Thread: 🔶 Zenyte - OSRS Mobile 📱 - Crafted to Perfection 🔶

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  1. #521  
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    Bump!

    -Tranq
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    Bump!

    Remember to join the discord for the latest updates, game discussion & to get to know everyone – we don't bite!
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  4. #523  
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    Quote Originally Posted by Hxrdcore View Post
    Bump!

    Remember to join the discord for the latest updates, game discussion & to get to know everyone – we don't bite!
    Yes! The more the merrier are welcome
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  5. #524  
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    Looks good boys
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    Yet another update log and it's finally here! This time featuring lots of bug fixes and content additions for preparation of our upcoming public beta.
    While we're getting ready for a public beta feel free to join the discord and get involved!

    • Networking
      Previously we would notice some weird delays when interacting with stuff like interfaces and figured it was due to our networking implementation so I decided to re-do and do it properly this time. The delays are no more and logging in seems to be faster than ever!
    • Abyss
      The Abyss has been added with all the details. To get there you need to to go the the mage of zamorak at level 5 wilderness and he will teleport you there. Once you arrive in the Abyss you'll have to go past the outer circle's obstacles such as distracting the eyes/chopping the tendrils etc. Once you get past the outer circle you can go past any of the portals to get to the runecrafting altar.
    • Revenants
      All of the revenants have been added with proper combat just like OSRS. The bracelet of ethereum has also been given its functionality offering tolerance to revenants when worn and immunity when worn and charged with revenant ether. The 5 agility obstacles also work now.
    • Crazy archaeologist
      The crazy archaeologist has been given his proper combat just like OSRS. He can be found around level 24 wilderness.
    • NPC & Item packing
      Added npc & item packing which allows us to introduce new items & npcs to our needs
    • Otto godblessed
      Otto can be found east of the tree gnome stronghold and he will be able to convert your zamorakian spear into a zamorakian hasta. The barbarian anvil outside of his house will also work allowing you to smith metal spears and hastas.
    • Teleport system
      I've come up with a simple design for our teleport interface which will be used by players to teleport around the game. The teleports haven't been decided but the system itself is pretty much done. It's just the interface that needs to be worked on a bit.
    • More item creation
      The dragonfire shield, dragonfire ward, dragon sq shield, dragon kiteshield, dragon platebody and godsword blade can now be created same way as on OSRS. The dragon kiteshield & dragon platebody on the ancient forge inside the ancient caverns and the rest on a regular anvil.
    • Bug fixes and small additions
      • The herb sack is now able to store up to 420 herbs with a maximum of 30 per herb.
      • The gem bag is now able to store up to 300 uncut gems with a maximum of 60 per gem.
      • You can now teleport with a ring of returning & necklace of passage.
      • Added bob for item repairing and his shop.
      • Fixed an issue with door-supports inside the waterbirth dungeon not responding to interactions.
      • Adjusted the graphics height for throwing a dragon dart.
      • Improved bolt enchanting to show multiple available options rather than the best one.
      • Weeds gained from raking are now dropped on the ground when the inventory is full.
      • Vet'ion will now transform to its original form when respawned.
      • Wrath runes can now be runecrafted.
      • Tiaras are now able to be made through the altars.



    Spoiler for media:

    Ignore these teleports, the actual teleports haven't been decided yet. These are just dummy teleports.
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  8. #526  
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    Quote Originally Posted by Tommeh View Post
    Yet another update log and it's finally here! This time featuring lots of bug fixes and content additions for preparation of our upcoming public beta.
    While we're getting ready for a public beta feel free to join the discord and get involved!

    • Networking
      Previously we would notice some weird delays when interacting with stuff like interfaces and figured it was due to our networking implementation so I decided to re-do and do it properly this time. The delays are no more and logging in seems to be faster than ever!
    • Abyss
      The Abyss has been added with all the details. To get there you need to to go the the mage of zamorak at level 5 wilderness and he will teleport you there. Once you arrive in the Abyss you'll have to go past the outer circle's obstacles such as distracting the eyes/chopping the tendrils etc. Once you get past the outer circle you can go past any of the portals to get to the runecrafting altar.
    • Revenants
      All of the revenants have been added with proper combat just like OSRS. The bracelet of ethereum has also been given its functionality offering tolerance to revenants when worn and immunity when worn and charged with revenant ether. The 5 agility obstacles also work now.
    • Crazy archaeologist
      The crazy archaeologist has been given his proper combat just like OSRS. He can be found around level 24 wilderness.
    • NPC & Item packing
      Added npc & item packing which allows us to introduce new items & npcs to our needs
    • Otto godblessed
      Otto can be found east of the tree gnome stronghold and he will be able to convert your zamorakian spear into a zamorakian hasta. The barbarian anvil outside of his house will also work allowing you to smith metal spears and hastas.
    • Teleport system
      I've come up with a simple design for our teleport interface which will be used by players to teleport around the game. The teleports haven't been decided but the system itself is pretty much done. It's just the interface that needs to be worked on a bit.
    • More item creation
      The dragonfire shield, dragonfire ward, dragon sq shield, dragon kiteshield, dragon platebody and godsword blade can now be created same way as on OSRS. The dragon kiteshield & dragon platebody on the ancient forge inside the ancient caverns and the rest on a regular anvil.
    • Bug fixes and small additions
      • The herb sack is now able to store up to 420 herbs with a maximum of 30 per herb.
      • The gem bag is now able to store up to 300 uncut gems with a maximum of 60 per gem.
      • You can now teleport with a ring of returning & necklace of passage.
      • Added bob for item repairing and his shop.
      • Fixed an issue with door-supports inside the waterbirth dungeon not responding to interactions.
      • Adjusted the graphics height for throwing a dragon dart.
      • Improved bolt enchanting to show multiple available options rather than the best one.
      • Weeds gained from raking are now dropped on the ground when the inventory is full.
      • Vet'ion will now transform to its original form when respawned.
      • Wrath runes can now be runecrafted.
      • Tiaras are now able to be made through the altars.



    Spoiler for media:

    Ignore these teleports, the actual teleports haven't been decided yet. These are just dummy teleports.
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    Updates look dope! way to go gl guys!
    Quote Originally Posted by TJR50 View Post
    Because as the Wise Old Man near Lumbridge Once said , "No Picx No Clickx"
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  9. #527  
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    Wow nice work dudes,
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  10. #528  
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    Superb updates Tom, the dedication you & the rest of the team have had, and continue to have to this project, is outstanding - keep up the great work.

    Can't wait to finally play with a larger group of people during the open beta, bring it on!
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  11. #529  
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    New updates yay! Good job team
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  12. #530  
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    Amazing work as always
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