Thread: Empyrean - A realm of endless possibilities

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  1. #111  
    Registered Member Slayhew's Avatar
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    I just wanted to take the time to thank everyone, on Empyrean's behalf, for all of the love and support!
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  3. #112  
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  4. #113  
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    Can't wait to see what becomes of this server!
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  5. #114  
    ᗪ乇尺乇乙乙乇ᗪ

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    Update 1/20/2019


    The past month or so has been very busy as our team continues to work very hard on this project. I'll start off by highlighting the most important parts (though this does not cover all of the updates)

    - Map rework + new areas created by Teewhy

    Spoiler for Map Images:

    Attached image
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    - Model rework being done on old armours sets (infernal, dinh's, shadowscale)

    Spoiler for New Armour:

    (new shadowscale)
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    (new infernal)
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    - Added 3 new NPCs: Infernal dragon, skeletal strykewyrm, and a power raid boss

    Spoiler for Bosses:

    Attached image


    - New "Stanimator" tool being worked on by StanDev for custom animations

    Spoiler for Stanimator:

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    - OpenGL support being worked on
    - Armour stats have been created and almost finalized by Slayhew
    - Prestige shop / system near final stages by Slayhew (conceptual)
    - New forums theme / more web work being done by Mr. Robot
    - StanDev has rewrote entire cache architecture

    Thank you all for your continuous support. More information will be posted in the future as we continue to progress.
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  7. #115  
    Working On Something...

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    looks awesome! will be following, goodluck
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  8. #116  
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    Quote Originally Posted by lumplum View Post

    - OpenGL support being worked on
    Elaborate
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  9. #117  
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    Here's a little more progress on the animation tool, I've added interpolation support so the application can calculate the average between two frames.
    This is a key feature for speeding up the process of creating animations (it shows near the end of the video, I will post a better showcase later.)
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    Quote Originally Posted by Hank View Post
    Elaborate
    I've ported gpu support from RuneLite.
    However, the library they use (Jogamp) does not support my os (OSX, Hackintosh) which complicates testing.
    I am considering switching to LWJGL or installing Linux and test the changes on there.
    This has to wait though as I have midterms upcoming in the following two weeks.

    Thank you for showing interest
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  10. #118  
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    Really nice work on the tool, we'll be designing something simular for Ascend so when we do design content it'll all be custom.

    Best of luck fellas
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  11. #119  
    Throne Scape - Founder/Developer
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    nice updates
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  12. #120  
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    Damn that animation tool is sick! Awesome work! a complete redesign on the game-frame would be dope too Might as well right
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