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I was going to brand you with the C U S T O M B O I then i realized you actually put some work into this. Im still seeing some poopy torvas (not sure if you plan on keeping them since it looks like your old media) but id really suggest you take them out. Those two bosses look pretty cool so im interested on what other stuff you can come out with by release, best of luck boi
Good job, looks as if it's going to be pretty interesting. Gonna be some custom armor that gives bonus health too.
Looks great love the custom interfaces
Thanks to you for the bank i believe?
Little update, finished the tier two magic npcs: - all of our magic styled npcs are ran from basic --> advanced combat scripts.
Point zone finished
point beast = 1250 Rise317 points per kill they drop big bones always and 1:2 chance of dropping a random amount of noted big bones 2-10. point minion = 100 Rise317 points per kill they drop bones always and 1:2 chance of dropping a random amount of noted bones 2-10. - 1k hp on the minion and 10k as shows in screen shot for the beast. Store will be worked on soon.
Big vouch. Cares about the looks of custom items not only the looks but stats and inventory to.
Cares about players to!
We have extended the release date to finish up some of the content, there is no ETA on the release ATM. I will let everyone know when we have a new release date/time.
Spoiler for Update Log:
Not a fan of customs but it's cool to see the colourful side of the community, GJ and GL.
player.sendMessage("looks good bro");
Update Logs:
5/7/2018
- Tier 2 ranged bolt data created.
- Correct interface set for tier 2 ranged crossbow.
- tested tier 2 ranged items.
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5/9/2018
- Added tier 2 ranged drops, npc stats, & spawns. (tier 2 completed)
- added correct animations for Monkey Archer NPC.
- Removed all unused drops.
- Redone drop rates/amount dropped of coins, mboxes, mkeys, & bucks (1b tickets).
- added drops to tier 3 melee. (tier 3 melee completed)
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