Thread: Rise - A Custom Adventure

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  1. #1 Rise - A Custom Adventure 
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    Official release date/time: 7/14/2018 5pm (CST)!




    Spoiler for Update Logs:
    Spoiler for Update 5/4/2018:
    - Finished the upgrade chest interface design (sprites).
    - Finished the achievements interface design (sprites)- Went back and made the information boxes lighter than the background.
    - Created magic combat scripts for all current & future magic npcs.
    - Created my account "Bodih".
    - Fixed bank title (I had changed it for testing purposes).
    - Fixed the bow data code (it was extremely messy) this will result in easier future development.
    - Started working on tier 2 ranged.
    *Items client side complete
    *Items server side nearly complete just have to finish bolt data & test.
    - POS bug fixed
    Spoiler for Update 5/7/2018:
    - Tier 2 ranged bolt data created.
    - Correct interface set for tier 2 ranged crossbow.
    - tested tier 2 ranged items.
    Spoiler for Update 5/9/2018:
    - Added tier 2 ranged drops, npc stats, & spawns. (tier 2 completed)
    - added correct animations for Monkey Archer NPC.
    - Removed all unused drops.
    - Redone drop rates/amount dropped of coins, mboxes, mkeys, & bucks (1b tickets).
    - added drops to tier 3 melee. (tier 3 melee completed)
    Spoiler for Update 5/13/2018:
    - rebalanced starter-t4 melee stats.
    - rebalanced stats on t1 & 2 ranged items.
    - rebalanced stats on t1 & 2 magic items
    - redone special attack on the t4 melee weapon.
    - added special attack to the t3 melee weapon.
    - made starter kit armor/wep set untradable.
    - added drops to t4 melee
    - adjusted stats on all npcs to be more balanced and fun.
    - fixed t1 bolts to show correctly when stacking.
    - morune, ice, & blue dragon reverted to rune, iron, & dragon items.
    - morune and blue dragon theving stall remain as stolen goods items that have no stats but a good sellable value.
    - removed some items from magic equipment store
    - removed some items from ammunition store + added new bolts.
    - added scims & 2hs to the melee weaponry store + removed alot of unneeded items.
    - added shortbow & magic short bow to range equip store, removed some items.
    - removed 4 stores that were no longer needed.
    Spoiler for 5/14/2018:

    - revamped the rasta set, high str bonus no def or other bonuses.
    - added smoke gfx to the rasta bong when attacking.
    - added animation to the rasta bong.
    - rasta bong hits x1 per hit.
    - added special attack to the rasta bong. - hits x2 per hit 30% drain no other special bonuses.
    Spoiler for 5/16/2018:
    - adjusted rasta bong/spec, when not using the special attack the bong now has a different animation and gfx.
    - removed all unused locations from the file locatons.java.
    - removed all unused combat scripts.
    Spoiler for 5/17/2018:

    - adjusted default ranged combat strategy to accept no ammunition data (none is the new default adamant arrows were before).
    - made spiritual ranger t2 ranged npc + adjusted stats drops/etc to the new npc id, made them actually do ranged attack damage as well.
    - made monkey archers t3 ranged npc.
    - removed a lot of unused code with-in the combat strategies
    - found zone for t3 ranged, made spawns for npcs.
    - made t3 ranged npc deal ranged damage.
    - Fixed some capatization issues.
    - Fixed stats on some of the existing npcs.
    Spoiler for 5/20/2018:

    - mboxes removed from npc drops & replaced with cash mboxes that drop random amount from 100m to 100b.
    - mboxes added to vote store, slayer store, & prestige store.
    - 1k runes box recolored to be more unique.
    - removed tons of items from the itemdef & made a plan for all existing shop items, minigame items, etc.
    - added all store items to their proper store. (a few additonal items will probably be added to some stores prior to release).
    - added prices to the vote store (unofficial for the moment).
    - cleaned out item action packet listen file. (deleted a lot of unused code).
    - t3 ranged items completed - stats added, needed changes completed, etc.
    - wolf-thorn (t3 bow) special attack added (freezes whatever you're attacking for 10 seconds + a accurate attack).
    Spoiler for 5/21/2018:
    - fixed inventory model of ring of riches.
    - added prices to the buy expensive items store.
    - added prices to donation store items that were missing price + added mbox and mega mbox.
    Spoiler for 5/22/2018:
    - Soul split now heals at a flat rate of 50 hp per hit
    - drops added to t3 ranged npc
    - t3 magic npc created, stats added, combat script added.
    - reworked many of the npc stats
    - morune & blue dragon theiving stalls now give 35m & 45m per item.
    - 1k runes removed from starter kit & 100 iron knives added.
    - t1 & 2 magic combat scripts reworked.
    - custom canafis map made for t3 magic zone (enclosed by mossy rocks & water).
    Spoiler for 5/23/2018:
    - all ancient blood spells now heals a flat amount rather than by amount of damage, heals 10-40hp per hit. (Amount it heals varies dependending on which blood spell you're using).
    - t3 magic complete. Drops/items/stats/script/etc.
    - t4 melee complete. Drops/items/stats/special att/etc.
    - deleted some unused code.
    - t4 ranged npc created.
    Spoiler for 5/25/2018:
    - finished creating t4 ranged items
    - stats added to t4 ranged items
    - double hit effect added on t4 cbow.
    - tested t4 ranged items.
    - cleaned up the combat hook task file.


    Spoiler for Features:
    1000+ customs
    15+ mobs/bosses
    70 achievements
    unique upgrade system
    well of goodwill
    all working skills (except for dungeoneering)
    duel arena
    point zone
    zombies minigame (custom)
    Dooms day minigame (custom)
    flawless content
    mystery boxes (multiple styles ex. cash mbox, pet mbox, mega mbox).
    pets
    duo slayer
    drop rate bonus items/ranks
    Tons of client options
    unique special attacks (custom)
    boss combat scripts (custom)
    simple announcement system
    fast paced economy
    anti-scam gambling (flower & dice game modes)
    multiple unique maps (custom)
    Tons of unique interfaces (custom)
    Yell customizer (only donor+ can yell)
    Cape customizer (for a specific cape you can color it your choice using a interface)
    balanced combat (melee, magic, & ranged all are good to use) - Many custom servers you see really OP melee with weak magic and ranged, this is not the case with Rise317.
    Tons more!


    Spoiler for Media:
    HOME:
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    MOBS:
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    BOSSES:
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    MINIGAMES:
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    INTERFACES:
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    GIFS:
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    More media click links to view all
    https://imgur.com/a/0MfqTck
    https://imgur.com/a/BF5L3iF
    https://imgur.com/a/93ZnPSJ
    https://imgur.com/a/WWt4kzU


    This is a revamp of my old server "RuthlessPS" we packed in tons of new content & got rid of a lot of old (most of the torvas), we are now focused on creating a balanced tiered pvm system. For example you must have x100 kills in the tier 1 melee zone before you are able to teleport into tier 2 melee zone, same for magic & ranged zones but they must be x100 in the mage/ranged zones depending on where you wish to advance next. We have also revamped all of the old content and many systems such as drops, mystery boxes, stores, etc. So much more has been done as well but I won't waste any more time writing this thread, come see for yourself MAY 5TH.

    We are finishing up content and implementing a store/vote system before releasing, the media shows not even 20% of the content we will have, I quickly through this thread together. If you would like a link to our website simply shoot me a pm, I'm not affiliate so I can't post it on this thread.
    Last edited by Spooky; 04-29-2018 at 11:13 PM.
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  2. #2  
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    good luck mate.

    nothing new its ruthless-ps
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  4. #3  
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    Immediately devaluing donator statuses is not going to retain players.
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  5. #4  
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    Quote Originally Posted by _joe View Post
    good luck mate.

    nothing new its ruthless-ps
    We have added 10 brand new zones which equal out to over 100 new items there alone (which were never on ruthlessps), we added custom combat scripts, custom special attacks, player owned shops, redone most of the achievements, the drop system has been redone, mystery boxes & chest have been redone not just their items their system as well. The zombie minigame has been completely redone with its own interface & brand new system that actually drops loot rather than obtaining fragments to spend at a store (that's how it was previously). Also added a upgrade chest with its own system select items are able to be upgraded into better items (if the upgrade is successful if not you lose the item you are attempting to upgrade). Ranged & magic combat systems have been redone to make ranged & magic items actually useful ingame, the bones system was redone, an announcement system was added, new login and loading screen, 100s of bugs were fixed, combat overlay added, custom sprites added, I could literally waste my day listing things that have been redone, added, etc.

    May 5th hop on it is a totally different server now, I personally have tested and ensured it is fun to play from the start.

    Quote Originally Posted by Jordan Belfort View Post
    Immediately devaluing donator statuses is not going to retain players.
    Changed to first 1-10 to login get a donor rank as a gift, thank you for your feedback.
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  7. #5  
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    Quote Originally Posted by Bodih View Post
    We have added 10 brand new zones which equal out to over 100 new items there alone (which were never on ruthlessps), we added custom combat scripts, custom special attacks, player owned shops, redone most of the achievements, the drop system has been redone, mystery boxes & chest have been redone not just their items their system as well. The zombie minigame has been completely redone with its own interface & brand new system that actually drops loot rather than obtaining fragments to spend at a store (that's how it was previously). Also added a upgrade chest with its own system select items are able to be upgraded into better items (if the upgrade is successful if not you lose the item you are attempting to upgrade). Ranged & magic combat systems have been redone to make ranged & magic items actually useful ingame, the bones system was redone, an announcement system was added, new login and loading screen, 100s of bugs were fixed, combat overlay added, custom sprites added, I could literally waste my day listing things that have been redone, added, etc.



    We are not here for money although I do agree 50 is a bit much I should just do first 10 players.
    I’d say do a percentage of the first ones after a week of it being out. So if you get 100 players, do 10%.
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  9. #6  
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    Goodluck mate.
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  11. #7  
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    good luck
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  13. #8  
    So when I'm free, I'm free


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    Best of luck with this!
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  15. #9  
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    Goodluck with this man! You can do it
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  17. #10  
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    Good luck man, hope to see some unique content
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