Thread: [#177] 🌋Inferno - Can you take the heat?

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  1. #71  
    Registered Member Inferno's Avatar
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    Quote Originally Posted by KushKings View Post
    Looks good so far bro keep it up
    We appreciate your support
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  2. #72  
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    bump for Inferno
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  4. #73  
    Registered Member Inferno's Avatar
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    Some small yet very big updates

    • The movement flags are now finished and simulate OSRS accurately. When running an odd amount of tiles, the last tile will be walked.


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    • A NPC rendering issue causing NPCs to render a tick later than players after a teleport has been fixed.
    • Login & region issues fixed. The first login after a server restart will no longer cause client crashes or any other unexpected responses and xteas now use a default value (as polars runestats archive doesn't contain regions with 0, 0, 0, 0 xteas).
    • A networking issue that occurred after converting the original NIO engine to netty has been fixed.


    Credits to Kris for information on the movement mask and temporary movement mask, as well as helping me with the npc rendering & region issues
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  8. #76  
    Registered Member Inferno's Avatar
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    Our 174 deob felt hella outdated, currently porting to 176

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  9. #77  
    🎶 As you're falling down 🎶


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    Nice updates.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  10. #78  
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    Quote Originally Posted by i_pk_pjers_i View Post
    Nice updates.
    Appreciate it G.

    OT: Conversion complete

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  12. #79  
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    Quote Originally Posted by Tech View Post
    Appreciate it G.

    OT: Conversion complete

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    Also collected 100’s of varps and cs2 scripts so we can complete most interfaces and components.
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  14. #80  
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    freakin awesome
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