If you are an individual that’s been deeply longing for an experience with engaging FEAR, EXCITEMENT, and illustrious immersive STORIES accompanying you along ignoble paths as you journey through numerous sinister sectors, putting countless foul creatures to the SWORD , including...... THE UNDEAD Empyrean brings you the undead massacre!
This mini-game series, in essence, is about fighting waves of undead monsters. However, there is a storyline that you can progress in the form of new areas. Each area is an instance of the mini-game that is home to a different kind of undead monsters. You complete an area by defeating that area’s boss.
Fearlessly challenging hordes ALONE or standing side-by-side among your most virtuous friends the choice is yours! Countless creatures push to the forefront to defend their sovereign overlords! it is up to you to strategize, raid caches, stockpile supplies, and put an end to this terror!
The essential barrier to overcome was in the monster spawn mechanics. We create an initial spawn configuration for each area (to avoid an unnecessary cost in terms of processing time.) This configuration consists of all non-blocked tiles in the area, as to avoid monsters spawning in walls, water etc... The final configuration must also take into account dynamically set collision masks, these can be as a result of player-made constructions (e.g. barriers) and game objects generated through wave mechanics. After filtering the initial configuration, to pass the aforementioned conditions, we scramble and iterate over the possible spawn locations. As a final validation, we use an A* pathfinding algorithm that tries to generate a path to one of the players, if a path can be generated then the monster will spawn at that location (if not, then it moves on to check the next iteration.)
When opened the chest releases magic projectiles that travel to random players in your team, on impact the projectile transforms into consumables in the form of ground items. These items will be immediately visible to your team members.
If you dare, traverse through each overlords domain swarmed and defended its own hellish legion.
Reanimated Dead Town
This area is the first installment of the undead massacre series. The area’s defining type is zombies and necromancers. The area’s exclusive mechanics is grave spawning. Every killed zombie has a chance of leaving behind a grave (a game object, the type of which depends on the type of zombie who left it.) These graves can be enchanted by necromancers (which appear in later waves) to re-animate the zombie who left it. Teams can choose to destroy these graves to stop a necromancer from potentially re-animating the zombie. The method for destroying a grave depends on the type of grave, as of now we have wooden and stone graves.
There will be videos to show off our early works of this mini-game below. The first video shows off some of the waves from the first installment of the mini-game. The second video shows off some boss mechanics for Dalvok, a boss encountered in the same installment. Of course, this is all very early work and a lot of the details are left out, we don’t want to spoil the fun
. Dalvok has complex combat mechanics, he uses multiple attack styles to bring variety to the fight and several other mechanics that players need to figure out themselves.
Rewards: To be determined.