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Keep up the epic work man!
This update contains a variety of small additions. The focus, however, was mainly enhancing the player v. monster aspect of the game with implementation of our new and flexible slayer system. I apologies to those of you who expected a completion of Dungeoneering this update. Faris has been busy while I had my focus on other things that needed my attention. Expect next update to include quite a lot more interesting additions and hopefully a complete dungeoneering system.
Slayer/PvM:
- Players can speak to Mazchna to receive a slayer task
- Players can choose to receive an Easy, Medium, or Hard task from their slayer master
- Elite Tasks will grant the player with a boss to kill
- Nearly all Slayer monster data has been added for roughly 90 unique tasks
- Kraken has been relocated to the latest OSRS kraken cave
- Added warped jelly
- Added all npc spawns in Kourend Catacombs
- Added mutated bloodveld
- Added greater nechryael
- Added deviant spectre
- Added brutal blue dragon
- Added brutal red dragon
- Added brutal black dragon
Spoiler for Media:
Agility Pyramid:
- Requires 30 agility to start the course
- Agility level affects fail percentage
- Added Cross Plank obstacle
- Added Climb-over Low Wall obstacle
- Added Cross Ledge obstacle
- Added Cross Gap obstacle
- Added Jump Gap obstacle
- Once the player is finished you can claim the pyramid top
- The pyramid top can be exchanged to Simon for 250k gp (Subject to change)
Spoiler for Media:
Misc:
- Added black chinchompa hunting
- Fixed issue with black areas on the screen
- Began work on Superior Slayer
- Began work on a new Achievement System which will include 250+ achievements once complete
- Made edits to the Etceteria city for a future Donator Zone
Spoiler for Media:
Great updates.
I will be getting dungeoneering finished for this tonight/ tomorrow latest, picking up where I left off now, not much left at all!
Thanks everyone, got some interesting updates coming along.
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