Thread: [March 16th 15-17 GMT+1] RuneEvolution Reworked - 2006 era with a twist

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  1. #241  
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    Quote Originally Posted by Valli View Post
    You forgot to switch the compass on the 474 gameframe. Looks weird without it.
    Will fix that before release thanks

    Quote Originally Posted by viision420 View Post
    Looks nice goodluck with this.
    Thank you!

    Have not done much in the last few days because of family problems.

    But today if fixed a xlog issue, when you died and xlogged you would login with 0 hp and you would not have died but that is now sorted.
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  2. #242  
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    Looking forward to checking this out once it's released. Remakes always tend to be my favorite incarnation of private servers.
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  3. #243  
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    Just did some small qol stuff last couple days:

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  4. #244  
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    Finished up Chaos Elemental and KBD

    Chaos Elemental:
    Teleport attack
    Disarming attack
    Main attack can be magic/ranged or melee based.

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    King Black Dragon:
    Ability to poison, freeze or stun
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  5. #245  
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    The desert was already accesable but if finished up the desert heat and refilling water skins today.

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  6. #246  
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    bumpski.
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  7. #247  
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    I know its been a while but if been busy with the site alot but if done most of it now so i had some updates over the last few days (most bug fixes):

    Server:
    Clue scrolls are now dropable by the npcs that drop clues (going of this list)
    Clue scrolls will no longer be shown for other players.
    You can now have one of each type of clue (easy, medium and hard)
    Rewriten the ban/mute system, it now supports time based bans/mutes
    Made it so when an iron man kills a player in the wilderness that the loot does show for him/her but not able to pickup the loot.
    The black minimap for barrows now works again (broke after adding the gameframe switcher)
    Rewriten the barrows loot code (uses the same system like osrs now)
    Added the farming skilling outfit and seed box
    Fully fixed forcemovement mask

    Site:
    Forum <-> Server integration
    Store and vote page
    New home page
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  9. #248  
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    We would like to thank Jayson for providing us with forum services to complete our forums.

    More updates, we are getting closer to release!

    Barrows interface now shows your reward potential instead of kill count
    The barrows interface shows what brother you have and have not killed yet
    Your barrows reward will now be shown in the chest interface (when you have a full inventory the items will hit the floor)

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  11. #249  
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    Code:
    18-02-2018:
    When redeeming a bond it will now automaticly give you your rank on the forums
    When your membership runs out it will take away the rank from the forums
    Genie random event has been added
    Edited the highscores to support the following: Easy, medium and hard clues completed and barrows chests completed.
    Finished the combat script of the barrows brothers, they all have there effects:
     - Dharoks
      -> Ability to hit higher when his hp is lower
     - Ahrims
      -> 4 Diffrent attacks: Fire wave, confuse, weaken and curse
      -> 1 in 4 chance of lowering your stregnth by 5 (when the spell hits)
     - Karils
      -> 1 in 4 chance to lower your agility by 20%
     - Torags
      -> 1 in 4 change to lower your energy by 20% (If your energy is is 50 or under it will be 10%)
     - Verac
      -> 1 in 4 chance to ignore defence/prayers
     - Guthans
      -> 1 in 4 chance to heal him self (when the damage is higher then 0)
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    Last edited by Nighel; 02-19-2018 at 03:29 AM.
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  12. #250  
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    Quote Originally Posted by Nighel View Post
    Code:
    18-02-2018:
    When redeeming a bond it will now automaticly give you your rank on the forums
    When your membership runs out it will take away the rank from the forums
    Genie random event has been added
    Edited the highscores to support the following: Easy, medium and hard clues completed and barrows chests completed.
    Finished the combat script of the barrows brothers, they all have there effects:
     - Dharoks
      -> Ability to hit higher when his hp is lower
     - Ahrims
      -> 4 Diffrent attacks: Fire wave, confuse, weaken and curse
      -> 1 in 4 chance of lowering your stregnth by 5 (when the spell hits)
     - Karils
      -> 1 in 4 chance to lower your agility by 20%
     - Torags
      -> 1 in 4 change to lower your energy by 20% (If your energy is is 50 or under it will be 10%)
     - Verac
      -> 1 in 4 chance to ignore defence/prayers
     - Guthans
      -> 1 in 4 chance to heal him self (when the damage is higher then 0)
    Attached image
    Looks awesome, Bump for an awesome friend and developer!
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