Thread: BattleRune - A Real OSRS #155 Framework (Open-Source)

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  1. #51  
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    Quote Originally Posted by oenaed View Post
    Thanks guys. My Eclipse already has Gradle installed and it automatically applied when I imported the project. Why isn't there an option to start the server when I run the source? It just shows a bunch of generators and openrs cache tools.
    That would be because Kotlin is maybe not correctly in your IDE. The server starts simply with BattleRune.kt

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    Quote Originally Posted by MrClassic View Post
    Arham is the official thanker!
    List of my work here!
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  2. #52  
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    Quote Originally Posted by arham 4 View Post
    That would be because Kotlin is maybe not correctly in your IDE. The server starts simply with BattleRune.kt

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    Any instructions on how to configure that? Would really like to check the project out.

    EDIT: I went and added Kotlin nature, ran source as Java application, clicked on BattleRune.kt, and then Eclipse crashes.
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  3. #53  
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    Quote Originally Posted by Nighel View Post
    Goodjob looks good!
    Thanks

    Quote Originally Posted by oenaed View Post
    i install the kotlin plugin and run it the same way as any other project?
    Quote Originally Posted by Curiousity View Post
    You have to install Gradle aswell and run the Gradle build (can easily be done with Intelij). You also have to put the cache in /data/cache/(cache data should be here)
    Quote Originally Posted by arham 4 View Post
    That would be because Kotlin is maybe not correctly in your IDE. The server starts simply with BattleRune.kt

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    Quote Originally Posted by Omelete View Post
    Same here.
    When I'm closer to being done I'll post a tutorial on how to setup and use.

    Update
    • Added more client -> server packets
    • Update blocks are now cached
    • Created a class to easily parse command arguments
      Code:
                  "gfx" -> {
      
                      // example gfx player.playGfx(90, 92, 0) // wind strike
      
                      if (parser.hasNext(3)) {
                          val id = parser.nextInt()
                          val height = parser.nextInt()
                          val delay = parser.nextInt()
                          player.playGfx(id, height, delay)
                      } else if (parser.hasNext(2)) {
                          val id = parser.nextInt()
                          val height = parser.nextInt()
                          player.playGfx(id, height)
                      } else if (parser.hasNext()) {
                          val id = parser.nextInt()
                          player.playGfx(id)
                      }
                  }
    • Completed animation mask
    • Completed graphic mask
      Attached image
    • Completed chat mask (Huffman compression/decompression, and has all colors and effects)
      Attached image
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  5. #54  
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    Love what your doing. I've always been a fan of your work. Keep it up
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  7. #55  
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    great work! keep it up
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  9. #56  
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    Add good combat to this like osrspk/abysalps/grinderscape had, make it a solid base and I know for a fact people will use but don't leave this half done otherwise most people won't really give it a chance.
    Keep up the good work!
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  11. #57  
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    Quote Originally Posted by oenaed View Post
    Any instructions on how to configure that? Would really like to check the project out.

    EDIT: I went and added Kotlin nature, ran source as Java application, clicked on BattleRune.kt, and then Eclipse crashes.
    If you don't even know how to run a server you propably won't get any use out of this source. There is no such thing as Kotlin nature. Only thing you have to do is import as a gradle project and run BattleRune.tk.
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    Quote Originally Posted by Bartvh View Post
    If you don't even know how to run a server you propably won't get any use out of this source.
    wow, a+ advice there. you must be a special kind of genius.
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  13. #59  
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    Anyone getting errors ClassDefNotFound for kotlin/google, if you are using Intellij make sure the libraries are correctly referenced. I had to go through each individual one and make sure it was on "Compile" to get it to start.

    Oct 15, 2017 3:15:36 io.battlerune.game.service.StartupTaskService [main]
    INFO: Loaded: 3 startup tasks.
    Oct 15, 2017 3:15:36 io.battlerune.io.PacketRepositoryLoader [pool-2-thread-1]
    INFO: Loaded: 257 packet sizes.
    Oct 15, 2017 3:15:36 io.battlerune.io.PacketRepositoryLoader [pool-2-thread-1]
    INFO: Loaded: 4 packet decoders.
    Oct 15, 2017 3:15:37 PM io.netty.bootstrap.AbstractBootstrap setChannelOption
    WARNING: Unknown channel option 'TCP_NODELAY' for channel '[id: 0x8b41c2c2]'
    Oct 15, 2017 3:15:37 PM io.netty.handler.logging.LoggingHandler channelRegistered
    INFO: [id: 0x8b41c2c2] REGISTERED
    Oct 15, 2017 3:15:37 PM io.netty.handler.logging.LoggingHandler bind
    INFO: [id: 0x8b41c2c2] BIND: 0.0.0.0/0.0.0.0:43594
    Oct 15, 2017 3:15:37 PM io.netty.handler.logging.LoggingHandler channelActive
    INFO: [id: 0x8b41c2c2, L:/0:0:0:0:0:0:0:0:43594] ACTIVE
    Oct 15, 2017 3:15:37 io.battlerune.game.world.World [main]
    INFO: Registered event listeners
    Oct 15, 2017 3:15:37 io.battlerune.net.NetworkService [main]
    INFO: [World 1] BattleRune started on port: 43594.
    Oct 15, 2017 3:15:45 PM io.netty.handler.logging.LoggingHandler channelRead
    Works good now. Thanks for the contribution OP! Please don't give up on this yet
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  14. #60  
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    Quote Originally Posted by Omelete View Post
    wow, a+ advice there. you must be a special kind of genius.
    Whats wrong with it? Did it hurt your ego?
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