Thread: Rellekka - 317 Economy

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  1. #91  
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    Bump! Updated the thread with more media.
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  2. #92  
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    Great updates ints can't wait to play
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  3. #93  
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    Smashing with the updates mate, looking really good.
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    Amazing looking server! Goodluck with this my man
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  6. #95  
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    The following forum updates have occurred as of 01/21/2018 (You can access our forums here)

    Code:
    Professional Userbars done by Calum (Check media)
    Complete forum revamp and optimization for 4.2 (Graphic work done by Calum, optimization by me)
    Mobile friendly
    Reputation Feature implemented with new optimization
    Poll feature fixed
    Optimized User Info Panel
    Added "Member of the Month" feature w/ respective rank
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    Completionist, Maxed, Hardcore Ironman, Ultimate Ironman, Ironman
    Removed Forum Administrator and Senior Moderator, changed Manager rank to Orange
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    Added new postbits for rich ranks
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    Code:
    "Members Shop" - A point/reward system for posting/commenting/receiving reputation, etc. More information will come to light on our forum.
    Donator Benefits
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    I am always open to suggestions for our forums. Please do not be shy to message me on discord, forums, or anywhere else for that matter.

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  8. #96  
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    The past couple of days have mainly been focused on replicating Vorkath combat. However, with closed beta testing going on it was only right that I fixed some reported bugs and what not.


    VORKATH

    Spoiler for Brief combat overview:

    Magic attack: Launches a bright-blue projectile at the player.
    Ranged attack: Launches a spiked ball at the player that hits up to 32 damage.

    Dragonfire attacks:
    Normal Dragonfire: Max hit of 20 damage with Protect from Magic and extended antifire.
    Venom Dragonfire: Dragonfire that inflicts the venom status if not venom immune.
    Pink Dragonfire: Dragonfire that disables all prayers upon impact. Max hit of 15
    damage with Protect from Magic and extended antifire.
    High-damage Dragonfire: Vertically launched dragonfire at the player's position when cast.
    Can deal very high damage (enough to one-hit players),
    and halved if player is at an adjacent tile.

    Special Attacks:

    Poison Pool: Launches acid around the arena. Any damage taken while standing on the acid heals Vorkath for the same amount, up to 10 damage per tick. Vorkath will also shoot a flurry of blasts which the player must try and avoid.
    Ice Dragonfire: Vorkath freezes the player while bringing up a zombified spawn which can hit up to 60 damage. It is suggested the player uses the crumble undead spell on the zombified spawn.

    This is all the media for now, it's been a long day. I'll probably upload the entire boss fight tomorrow.
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    Other content additions/bug fixes

    Code:
    Changed starter gear and edited starter interface(may need some tweaking) Inferno Cape is now untradeable and undroppable Changed login and server messages to look more professional Fixed up Teleport interface problems Fixed problem on death…. Fixed issues with the infernal cape texture Altar of the Occult now functions properly Fixed Shop issue not allowing players to purchase items Fixed issue with entering the Jad cave Fixed XP orb problem which displayed the incorrect skill Fixed Left click attack issue Added Corporeal Beast to the cave Added functionality to Slayer Master who now assign a Slayer Task Fixed inventory issue with switching certain items Fixed Hedges at Camelot/Taverly Master Capes are now untradeable Added restrictions to certain titles and usernames Added items to the herblore shop
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    I will most likely be spending most of my next week working on bugs that were found and overall gameplay. However, because of our shitty combat and the fact Vorkath has not been thuroughly tested, I'd probably be spending quite some time fixing some minor issues in relation to combat. Content wise, I have some interesting things being planned and i'll probably be contributing a small portion of my time on getting started with Warbands. We'll just have to wait and see

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  10. #97  
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    Quote Originally Posted by Ints View Post

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    The past couple of days have mainly been focused on replicating Vorkath combat. However, with closed beta testing going on it was only right that I fixed some reported bugs and what not.


    VORKATH

    Spoiler for Brief combat overview:

    Magic attack: Launches a bright-blue projectile at the player.
    Ranged attack: Launches a spiked ball at the player that hits up to 32 damage.

    Dragonfire attacks:
    Normal Dragonfire: Max hit of 20 damage with Protect from Magic and extended antifire.
    Venom Dragonfire: Dragonfire that inflicts the venom status if not venom immune.
    Pink Dragonfire: Dragonfire that disables all prayers upon impact. Max hit of 15
    damage with Protect from Magic and extended antifire.
    High-damage Dragonfire: Vertically launched dragonfire at the player's position when cast.
    Can deal very high damage (enough to one-hit players),
    and halved if player is at an adjacent tile.

    Special Attacks:

    Poison Pool: Launches acid around the arena. Any damage taken while standing on the acid heals Vorkath for the same amount, up to 10 damage per tick. Vorkath will also shoot a flurry of blasts which the player must try and avoid.
    Ice Dragonfire: Vorkath freezes the player while bringing up a zombified spawn which can hit up to 60 damage. It is suggested the player uses the crumble undead spell on the zombified spawn.

    This is all the media for now, it's been a long day. I'll probably upload the entire boss fight tomorrow.
    Attached image

    Attached image

    Attached image



    Other content additions/bug fixes

    Code:
    Changed starter gear and edited starter interface(may need some tweaking) Inferno Cape is now untradeable and undroppable Changed login and server messages to look more professional Fixed up Teleport interface problems Fixed problem on death…. Fixed issues with the infernal cape texture Altar of the Occult now functions properly Fixed Shop issue not allowing players to purchase items Fixed issue with entering the Jad cave Fixed XP orb problem which displayed the incorrect skill Fixed issue with Mithril rock giving incorrect ores Fixed Left click attack issue Added Corporeal Beast to the cave Added functionality to Slayer Master who now assign a Slayer Task Fixed inventory issue with switching certain items Fixed Hedges at Camelot/Taverly Master Capes are now untradeable Added restrictions to certain titles and usernames Added items to the herblore shop
    Attached image

    Attached image

    I will most likely be spending most of my next week working on bugs that were found and overall gameplay. However, because of our shitty combat and the fact Vorkath has not been thuroughly tested, I'd probably be spending quite some time fixing some minor issues in relation to combat. Content wise, I have some interesting things being planned and i'll probably be contributing a small portion of my time on getting started with Warbands. We'll just have to wait and see

    Nice updates man!
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  12. #98  
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    Very productive and ongoing progress going on over here at Rellekka
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  14. #99  
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    Loving the updates here! Keep up the great work!
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  16. #100  
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    Looking good nice combat script you wrote there!



    Looking for blazing fast and affordable vps or web hosting?
    AllGeniusHost



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