Thread: Dragonfire

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  1. #331  
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    Quote Originally Posted by Ghost View Post
    I have been working on a fun little tool recently. Rendering entirely done using OpenGL:


    Nice that looks really good


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  2. #332  
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    Looks amazing, goodluck with this!
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  3. #333  

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    Honestly still waiting for this even though I know it will probably never make it to a public launch
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    I ponder of something great...
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  4. #334  


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    Quote Originally Posted by SilverNova View Post
    Honestly still waiting for this even though I know it will probably never make it to a public launch
    SAME!!! One can only hope..

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  5. #335  
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    Spoiler for Quote:
    Quote Originally Posted by Ghost View Post


    Dragonfire will have a calculated balance between skilling, bossing and player killing - all of which will be integral parts of the economy.

    Estimated Progress: 60%


    The goal is to break the mould and achieve truly unique and tasteful custom content, whilst still having all prominent OSRS material implemented.
    No, this do not entail manipulating a couple ints and adding ridiculous items such as lime abyssal whips...




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    Is sailing your custom skill?
    That's bad ass!
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  6. #336  
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    Quote Originally Posted by SilverNova View Post
    Honestly still waiting for this even though I know it will probably never make it to a public launch
    Quote Originally Posted by Wayne View Post
    SAME!!! One can only hope..

    Thank you both for the continued support, I really appreciate it! Recently I have been working on my [Only registered and activated users can see links. ]and next month I will start my grad job. In terms of Dragonfire, I am currently unsure on the direction of the project and have not yet decided whether I will pursue it in the future.
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  7. #337  
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    Dam this looks hot. Looks really good man.
    ╠╬╣
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  8. #338  
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    Please tell me this is still a thing?
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  9. #339  
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    There actually alot of unique ideas in here, wonder if its still being worked on?
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  10. #340  
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    Haven't seen anything for a long time, hopefully the project is still alive.

    Best of luck my man, if you ever need some help regarding interfaces or w.e feel free to hmu
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