Bump
|
hype's getting real
Bump
Be sure to join our forums & Discord server for more information on updates & when we're going live!
New updates coming soon...
Bump.
Bump.
Emulous still under development, so I suggest everyone to register on the forums. I specifically really enjoyed the forums and the people are there.
So I can't wait for the release. Dump for this awesome server.
- Bhpk
Emulous will be launching soon, a release date would be announced shortly. Everyone register on forums and join our server discord with hundreds of other players!
Thanks for the on going support from everyone and we apologise for the long development time but we really are trying to make the server as good as we can for the release. It won't be perfect but it will be definitely ready and not bug filled, after we launch we have tons of ideas for new content which won't ever leave our players bored.
Oh and... We hope to release an official release date this month!
Be sure to join our Website & Discord channel for more information on updates & when we're launching!
- Farming skill completed
- 4 patches working (Catherby, Ardougne, Phasmatys & Falador)
- Compost bins working
- Plans getting diseased- All item prices set (just need to do point shops now)
- Revenant caves is now in the Wilderness and multi
- You can now turn a Crystal seed into a Crystal item
- Equipment screen now shows a + or - on the bonuses
- Farming/Woodcutting/Mining teleports added
- Skin colour fixes
- Dagganoth kings are now immune to their respective combat styles according to the combat triangle
- Fixed a bug with kills not being added
- Corporal beast reworked - the core is now fully working also
- Pathing has been completely reworked and fixed all the bugs we had previously
- Entity size is now taken into account
- Large NPCs no longer walk into objects- Combat delays reworked
- Combat accuracy reworked
- Zulrah finishing touches complete (Thanks @Kris for his feedback)
- Twisted bow correct formulas
- Crazy archaeologist fixes
- Fight caves improved
- 360s have their correct animations
- 360s use melee when in range
- Prayer is now calculated before the hit correctly
- Jad script improved- Magic shortbow (i) configured
- NPCs now return back to their "home" when they come too far away
- NPC attacking improved, your player can no longer get stuck attacking large NPCs
- Leaf-bladed battleaxe configured
- Support for shops with points as a currency
great updates
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |