Thread: Emulous - The Ultimate Old-School PvP Experience [Release Date: 7th July]

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  1. #591  
    ᗪ乇尺乇乙乙乇ᗪ

    lumplum's Avatar
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    Best of luck bois, looks very clean!
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  3. #592  
    Banned Emulous - The Ultimate Old-School PvP Experience [Release Date: 7th July] Market Banned


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    Nice progress, really like the interface system you're working with. Good luck buddy.
     

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  5. #593  
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    Great progress, keep it up.
     

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  7. #594  
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    Good luck with the project
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    Spoiler for Spoilers!:
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  9. #595  
    Graphical Designer
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    Can't wait for this server to be released.

    Finally a decent pk sever.
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  11. #596  
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    Quote Originally Posted by Twisted bird View Post
    Good luck with the project
    Glad to see you back buddy.

    Also, wish to see more progress soon guys, the project has a lot of potential.
     

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  13. #597  
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    In this update log we've been patching a lot of reported bugs from the private Beta that we've been holding and also a few content updates still of course! If you wish to help out and join in on the Beta, join our Discord and message Trick.

    Be sure to join our Website & Discord channel for more information on updates & when we're launching!

    • Dihn's Bulwark special attack
    • Stronghold slayer cave entrance/exit
    • Accept aid toggle now works
    • Added a conversation to the one man at home...
    • All quest tab interfaces and actions now completed
    • Fixed an issue with NPCs flickering when trying to attack you
    • You can no longer wear or use items while teleporting
    • The poison orb now turns back to red instantly when you use anti-poison or die etc
    • Godwars killcount interface now uses the proper text
    • All item attachments for:
      - Every ornament kit
      - Dark bow paints
      - Whip mix's
      - Other upgrade kits
    • Fixed a bug with hitmarkers showing up too late
    • The vines in the Brimhaven dungeon can now be chopped down
    • Spawn tab now functions
    • Skill cape requirements and shop added
    • Scorpia's lair is now in multi and the Wilderness
    • All tree's can now be cut
    • #167 data added
    • More improvements to player attacking
    • Fixed an issue with NPC spawns being delayed
    • Abyssal Bludgeon special attack now 100%
    • Some fixes to item morphing
    • All fishing spots added and various fixed for fishing
    • More misc updates and bug fixes


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    Check out the Emulous advertisement thread!
     

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  15. #598  
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    This is rapidly heading towards 1 year since it first began, are you planning to launch this on its first birthday or something? I've never seen a project sit for so long that has so much potential since the old days.

    This is rapidly heading towards 1 year since it first began, are you planning to launch this on its first birthday or something? I've never seen a project sit for so long that has so much potential since the old days.
     

  16. #599  
    So when I'm free, I'm free


    Jay Gatsby's Avatar
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    Quote Originally Posted by Rsgoldtime View Post
    This is rapidly heading towards 1 year since it first began, are you planning to launch this on its first birthday or something? I've never seen a project sit for so long that has so much potential since the old days.

    This is rapidly heading towards 1 year since it first began, are you planning to launch this on its first birthday or something? I've never seen a project sit for so long that has so much potential since the old days.
    >2015 join date
    >"old days"
     

  17. #600  
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    Quote Originally Posted by Jay Gatsby View Post
    >2015 join date
    >"old days"
    could've easily had an account before that.
     

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