Thread: Dragonfire

Page 7 of 42 FirstFirst ... 5678917 ... LastLast
Results 61 to 70 of 415
  1. #61  
    Registered Member Aft3r's Avatar
    Join Date
    Aug 2010
    Posts
    107
    Thanks given
    177
    Thanks received
    30
    Rep Power
    49
    Looks great man, keep up the awesome work!
    Reply With Quote  
     

  2. #62  
    Banned
    Join Date
    Jul 2017
    Posts
    176
    Thanks given
    20
    Thanks received
    52
    Rep Power
    0
    Good great Fred keep up the good work !
    Reply With Quote  
     

  3. #63  
    Banned
    Join Date
    Aug 2017
    Posts
    37
    Thanks given
    3
    Thanks received
    8
    Rep Power
    0
    Are you planning on making some sort of indication people are in boats via the minimap?

    Looks really good, well done!
    Reply With Quote  
     

  4. #64  
    Donator

    Ghost's Avatar
    Join Date
    Sep 2010
    Posts
    222
    Thanks given
    76
    Thanks received
    292
    Rep Power
    508
    Quote Originally Posted by Purple Monkey View Post
    Are you planning on making some sort of indication people are in boats via the minimap?

    Looks really good, well done!
    I've considered this but not sure if it is worth the development time, however I will look into it further. Thanks!
    Attached image
    Reply With Quote  
     

  5. #65  
    Krator || Indie Dev

    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    1,051
    Thanks given
    535
    Thanks received
    485
    Rep Power
    1172
    Quote Originally Posted by Ghost View Post
    I've considered this but not sure if it is worth the development time, however I will look into it further. Thanks!
    Would be cool to just duplicate the "yellow - NPC", "white - player" dots and just make a pixelated ship.
    Attached image
    [/CENTER]
    Reply With Quote  
     

  6. #66  
    Donator

    Ghost's Avatar
    Join Date
    Sep 2010
    Posts
    222
    Thanks given
    76
    Thanks received
    292
    Rep Power
    508
    Quote Originally Posted by Jordan Belfort View Post
    Would be cool to just duplicate the "yellow - NPC", "white - player" dots and just make a pixelated ship.
    Unfortunately it's not quite as straightforward as that due to how the sailing system is setup, but I will look into it.

    Recent updates:

    • Vessel orientation updating - based on NPC position during combat
    • Vessel cannon functionality - this turned out more challenging than anticipated
    • Sailing combat handler work
    • Added build and level requirements to all vessels and vessel parts
    • Implemented owner blades snippet on 317 texture conversion

    However, still having trouble with correctly applying the infernal cape texture if anyone would like to assist!
    Also just purchased an IPS forum license, so will be setting that up in the near future.


    Attached image
    Reply With Quote  
     

  7. Thankful users:


  8. #67  

    → Cheap Animated Banners ←



    Zexillium's Avatar
    Join Date
    Dec 2011
    Posts
    2,780
    Thanks given
    1,174
    Thanks received
    1,155
    Rep Power
    3284
    To be honest, I'm a little bit disappointed because I was hoping that once you encounter events such as the STQ, you would have to either casual combat (Not cannons, but rather ranging/maging from the boat) or you'd have to climb down, grab some gun powder & cannonballs from like a crate and load the cannons, then fire them for massive damage. But from what it seems it's just going to be click and shoot as if the entire boat is your character and you are using ranged. Still glad to actually see Sailing on a private server, was just hoping it would be more in-depth than it currently is (Build a boat + cannons, and run around killing stuff)
    New Discord is 'zexillium'
    ↓ PROUD SUPPORTER OF ↓

    Attached image

    --> See My Animated Banner Shop <--
    Reply With Quote  
     

  9. #68  
    Banned
    Join Date
    Jul 2017
    Posts
    176
    Thanks given
    20
    Thanks received
    52
    Rep Power
    0
    Quote Originally Posted by Ghost View Post
    Unfortunately it's not quite as straightforward as that due to how the sailing system is setup, but I will look into it.

    Recent updates:

    • Vessel orientation updating - based on NPC position during combat
    • Vessel cannon functionality - this turned out more challenging than anticipated
    • Sailing combat handler work
    • Added build and level requirements to all vessels and vessel parts
    • Implemented owner blades snippet on 317 texture conversion

    However, still having trouble with correctly applying the infernal cape texture if anyone would like to assist!
    Also in the process of purchasing IPS forums, so will be setting that up soon.



    That boat attacking the Kraken remains me of Balloon Tower Defense hahaha

    But it looks great Fred good work!
    Reply With Quote  
     

  10. #69  
    Donator

    Ghost's Avatar
    Join Date
    Sep 2010
    Posts
    222
    Thanks given
    76
    Thanks received
    292
    Rep Power
    508
    Quote Originally Posted by SilverNova View Post
    To be honest, I'm a little bit disappointed because I was hoping that once you encounter events such as the STQ, you would have to either casual combat (Not cannons, but rather ranging/maging from the boat) or you'd have to climb down, grab some gun powder & cannonballs from like a crate and load the cannons, then fire them for massive damage. But from what it seems it's just going to be click and shoot as if the entire boat is your character and you are using ranged. Still glad to actually see Sailing on a private server, was just hoping it would be more in-depth than it currently is (Build a boat + cannons, and run around killing stuff)
    I appreciate the feedback and will take it into consideration, thank you! I had already thought about some of those ideas but currently decided against them, so that gameplay is as smooth and as streamlined as possible (loading a cannon every attack is quite click intensive and might get repetitive for some). However, I am debating whether to add the mage/range from the boat as an option for the smaller vessels which don't have cannons on them.

    Regardless, the skill is more in-depth than that. For a start, not all sailing events involve killing monsters and furthermore, the sailing event system is only one element of the skill - there is plenty more on offer.

    Quote Originally Posted by OConnor View Post
    That boat attacking the Kraken remains me of Balloon Tower Defense hahaha

    But it looks great Fred good work!
    Thanks!
    Attached image
    Reply With Quote  
     

  11. #70  
    (Official) Thanksgiver

    Arham's Avatar
    Join Date
    Jan 2013
    Age
    23
    Posts
    3,415
    Thanks given
    7,254
    Thanks received
    1,938
    Rep Power
    3905
    Quote Originally Posted by SilverNova View Post
    To be honest, I'm a little bit disappointed because I was hoping that once you encounter events such as the STQ, you would have to either casual combat (Not cannons, but rather ranging/maging from the boat) or you'd have to climb down, grab some gun powder & cannonballs from like a crate and load the cannons, then fire them for massive damage. But from what it seems it's just going to be click and shoot as if the entire boat is your character and you are using ranged. Still glad to actually see Sailing on a private server, was just hoping it would be more in-depth than it currently is (Build a boat + cannons, and run around killing stuff)
    Bro I doubt he's anywhere near done finishing it.
    Attached image
    Attached image
    Quote Originally Posted by MrClassic View Post
    Arham is the official thanker!
    List of my work here!
    Reply With Quote  
     

  12. Thankful user:


Page 7 of 42 FirstFirst ... 5678917 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. adding dragonfire shield to smithing
    By zedex ranger in forum Tutorials
    Replies: 14
    Last Post: 01-10-2009, 05:33 AM
  2. [REQ]Dragonfire code & model[REQ]
    By Anton in forum Requests
    Replies: 6
    Last Post: 09-02-2008, 05:59 PM
  3. Dragonfire shield
    By SODIO in forum Tutorials
    Replies: 14
    Last Post: 05-26-2008, 11:25 PM
  4. Replies: 5
    Last Post: 03-24-2008, 11:03 PM
  5. dragonfire shield pretty cool
    By ipwnjagex in forum Tutorials
    Replies: 22
    Last Post: 09-30-2007, 08:01 PM
Tags for this Thread

View Tag Cloud

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •