Thread: Rise - A Custom Adventure

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  1. #11  
    ᗪ乇尺乇乙乙乇ᗪ

    lumplum's Avatar
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    I was going to brand you with the C U S T O M B O I then i realized you actually put some work into this. Im still seeing some poopy torvas (not sure if you plan on keeping them since it looks like your old media) but id really suggest you take them out. Those two bosses look pretty cool so im interested on what other stuff you can come out with by release, best of luck boi
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  3. #12  
    Development Services

    Tutus Frutus's Avatar
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    Even though I dislike recolored torva's, this server seems to at least have some effort put in and some additional content than the repetitive copy pasta recolors.

    Good luck with the server

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  5. #13  
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    Good job, looks as if it's going to be pretty interesting. Gonna be some custom armor that gives bonus health too.
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  7. #14  
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    Looks great love the custom interfaces
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  9. #15  
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    Quote Originally Posted by trees View Post
    Looks great love the custom interfaces
    Thanks to you for the bank i believe?

    Little update, finished the tier two magic npcs: - all of our magic styled npcs are ran from basic --> advanced combat scripts.
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    Point zone finished
    point beast = 1250 Rise317 points per kill they drop big bones always and 1:2 chance of dropping a random amount of noted big bones 2-10. point minion = 100 Rise317 points per kill they drop bones always and 1:2 chance of dropping a random amount of noted bones 2-10. - 1k hp on the minion and 10k as shows in screen shot for the beast. Store will be worked on soon.
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  10. #16  
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    Big vouch. Cares about the looks of custom items not only the looks but stats and inventory to.

    Cares about players to!
    R-S Mod Response  NL
    Proud to be dutch.

    Do you want to start modelling? Check lumplums thread here!
    https://www.rune-server.ee/runescape...del-guide.html
    Don't forget to look at the videos they will help you using primitives.
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  12. #17  
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    We have extended the release date to finish up some of the content, there is no ETA on the release ATM. I will let everyone know when we have a new release date/time.

    Spoiler for Update Log:
    5/4/2018

    Server/client:
    - Finished the upgrade chest interface design (sprites).

    - Finished the achievements interface design (sprites)- Went back and made the information boxes lighter than the background.

    - Created magic combat scripts for all current & future magic npcs.

    - Created my account "Bodih".

    - Fixed bank title (I had changed it for testing purposes).

    - Fixed the bow data code (it was extremely messy) this will result in easier future development.

    - Started working on tier 2 ranged.
    *Items client side complete
    *Items server side nearly complete just have to finish bolt data & test.
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  13. #18  
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    Not a fan of customs but it's cool to see the colourful side of the community, GJ and GL.
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  15. #19  
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    player.sendMessage("looks good bro");
    "Always remember that you are unique. Just like everyone else" - My Mom
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  17. #20  
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    Update Logs:

    5/7/2018
    - Tier 2 ranged bolt data created.
    - Correct interface set for tier 2 ranged crossbow.
    - tested tier 2 ranged items.
    -------------------------------------------------------------------------
    5/9/2018
    - Added tier 2 ranged drops, npc stats, & spawns. (tier 2 completed)
    - added correct animations for Monkey Archer NPC.
    - Removed all unused drops.
    - Redone drop rates/amount dropped of coins, mboxes, mkeys, & bucks (1b tickets).
    - added drops to tier 3 melee. (tier 3 melee completed)

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