Thread: Dragonfire

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  1. #21  
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    Quote Originally Posted by Ghost View Post
    Yes, realtime movement was a priority of mine and has already been implemented for all vessels:

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    That looks awesome! What's next in your server, unlockable dragon rider for teleportation? haha looks like that could be expanded on to work with other things!

    Do you have any more information to share on sailing? Is this your vision or did you take the aspects of the skill when it was suggestion on osrs

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    Quote Originally Posted by i dds you View Post
    That looks awesome! What's next in your server, unlockable dragon rider for teleportation? haha looks like that could be expanded on to work with other things!

    Do you have any more information to share on sailing? Is this your vision or did you take the aspects of the skill when it was suggestion on osrs
    Hahah, I do indeed have some expansions in mind! The extent to which I implement depends on how much I want to steer away from OSRS.

    There is a lot of information yes, however I might hold off until it is finished (as some aspects are subject to change) - and then present it all in a video as you kindly suggested.
    A lot of inspiration was taken from GentleTractor (credited), who posted extensive ideas on the matter via reddit, but an equal amount was my own vision yes and I am very pleased with how it has turned out so far!
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  4. #23  
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    Quote Originally Posted by Ghost View Post
    Hahah, I do indeed have some expansions in mind! The extent to which I implement depends on how much I want to steer away from OSRS.

    There is a lot of information yes, however I might hold off until it is finished (as some aspects are subject to change) - and then present it all in a video as you kindly suggested.
    A lot of inspiration was taken from GentleTractor (credited), who posted extensive ideas on the matter via reddit, but an equal amount was my own vision yes and I am very pleased with how it has turned out so far!
    Sounds great, awesome answer. Best of luck to you

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    looks awesome, everything is great from the name to the content

    will be following this closely, best of luck with it
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    Quote Originally Posted by Ghost View Post
    Yes, realtime movement was a priority of mine and has already been implemented for all vessels:

    Attached image



    Yes, good idea! Once I've completed the skill (not far off) I'll be sure to do this.


    Thanks for all the awesome support again everyone! Welcome to show it further with a signature - yes, the innuendo is intentional...

    Neat.
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    Quote Originally Posted by MrClassic View Post
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    List of my work here!
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  9. #26  
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    Good luck, looks good so far keep it up
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    -you should add islands where people can come raid and fight for the treasure, so liek they get an announcement saying an island had appear from the ocean etc etc, then people can go to the island and fight npcs or players in teams or solo to get the rewards from the treasure
    -adding custom treasure trails where you get them from npcs, then i hope the server has lots of oceans so people can travel to find the reward from the treasure map
    -adding krakens as you sail, it will randomly appear to attack your ship, ofc youll need requirement to kill it
    -under ground caves? to pick up loots that has been at the bottom of the ocean
    -ghost npcs, or ghost ship that can allow appear in the fog
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    Quote Originally Posted by Algon View Post
    This looks really good and I love how well planned the new skill is looking this far! Are you guys able to actually move the boat object/model as you sail? Or is it just going to be through cutscenes ?
    Hey, thanks! Yes, if you look above there is a gif of vessel movement

    Quote Originally Posted by Superman_ View Post
    -you should add islands where people can come raid and fight for the treasure, so liek they get an announcement saying an island had appear from the ocean etc etc, then people can go to the island and fight npcs or players in teams or solo to get the rewards from the treasure
    -adding custom treasure trails where you get them from npcs, then i hope the server has lots of oceans so people can travel to find the reward from the treasure map
    -adding krakens as you sail, it will randomly appear to attack your ship, ofc youll need requirement to kill it
    -under ground caves? to pick up loots that has been at the bottom of the ocean
    -ghost npcs, or ghost ship that can allow appear in the fog
    Awesome ideas!

    - I am hoping to add explorable islands yes
    - Treasure maps/ trails have been implemented already!
    - The sea kraken is already ingame, one of many sailing 'events'
    - Had't thought of this one, neat concept
    - Ghostly ship already added!

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  13. #29  
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    Quote Originally Posted by Ghost View Post
    - The sea kraken is already ingame, one of many sailing 'events'

    It would be nice to see this as more of a team effort.
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    Quote Originally Posted by JeffreyB View Post
    It would be nice to see this as more of a team effort.
    I am looking for more ways to add player to player interaction within the skill so good idea! Might scale it up and make it become a true sea monster.


    Quote Originally Posted by Algon View Post
    Kind of corny, but are you intending on using interactive pirates? Possibly hopping aboard and taking over the ship, their stats are scaled on your level :O


    Edit: if you're doing any beta testing and need anyone to help out be sure to let me know, I love throwing out great ideas!
    Currently pirates are only encountered through a fight/ battle between vessels but I'll try think of other ways to boost their involvement!

    Yes, there will be closed beta testing at some stage in the nearish future - I'll announce it on this thread when that time occurs. Great, I am open to all ideas!
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