Thread: [#166] Indova

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  1. #41  
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    looks nice good luck
     

  2. #42  
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    Have been squashing a lot of bugs the past couple of days. Also added the following content:

    Spoiler for Favorite Teleports:

    You can add teleports to your 'Favorites', which are conveniently added to their own category
    Attached image


    Spoiler for Superior Slayer Monsters:

    Added support for Superior slayer monsters. Can also kill them even after your task is over (in case you receive one on your last kill).
    Attached image


    Spoiler for Dragonbone Necklace:

    Small little content addition, but still
    Attached image


    Other updates:

    - Implemented new XP penalty system when switching from a higher XP rate to a lower one
    - Fixed bug with Al-kharid rooftop course that would teleport you to wrong spot on the Teeth grip
    - Fixed a bug that would crash client when a certain rank joined your clan chat
    - Fixed a bug with Amulet of glory freezing player when teleporting
    - Autocasting magic will now check on each attack if you can autocast the spell (you could previously wear full ahrim's and amulet of damned, select an autocast spell, remove the amulet and still autocast)
    - Completed the Ape atoll Agility course
    - Claiming pets now has a fee of 500k
    - Added Staff of light (creation, bonuses, effects, special, etc)
    - Fixed up Revenants' combat script since I didn't like how I handled them (mainly due to not having enough information on their gfx/animation ids)
    - Fixed a bug that would show player hp bars as 'medium healthbars' (slightly larger health bars, mainly used for npcs)
    - Added charge limit to Bracelet of ethereum (3k)
    - Added ability to "Unpack" Initiate and Proselyte armour sets
    - Fixed npcs still facing players while in their death animation
    - Added combat script for Infernal mages
    - Added the Agility shortcuts for Lumbridge swamp
    - Fixed a bug where PvP skill levels wouldn't replenish or drain with time
    - Fixed a bug where PvP skill levels were not loaded properly on login
    - Added Glassblowing

    There's a lot more small additions/changes, but I don't think many people will appreciate having a long post so I'll stop there
     

  3. #43  
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    Quote Originally Posted by Indova View Post
    Have been squashing a lot of bugs the past couple of days. Also added the following content:

    Spoiler for Favorite Teleports:

    You can add teleports to your 'Favorites', which are conveniently added to their own category
    Attached image


    Spoiler for Superior Slayer Monsters:

    Added support for Superior slayer monsters. Can also kill them even after your task is over (in case you receive one on your last kill).
    Attached image


    Spoiler for Dragonbone Necklace:

    Small little content addition, but still
    Attached image


    Other updates:

    - Implemented new XP penalty system when switching from a higher XP rate to a lower one
    - Fixed bug with Al-kharid rooftop course that would teleport you to wrong spot on the Teeth grip
    - Fixed a bug that would crash client when a certain rank joined your clan chat
    - Fixed a bug with Amulet of glory freezing player when teleporting
    - Autocasting magic will now check on each attack if you can autocast the spell (you could previously wear full ahrim's and amulet of damned, select an autocast spell, remove the amulet and still autocast)
    - Completed the Ape atoll Agility course
    - Claiming pets now has a fee of 500k
    - Added Staff of light (creation, bonuses, effects, special, etc)
    - Fixed up Revenants' combat script since I didn't like how I handled them (mainly due to not having enough information on their gfx/animation ids)
    - Fixed a bug that would show player hp bars as 'medium healthbars' (slightly larger health bars, mainly used for npcs)
    - Added charge limit to Bracelet of ethereum (3k)
    - Added ability to "Unpack" Initiate and Proselyte armour sets
    - Fixed npcs still facing players while in their death animation
    - Added combat script for Infernal mages
    - Added the Agility shortcuts for Lumbridge swamp
    - Fixed a bug where PvP skill levels wouldn't replenish or drain with time
    - Fixed a bug where PvP skill levels were not loaded properly on login
    - Added Glassblowing

    There's a lot more small additions/changes, but I don't think many people will appreciate having a long post so I'll stop there
    Amazing updates! Keep up the good work.
     

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  5. #44  
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    looks good
     

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  7. #45  
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    The teleport interface is so clean, best I've seen so far I'd say!
    Attached image
     

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  9. #46  
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    Looks really good so far! Keep it up boys.
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  11. #47  
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    Quote Originally Posted by Dellyyy View Post
    We’ve been throwing around ideas with the beta testers to come up with a penalty and a cap of how much the player can adjust their exp rate by. Currently the benefits that we have for the lower exp rates involves a higher chance of obtaining a pet and more slayer points on task completion. We’re still open to adding more benefits in though.



    Well we’re focusing on featuring both. While in Edgeville, players can toggle PvP Mode allowing them to spawn items (that can’t be traded or used in PvM) and set their combat stats which’ll restore back to the original levels when the player leaves Edgeville. We’d like to think that this idea will attract the players in to the Wilderness and encourage them to give PK’ing a go.
    Awesome, just hoping that a lot of the wildy bosses are added and there is a lot of multi pking involved.
     

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  13. #48  
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    Good luck bud.
     

  14. #49  
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    Looks great! Will be supporting this project and expecting great things once it is released.
     

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  16. #50  
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    Quote Originally Posted by Provider View Post
    Awesome, just hoping that a lot of the wildy bosses are added and there is a lot of multi pking involved.
    All Wilderness bosses have been added. There will also be automatic and staff-hosted events in the Wilderness (as well as other events for PvM'ers and Skillers)

    Quote Originally Posted by Spyr0 View Post
    Good luck bud.
    Thanks!

    Quote Originally Posted by Sylax View Post
    Looks great! Will be supporting this project and expecting great things once it is released.


    ----

    On-topic: Would like to introduce a concept that our admins came up with.


    Indova Points

    Instead of keeping multiple Point currencies such as pk points, donator points, vote points and so on,
    we have decided to add one "global" point currency named Indova Points. These points are granted
    when doing various activities around Indova, including but not limited to: PvP, PvM, voting, skilling and slayer.
    We will add multiple uses for Indova Points, but to start off we are adding an in-game store where you can spend them.
    As far as other uses, we may allow things such as changing display name, setting your own custom title, etc.

    Spoiler for Media:

    The points being given are not definite and will be altered once we go through public beta
    Attached image
    Attached image

     

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