
    • Ripped and implemented sprite loading/rendering from an OSRS deob
    • Created a light weight plugin system for the server using anottations. Unit testing indicated it's average speed on picking up the plugin for execution is ~0.1ms
    • Began reworking the clipping system


    To the untrained eye, this will not look special, however These interfaces are being loaded from an untouched OSRS cache, then interpreting the cs2 instructions and rendering on screen.




    *Earlier screenshot











    I'd also like to give credits to a few people who've helped me out.
    - Greg
    - PB600
    - Theewolf
    - Noele
    - Runelite
    - Frontier team
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  2. #2  
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    Good luck mate
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  4. #3  
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    Looks sick. Please note this is nothing related in anyway to the shitty Ascend PI release. They are entirely different and were named separately and independently.
    Loading all the data separately is really nice, best of luck.
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  6. #4  
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    Quote Originally Posted by Polar View Post
    Good luck mate
    negged jk thanks buddy
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  7. #5  
    žecurity Ⱥnalyst
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    Vouch for my boy Squxx, knows what he's doing and has been doing this project behind the scenes for a couple months now
    Join the Zenyte discord below to keep up with the development, and grow with our community! Nearly 400 members!
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  9. #6  
    why am I still Market Banned Market Banned


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    Frontier lol
    Where's RedSixtySevens credits? He did everything thats significant in the Frontier client

    Also, 718-721 data, and not a lot of it either

    EDIT: I thought Walied was RedSixtySeven
    Last edited by Technotik; 12-15-2018 at 01:02 AM.
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  10. #7  
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    This is basically the leaked Frontier. Good luck.
    .css#0001

    Latest work
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  11. #8  
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    Quote Originally Posted by .css View Post
    This is basically the leaked Frontier. Good luck.
    To be fair i've done a MASSIVE amount of back end work, and bug fixing on this. It will not be apparent from the preliminary screenshots. There will be alot more to come. Thanks though!

    Quote Originally Posted by Tech View Post
    Frontier lol
    Where's Walieds credits? He did everything thats significant in the Frontier client

    Also, 718-721 data, and not a lot of it either
    Yeah maybe previously buddy, I've done alot since when you would've seen it last.
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  12. #9  
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    looks decent goodluke
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  14. #10  
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    gl i like this mix of revisions
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