Thread: 🔶 Zenyte - OSRS Mobile 📱 - Crafted to Perfection 🔶

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    Quote Originally Posted by Greg View Post
    Why load the entire map at once, 80% of regions won't be touched by players most of the time anyway, why not load the primary regions on start and load-unload uncommon ones on the fly?
    We only load every region we have XTEAS for. It doesn't cause any issues and memory usage is still less than half of what other people who "loads all regions" are allocating.
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  3. #112  
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    Best of luck to both of you, Neir and Substance.
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  4. #113  
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    Quote Originally Posted by Noele View Post
    We only load every region we have XTEAS for. It doesn't cause any issues and memory usage is still less than half of what other people who "loads all regions" are allocating.
    Yeah no I get that I was just pointing out rather than load 400mb of ram at start up you could load regions dynamically and have 0mb of ram on startup and never use more than 200mb at one time
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    "Clip Data" did you manually dump tile data? Or are you decoding the map and landscape files from the cache dynamically?
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    Quote Originally Posted by Nomac View Post
    "Clip Data" did you manually dump tile data? Or are you decoding the map and landscape files from the cache dynamically?
    Clipping data is stored within the maps that are encrypted with XTEAS.
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  7. #116  
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    Quote Originally Posted by Noele View Post
    Clipping data is stored within the maps that are encrypted with XTEAS.
    You don't need to decode with XTEA for clipping to work. It's stored by a tile mask in the mapfile, which is why you still walk around objects that are invisible when you have the wrong XTEA.
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    Quote Originally Posted by Nomac View Post
    You don't need to decode with XTEA for clipping to work. It's stored by a tile mask in the mapfile, which is why you still walk around objects that are invisible when you have the wrong XTEA.
    I apologize for my ignorance, haha! This is likely a better question for someone like Kris, as he's the one who posted the update and has done most of the core work.
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    Quote Originally Posted by Nomac View Post
    You don't need to decode with XTEA for clipping to work. It's stored by a tile mask in the mapfile, which is why you still walk around objects that are invisible when you have the wrong XTEA.
    You don't need them for decoding unwalkable tiles (decoding map files) but you do need them for decoding objects (decoding land files).

    Quote Originally Posted by Greg View Post
    Why load the entire map at once, 80% of regions won't be touched by players most of the time anyway, why not load the primary regions on start and load-unload uncommon ones on the fly?
    Because why not? When I load nearly all OSRS regions my server still sits at 400mb heap space when no players are logged in.
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    Quote Originally Posted by Bartvh View Post
    You don't need them for decoding unwalkable tiles (decoding map files) but you do need them for decoding objects (decoding land files).



    Because why not? When I load nearly all OSRS regions my server still sits at 400mb heap space when no players are logged in.
    That's exactly my point, why use 400mb on all regions instead use 0mb on no regions when no players are logged in?
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  11. #120  
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    Quote Originally Posted by Greg View Post
    That's exactly my point, why use 400mb on all regions instead use 0mb on no regions when no players are logged in?
    Why worry about it when I own several servers, each with a minimum of 32GB of ram. I apologize but your case is , most of these frameworks can't hold 10 players without utilizing 2GB of ram; I'm not worried about less than half a gig.

    So again, it begs the question - why not? It's trivial and inexpensive.
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