Thread: [#163] Severance - The Start of Something New!

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  1. #1 [#163] Severance - The Start of Something New! 
    Registered Member OldRS's Avatar
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    Introduction: Severance is an RSPS aimed at replicating OSRS combat to make it as fluid and accurate as possible. The goal is to create an easy-to-use framework that will be used to bring PvP and PvM as close to OSRS mechanics as could be done.
    Notable features include all functioning OSRS skills, a perfected combat system, all special attack and equipment passive effects from the latest revision, and an external script system which makes adding new content a breeze!

    Base: Eco version of Elvarg

    Current features:
    • All OSRS skills fully working - finishing up Construction and Hunter (credits to Professor Oak and Logan)
    • All special attack weapons up to latest OSRS revision (link)
    • All equipment passive effects up to latest OSRS revision (link)
    • Complete combat formula's from current OSRS (accuracy and max hits) (link)
    • Complete distance checks for melee, ranged, and magic (link)
    • All weapon/food/potion boosts and timers from OSRS
    • Full clipping for players and npcs (including accounting for size)
    • Full clipping for projectiles (including accounting for size)
    • All definitions loading from cache (maps, objects, items, npcs, interfaces, ect..)
    • Universal door (single and double), gate, and ladder system


    Latest Update: Rewrote walk handler to support peak attacks (stops players when they are within combat distance)

    Attached image

    Spoiler for Server Updates:
    Complete overhaul of combat re-written to match OSRS (Combat Formulas - Old School RuneScape General - RuneScape Forum)
    Updated npc combat formula to match OSRS
    Updated object replacement to account for face direction
    Fixed npcs walking back to spawn if too far away
    Added dumb pathfinding for npcs
    Updated pathfinding to account for npc size when attacking (credits to Scu11 for formula)
    Added seercull, rune thrownaxe, and dragon thrownaxe special attacks
    Added all enchanted bolts to match OSRS effects
    Added dragon battleaxe special attack
    Added dragon/infernal/3rd age pickaxe and dragon/infernal axe special attacks
    Adjusted all weapon timers to match OSRS
    Added dragon spear/zammy hasta/spear special attack
    Added bone dagger, brine sabre, excaliber, darklight, and arclight special attacks
    Added dragon 2h special attack and optimized the way multiple-target hits were performed
    Added dinh's bulwark special attack, prevent autocasting, and unable to attack in defence mode
    Adjusted all spear's and hasta's to match OSRS speeds and animations
    Added magic longbow/comp bow special attack
    Adjusted all weapon (halberd, ranged) and spell distances to match OSRS (Attack range | Old School RuneScape Wiki | FANDOM powered by Wikia)
    Added comp ogre bow, dorgeshuun crossbow, and composite bows
    Added crystal halberd special attack
    Added toxic/staff of the dead special attack
    Updated staff interface to toggle autocast from magic spellbook
    Added toxic blowpipe special attack
    ALL OSRS SPECIAL ATTACKS HAVE NOW BEEN ADDED!
    Added proper "request trade/duel" follow method (can lure player's into wildy now!)
    Added accounting for npc size while npc is following
    Added correct staff requirements for godspells/iban's/slayer dart/ancients
    Added all OSRS equipment bonus effects (Passive effect | Old School RuneScape Wiki | FANDOM powered by Wikia)
    Added all scroll and ornament kit equipment upgrades
    Added support for poison (p, p+, and p++) ammunition
    Fixed a bug with second hits showing up even when hp is 0
    Re-did packet polling handler
    Fixed a client-crashing bug with teleport type
    Overhauled distance check's for walking/running entities
    Players can now use Void knight mace to autocast Claws of Guthix
    Players can now use Kodai wand to autocast Ancient spells
    Fixed projectiles and added Trident of the Seas/Swamp
    Fixed numerous item configs
    Overhauled familiar/pet system, added missing skill pets, and finished adding missing pet dialogue
    Added a playerkilling feed and toplist system (highscores-ready)
    Adjusted all damage reduction systems to accurately reflect OSRS data
    Optimized npc following system
    Added web slashing (checks for sharp weapon, chance to fail)
    Added lever teleporting (switches object, only 1 person can use at a time)
    Added door support (single/double, loads doors from cache, unverisal)
    Added gate support (loads from cache, unverisal)
    Added every single current OSRS shop and npc spawn (~99% complete)
    Rewrote walk handler to support stopping players as soon as they are within combat distance (also checks for clipping)


    Spoiler for Client Updates:
    Fixed special attack bar
    Fixed hitmasks for green (e.g. poison) and yellow hits
    Added ondemand sprite loader (credits to nshusa!) - memory usage <100k
    Added Mac and Linux runtime support
    Added second option for ground items packet (e.g. firemaking)
    Packed latest (#163) OSRS cache (maps, models, items, npcs, animations)


    Spoiler for Media (Warning: Lots of gifs!):
    Dragon sword spec
    Attached image

    Dragon warhammer spec
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    Ancient mace spec
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    Heavy ballista spec
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    Brine sabre spec
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    SOTD spec
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    Crystal hally spec
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    Dinh's bulwark spec (hits up to 10 enemies in a 11x11 area)
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    Saradomin blessed sword spec (Uses slash attack bonus vs. opponent's magic defence bonus)
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    Seercull spec
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    Darklight spec
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    Dragon spear spec
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    Dragon claws spec (OSRS formula for missed hits)
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    Rune thrownaxe spec (hits up to 5 nearby enemies)
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    Dragon thrownaxe spec (attacks next combat tick)
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    Ice barrage + Dragon 2h spec (hits up to 14 nearby enemies)
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    AGS spec
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    Abyss tent spec
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    NPC combat follow
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    Accounting for NPC size
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    Range check
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    Non-combat specs
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    Godspells
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    Trident of the seas
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    Woodcutting
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    Firemaking
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    Mining
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    Smithing
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    Thieving
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    Client teleports and settings tab (credits to trees)
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    Attaching items (all ornament kits and scrolls)
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    Activating scrolls
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    Changing spellbook
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    Client memory usage (was >200k before ondemand sprite loader)
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    Fullscreen w/ fog
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    Door support (single/double, universal)
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    Lever teleporting (only one person can use at a time)
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    Web slashing (need sharp weapon)
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    Gate support (Universal)
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    All current OSRS Shops added
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    Peaking attacks support (stops player as soon as they are within combat distance)
    Attached image


    More to come!
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  2. #2  
    Owner of OmniScape
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    Looks good so far, GL
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  3. #3  
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    Good luck on the project, man.
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  4. #4  
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    good luck
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  5. #5  
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    Nice to see all those special attacks. I just recently wrote all of them on mine as well, and I can guarantee it isn't a quick task. Nice to see you putting effort into that.
    Good luck.
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  6. #6  
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    Goodluck fam
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  7. #7  
    Registered Member OldRS's Avatar
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    Quote Originally Posted by Kris View Post
    Nice to see all those special attacks. I just recently wrote all of them on mine as well, and I can guarantee it isn't a quick task. Nice to see you putting effort into that.
    Good luck.
    Finding all the anims/gfx id's was the real killer, thanks man!
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  8. #8  
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    Good luck with this project man, I hope to see you get to the point of hosting it eventually.

    I'll keep tabs on this thread!
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  9. #9  
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    nice work man u doing all the dev work urself good job on the updates so far
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  10. #10  
    Registered Member Russia's Avatar
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    Looks awesome i hope it gets hosted
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