nice bro
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Pumping out work on our cache tool! (Just using an untouched OSRS cache for a placeholder atm)
edit
nice bro
Scratch that idea, redoing the tool using the Runelite cache library instead of openRS
Sorry for all the tool updates, might make a seperate project thread for them. But finally got openGL rendering of models working with the tool
Look great so far, keep at it brother.
I will be first online when you got live
Sorry, yeah that's not very clear. Will probably replace that with something else on the thread. So I made it so it times the cycle ticks time, and say if it's completed it's cycle < 400ms it will do some other tasks that I wouldn't otherwise do to save them having to be put onto their own thread. Like smaller SQL transactions etc. Also timing all of the seperate tasks on the cycle like npc update, player updating, minigame cycle etc. So if there is lag in the server it will log warnings with an indication what is causing the lag.
Small update on my cache tool fam: finished the definitions editor even added texturing and animation to the model viewer, cause why not;
Working on the Index/Archive manager now. Once that is done i can rebuild our cache in the OSRS format. Then port JS5 which will not take long at all with the new format. Then i can begin the openGL grind!!
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