Thread: Krator

Page 10 of 13 FirstFirst ... 89101112 ... LastLast
Results 91 to 100 of 127
  1. #91  
    Donator


    Join Date
    Aug 2012
    Posts
    2,462
    Thanks given
    312
    Thanks received
    459
    Rep Power
    457
    I haven't been doing much server work these past few days. Mainly studying and getting the website started. I had trouble incorporating some custom php scripts to work with the IPS api which is what the forums uses. Was kinda hectic but i managed to get around it all and is now pretty much good. Some more information on the site will be relevant once domain name becomes available. Just trying to get the little parts out the way for a clean alpha launch.

    Some small but important minor updates for alpha testings (pm me to be notified immediately on time of alpha release)

    - Spawned the rest of Edgeville npcs
    - Spawned the rest of Varrock npcs (Some parts are kinda empty still..needs more content ofc. We accounted for space to grow.)
    - Relleka now has their respective npcs

    - performance boosts to rewards editor and I also cleaned up some code for enabling/disable container indexes.
    Attached image

    - Original quest from my old work now has returned

    Attached image

    - Statius min-game boss has been looked over and i am happy with it
    - Zuriels mini-game boss has been looked over (happy with combat/mechanics) still need to find some animations to replace the after hit affect look. Wont be hard to find those.


    Things to do:
    look over both morrigans/vestas mingame bosses
    add support for npc drops to rewards editor.
    Attached image

    Attached image
    Reply With Quote  
     

  2. Thankful user:


  3. #92  
    Registered Member
    rebecca's Avatar
    Join Date
    Aug 2017
    Posts
    1,071
    Thanks given
    862
    Thanks received
    915
    Rep Power
    5000
    u can group your item on interface/string packets by making use of a group packet like region, or implement your own to stop interface updating 1 by 1 very slowly
    Reply With Quote  
     

  4. Thankful user:


  5. #93  
    Winner of SOTM!

    Authentic's Avatar
    Join Date
    Mar 2013
    Posts
    1,155
    Thanks given
    921
    Thanks received
    475
    Rep Power
    750
    Hit me up for UI or website related work.
    Reply With Quote  
     

  6. #94  
    Extreme Donator


    Join Date
    Oct 2010
    Posts
    2,853
    Thanks given
    1,213
    Thanks received
    1,622
    Rep Power
    5000
    Quote Originally Posted by Guruu View Post
    Spoiler for sample_code:

    Attached image
    Just wanted to let you know that in the sample code's play method you're checking if the map is null AFTER checking if it's empty. Should be the other way around to avoid a possible NPE. Also it's redundant to check if size() == 0 after checking isEmpty().
    Good luck with the project, looks good so far!
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
    Reply With Quote  
     

  7. Thankful users:


  8. #95  
    Krator || Indie Dev

    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    1,051
    Thanks given
    535
    Thanks received
    485
    Rep Power
    1172
    Quote Originally Posted by Authentic View Post
    Hit me up for UI or website related work.
    I won’t tell you again; we are not interested. Stop advertising on my thread and in my Discord.
    Attached image
    [/CENTER]
    Reply With Quote  
     

  9. #96  
    Winner of SOTM!

    Authentic's Avatar
    Join Date
    Mar 2013
    Posts
    1,155
    Thanks given
    921
    Thanks received
    475
    Rep Power
    750
    Quote Originally Posted by Jordan Belfort View Post
    I won’t tell you again; we are not interested. Stop advertising on my thread and in my Discord.
    In fairness, I cannot recall ever saying it twice. I apologise, I was simply asking if you wanted some free work. My bad.

    Anyway, best of luck to you and hope it goes well.
    Reply With Quote  
     

  10. #97  
    Donator


    Join Date
    Jan 2010
    Age
    29
    Posts
    4,122
    Thanks given
    274
    Thanks received
    551
    Rep Power
    738
    Jesus that editor needs alot of work, it looks like ass
    Reply With Quote  
     

  11. #98  
    Donator


    Join Date
    Aug 2012
    Posts
    2,462
    Thanks given
    312
    Thanks received
    459
    Rep Power
    457
    Quote Originally Posted by Authentic View Post
    In fairness, I cannot recall ever saying it twice. I apologise, I was simply asking if you wanted some free work. My bad.

    Anyway, best of luck to you and hope it goes well.
    Lets be honest, you would never have done it for free. You wouldn't even do simple UI Designs when you messaged me to message you in regards to UI Designs for my Unity Project. "I'm too busy Plus it would probs be paid work"
    OT: But Like Belfort has said on the thread and like i have said on the discord when you asked. We are not interested. Ty though, and thanks for the wishes.

    Quote Originally Posted by mikan View Post
    u can group your item on interface/string packets by making use of a group packet like region, or implement your own to stop interface updating 1 by 1 very slowly
    You thought that was slow! I was pretty impressed by the drastic performance updates when i converted a for loop which took care of it on the client end to one that is controlled by the item container it self. In regards to grouping the regions, I am not to familar with that area. I may need to dive into it to see what I can pickup on. Thanks for the suggestion.


    Quote Originally Posted by Nighel View Post
    Jesus that editor needs alot of work, it looks like ass
    I wouldn't say that now. Its not anywhere near as good as your interfaces of course, or OSRS for that matter. I do like the design of it though. Although menus could become menu bars. In terms of performance its pretty good. Every I/O request is handle with a Big O(1) solution. And most importantly in terms of convince its highly effective. I was able to add over 200 balanced drops across various reward tables within less then an hour. The reason it took an hour was because I had to have some wikis open for item references since I am not to familiar with all the items being on OSRS. Not only that, it also accounts for multiple joins to occur when multiple people edit the same drop tables at the same time meaning I could give it to select few game supporters to really impact the balance in which our rewards flow with out server performance reduction or any manual complications to edit within drops.

    Defiantly could use a lot more improvements still. Feel free to share any.
    Attached image

    Attached image
    Reply With Quote  
     

  12. #99  
    Registered Member
    rebecca's Avatar
    Join Date
    Aug 2017
    Posts
    1,071
    Thanks given
    862
    Thanks received
    915
    Rep Power
    5000
    Quote Originally Posted by Guruu View Post
    You thought that was slow! I was pretty impressed by the drastic performance updates when i converted a for loop which took care of it on the client end to one that is controlled by the item container it self. In regards to grouping the regions, I am not to familar with that area. I may need to dive into it to see what I can pickup on. Thanks for the suggestion.
    you can utilize packet 60 to send multiple packets at the same time, it sends a buffer?? (idk word) of bytes which are read
    Code:
    while (incoming.currentPosition < packetSize) {
    					int k3 = incoming.readUnsignedByte();
    					parseRegionPackets(incoming, k3);
    				}
    in a loop, so instead of sending a packet every cycle with the server, you can send 1 packet with a bunch of "packets" (just bytes that can be read as opcodes) inside kinda thatll read them all almost instantaneously because of how fast a client cycle is compared to server, this is how large amts of data are sent about a region (items, objs, players etc, in 317) and handled almost instantly, imagine if it was just sent on a 0.6s cycle
    Reply With Quote  
     

  13. Thankful user:


  14. #100  
    Donator


    Join Date
    Jul 2017
    Posts
    178
    Thanks given
    196
    Thanks received
    55
    Rep Power
    102
    looks great guys!
    Reply With Quote  
     

  15. Thankful user:


Page 10 of 13 FirstFirst ... 89101112 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •