Thread: Ascend | OSRS & Pre-EOC | 742, 667, and OSRS Data | new update: CS2, loginscreen

Page 1 of 11 123 ... LastLast
Results 1 to 10 of 101
  1. #1 Ascend | OSRS & Pre-EOC | 742, 667, and OSRS Data | new update: CS2, loginscreen 
    Registered Member
    Tamatea's Avatar
    Join Date
    Aug 2010
    Posts
    1,317
    Thanks given
    401
    Thanks received
    357
    Rep Power
    2457


    Please note this is nothing related in anyway to the shitty Ascend PI release. They are entirely different and were named separately and independently.





    Spoiler for Other Information:


    The 317 protocol has been modified, so objects, npcs, graphics, animations, etc have their id, and also a revision sent. This allows us to cleanly interpolate data from different revisions very easily.
    Here is an example of mixed revisions npc, objects.
    Attached image
    Attached image

    It's worth noting that the npcs use their appropriate revision of animations also. This required reworking alot of the updating process.

    Another awesome feature is that we can do a similar thing with maps. The Region system is very very flexible. Maps can easily be constructed/clipped from the server. Here is an example of 3 different revisions of map.
    Attached image


    Because we have the full data from all revisions easily accessible. It will allow us to easily mix the best content from each runescape era together.












    Spoiler for Screeenshots:

    Spoiler for Summoning:









    Attached image

    Spoiler for PVM:



    Attached image

    Fight Kiln
    Attached image

    Attached image

    Attached image

    Attached image

    Attached image




    Spoiler for Skilling:










    Attached image

    Attached image

    Attached image

    Attached image

    Attached image



    Spoiler for Dungeoneering:







    Spoiler for Misc:







    Attached image









    Attached image





    Click The button to join our Discord!


    Attached image

    Spoiler for Updates:

    Spoiler for 12/16/2018:

    Server
    • Finished moving objects/npcs to fit the new home map.
    • Fixed up some issues with npc/player death delays.(Entity would do death animation then stand idle for 2 ticks before finalizing death)
    • completely re-wrote pet system added ALL OSRS pets.
    • Added pet-insurance, with OSRS pet insurance interface.
    • Added voting rewards interface.(Uses dungeoneering interface)
    • Added sounds to Woodcutting.
    • changed item on npc packet to an unsigned short. (To allow osrs items, since they have a 30k id offset)
    • Fixed some small issues todo with player controller handler for player actions.
    • Added filling buckets of sand.
    • Added molten glass smelting
    • Made it so npcs that aren't default revision respawn they respawn as their set revision
    • Made npcs use their attack/defence/death animations from their revision
    • Changed npcs combat strategies to a Guava Table, instead of an ArrayList so combat strategies can have the npc id, npc revision, and strategy constructor
    • Added StrategyType annotation class that is used at the top of each NPCCombatStrategy class
    • Added a class loader to load all NPCCombatStrategies with Strategy type scanner, instead of a large init void for populating the strategy Table.
    • Fixed a small NPC updating issue.
    • Added packet and support to send a flashing sprite on an interface.

    Client
    • Modified interfaces to allow using mouse scroller on two scrollers on the same interface
    • Created getTextWidth methods for centering text in widgets.
    • Added space bar and number keys for progressing dialogues.
    • Finished implementing support for the OSRS exp counter customizer
    • Began collection log and charming imp interfaces
    • increased rendering distances.
    • Some minor refactoring in widget unpacking



    • Finished up SQL integration
    • Began some work on a web-based admin control panel.




    Attached image
    Attached image
    Attached image
    Attached image


    Spoiler for 12/01/2019:



    • New abstract UI system
    • Login screen implementation
    • Register screen implementation
    • Recover screen implementation
    • Support for loading True Type Font files
    • Beginning of culling the 317 cache file system all together (We will be replacing it with a OSRS cache file system)
    • CS2 Loading(This is massive, and i believe the first time it's ever been done on 317) Basically taken all of the interface code from an OSRS deob and applied it on our client.
      We are planning to make an editor and add new cs2 instructions, and redo all of the previous hard coded interfaces, and repack them into our new cache.
    • OSRS enum, param loading (beginning)
    • Deprecated the old HTML font system as it had a nasty memory leak.
    • Ripped and implemented the font system from an OSRS deob
    • Ripped and implemented sprite loading/rendering from an OSRS deob
    • Created a light weight plugin system for the server using anottations. Unit testing indicated it's average speed on picking up the plugin for execution is ~0.1ms
    • Began reworking the clipping system


    To the untrained eye, this will not look special, however These interfaces are being loaded from an untouched OSRS cache, then interpreting the cs2 instructions and rendering on screen.

    Attached image
    Attached image

    *Earlier screenshot
    Attached image



    Attached image






    I'd also like to give credits to a few people who've helped me out.
    - Greg
    - PB600
    - Theewolf
    - Noele
    - Runelite
    - Frontier team
    Spoiler for sig too large:


    Attached image
    Attached image
     


  2. #2  
    Respected Member


    Polar's Avatar
    Join Date
    Sep 2015
    Age
    28
    Posts
    420
    Thanks given
    0
    Thanks received
    418
    Rep Power
    3098
    Good luck mate
     

  3. #3  
    Registered Member
    Join Date
    Apr 2018
    Posts
    15
    Thanks given
    8
    Thanks received
    0
    Rep Power
    12
    Looks sick. Please note this is nothing related in anyway to the shitty Ascend PI release. They are entirely different and were named separately and independently.
    Loading all the data separately is really nice, best of luck.
     

  4. #4  
    Registered Member
    Tamatea's Avatar
    Join Date
    Aug 2010
    Posts
    1,317
    Thanks given
    401
    Thanks received
    357
    Rep Power
    2457
    Quote Originally Posted by Polar View Post
    Good luck mate
    negged jk thanks buddy
    Spoiler for sig too large:


    Attached image
    Attached image
     

  5. #5  
    §ecurity Ⱥnalyst
    Noele's Avatar
    Join Date
    Dec 2016
    Posts
    527
    Thanks given
    291
    Thanks received
    572
    Rep Power
    2203
    Vouch for my boy Squxx, knows what he's doing and has been doing this project behind the scenes for a couple months now
    Attached image
    Join the Zenyte discord below to keep up with the development, and grow with our community! 2000+ members and 7000+ registered in one week!
    Attached image
     

  6. #6  
    2021
    SoulSplit's Avatar
    Join Date
    Nov 2011
    Posts
    830
    Thanks given
    620
    Thanks received
    654
    Rep Power
    528
    Frontier lol
    Where's RedSixtySevens credits? He did everything thats significant in the Frontier client

    Also, 718-721 data, and not a lot of it either

    EDIT: I thought Walied was RedSixtySeven
    Last edited by SoulSplit; 12-15-2018 at 01:02 AM.
     

  7. #7  
    Donator

    .css's Avatar
    Join Date
    Dec 2018
    Age
    29
    Posts
    579
    Thanks given
    89
    Thanks received
    270
    Rep Power
    351
    This is basically the leaked Frontier. Good luck.
     

  8. #8  
    Registered Member
    Tamatea's Avatar
    Join Date
    Aug 2010
    Posts
    1,317
    Thanks given
    401
    Thanks received
    357
    Rep Power
    2457
    Quote Originally Posted by .css View Post
    This is basically the leaked Frontier. Good luck.
    To be fair i've done a MASSIVE amount of back end work, and bug fixing on this. It will not be apparent from the preliminary screenshots. There will be alot more to come. Thanks though!

    Quote Originally Posted by Tech View Post
    Frontier lol
    Where's Walieds credits? He did everything thats significant in the Frontier client

    Also, 718-721 data, and not a lot of it either
    Yeah maybe previously buddy, I've done alot since when you would've seen it last.
    Spoiler for sig too large:


    Attached image
    Attached image
     

  9. #9  
    Throne Scape - Founder/Developer
    Mokhtar's Avatar
    Join Date
    Mar 2018
    Posts
    803
    Thanks given
    43
    Thanks received
    171
    Rep Power
    299
    looks decent goodluke
     

  10. #10  
    Registered Member
    rebecca's Avatar
    Join Date
    Aug 2017
    Posts
    1,071
    Thanks given
    862
    Thanks received
    915
    Rep Power
    5000
    gl i like this mix of revisions
     

Page 1 of 11 123 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 12
    Last Post: 05-25-2018, 07:07 PM
  2. Osrs OR Pre-Eoc?
    By Azeem in forum Voting
    Replies: 10
    Last Post: 10-31-2017, 10:03 PM
  3. [742] Full Pre-Eoc Runescape [Nova]
    By CNova in forum Projects
    Replies: 13
    Last Post: 11-05-2013, 04:26 PM
  4. TurmoilFTW 742 PRE EOC NO LAG 100mps VPS 3gigs RAM
    By Sharp Indie in forum Advertise
    Replies: 2
    Last Post: 05-25-2013, 04:03 PM
  5. TurmoilFTW 742 PRE EOC NO LAG 100mps VPS 3gigs RAM
    By Sharp Indie in forum Advertise
    Replies: 3
    Last Post: 05-25-2013, 07:47 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •