Thread: Krator

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  1. #71  
    Throne Scape - Founder/Developer
    Mokhtar's Avatar
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    goodluke looks good
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  2. #72  
    Krator || Indie Dev

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    Looking for a developer to take over. I think this server still has potential. Just needs more attention than I can give it at the moment.
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  3. #73  
    Krator || Indie Dev

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  5. #74  
    Registered Member Vito the Don's Avatar
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    Best of luck, cool idea
    The Dons
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  6. #75  
    Donator


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    A lot of you may not know what exists in the game. And for those of you who have seen a little glimpse of the game please note there have been vast changes. We are talking about changes on the core progression level to how the map layout progress.

    To understand, and to organize our development progress we've gone ahead and called all our major content releases after extensive testing, expansions.

    We currently have worked very hard to master our first 2 expansions. Please note that each expansion has been tested for at-least a minimum of 2 weeks.

    Our first expansion targets the necessities of all low level players consists of:

    * Low level training
    * Low level npcs
    * Low level drop spread
    * balance what kind of loot is needed from what npc and how far out npcs are.
    * Low level bossing
    * Very balance drop rates for everything here. Drop rates include some rare goodies from low levels but not as often ofc, but would be hyped to receive a rare loot from the low levels no matter the level.

    Expansion 2:

    * Med level training
    * Med level npcs
    * Med level drop spread
    * Combat scripts have been introduced to some medium npcs.

    * includes poison
    * aoes
    * Med level bossing
    2 medium bosses
    hard to solo
    easy to do as group of 2
    * Extensive testing to balance balance drop rates for everything here.

    Expansion 3 otherwise known as the Wilderness Expansion, is what we are currently working on. This expansion will include a lot of high tier content which help complete our entire progression state for the game. After this is complete we will have essentially completed our core goal of the game which was to create a unique game play which a crazy interactive game-style.

    More information in regards to expansion 3 will be posted once we have completed a heavy load of completed content to share.
    For now just know there will be 5 new bosses introduced
    4 of these bosses will be tied to an optional challenge which will introduce our first custom mini game which will feel as if its part of your daily game-play if you so wish for it.
    A wide spread of demonic era across the wilderness.
    And a lot of drop balances for this during our expansion 3 testing phases.


    here are some of our current npcs. This does not include all the bosses in the game nor does it include any npcs from expansion 3
    Spoiler for list of npcs:

    name: Weak Zombie lvl: 7
    name: Normal Zombie lvl: 30
    name: Tought Zombie lvl: 54
    name: Medium Zombie lvl: 59
    name: Zombie Fiend lvl: 78
    name: Zombie Brute lvl: 104
    name: Hard Zombie lvl: 107
    name: Zombie Warrior lvl: 115
    name: Controlled Zombie lvl: 129
    name: Atrocious Zombie kid lvl: 89
    name: Atrocious Zombie Adult lvl: 112
    name: Atrocious Zombie teen lvl: 96
    name: Weak Skele lvl: 9
    name: Medium Skele lvl: 28
    name: Skeleton Adult lvl: 46
    name: Skeleton Fiend lvl: 69
    name: Skeletal Vermin lvl: 88
    name: Skeletal Warrior lvl: 106
    name: Skeletal Brute lvl: 111
    name: Mutated Skeletal lvl: 120
    name: Skeletal King lvl: 134
    name: Skeletal Fremennik lvl: 85
    name: Mutated Fremennik lvl: 85
    name: Brute Fremennik lvl: 85
    name: Undead Ranger lvl: 50
    name: Undead warrior lvl: 125
    name: Undead Wizard lvl: 120
    name: Undead Controller lvl: 146
    name: Hungry Zombie lvl: 13
    name: Toxic Zombie lvl: 84
    name: Brute Zombie lvl: 159
    name: Zorg lvl: 57
    name: Zombie Warrior lvl: 24
    name: Necromancer lvl: 250
    name: Skeleton Hero lvl: 100
    name: Gorson lvl: 51
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  8. #76  
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    Some update notes:

    Unique scripts for each...

    Zuriels combat script completed
    Statius combat script completed


    Ancient brothers UI Completed
    Dailies UI Completed.


    Implemented a controller for Ancient brothers UI
    The challenge is optional upon entrance. If accepted, UI Will be prompted.
    UI is draggable so you can move it out your way.
    UI will display
    your total damage contributed during its death if you even partcipated
    decision on whether u pass or fail the challenge phase will depend on 2 conditions
    if you participated in the death, this will then decide if you fail or pass. (20% higher damage contributed)
    note: U will not be able to leave after 20% you must kill the boss.
    Also note this is a global minigame and not like instanced...how barrows is

    Here are some images in regards to updates:

    Spoiler for images:

    Attached image
    Attached image
    Attached image

    UI is hover-able and toggle-able
    Attached image

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  10. #77  
    Krator || Indie Dev

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  12. #78  
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    Hey guys, I know we (Krator) Do not really post to many updates. We are just busy, but we do contribute a lot of time into developing all the playable necessities a player will need from start to finish.
    Due to the fact that we are aiming for a different gameplay feel, a lot of work needs to be done from the ground up. We can't really copy paste code anywhere and we do not try to replicate runescape features such as there bosses and minigames they've introduced. This truly brings out the joy in me to put my best foot forward for Krator.

    OT:
    Don't have image updates, just some logs that have been done just to let you all know krator has not been stopped.

    Daily UI has been tweaked to support categories
    Hovers for ui also is now associated with each text
    Rewoeked how server sends data so client cant update and draw interfaces appopiately (bug found by me from testing ui)

    All the ancient brothers combat scripts are completed in terms of what attacks they will use, and when they switch
    The UI that is associated with mingame is also fully functional
    supports popup on entrance,
    decides completed/fail once boss attack is started and damage is contributed

    Daily system is basically now complete
    Supports new set of dailys each day.
    supports increase daily current count
    supports completed daily

    Attached image

    I've also been working on shit ui which will basically help me spawn all our npcs nice and spread easily and quick
    Players will never be able to see or use this but yeah, I've just been working on a lot of the smaller details to make the game ready to play once we are there. NO ETA on that just yet. Sorry for the wait.

    for my use only
    Spoiler for Easy Spawner UI:

    Attached image



    Belfort has taken a lot of his time to create for us a wonderful simple and clean launcher. All credit goes to him for this Awesome partner, and a great guy!
    The play now button changes to update when their are updates required.
    Attached image
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  14. #79  
    Work in progress

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    Great Project! Can't wait to be apart of the team!
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  15. #80  
    Registered Member
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    goodluck
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