World 325 is a World PvP server based on Battle-os with a skilling/pvm based economy. The focus of this server is to provide a classic RSPS experience,
with a Deadman feel to it.
Skilling is a large part of the economy in World 325. The custom Alchemy skill will provide a source of energy to create and power high level gear. All skills can
be used in conjunction with the Alchemy skill. When gathering resources such as logs, fish, ore, there will be a chance to have environmental damage inflicted
on you. A tree branch hitting your head, or a rock rolling on you. Max damage is 25.
PvP outside the wilderness will not result in loss of items, except energy and skilling resources. Killing players is still quite rewarding, dropping random loot. All
random loot has a drop chance, so an item like an AGS is quite rare, but possible! Inside the wilderness all items are dropped, except your 3 more valuable
items, unless skulled. Many activities take place in the wilderness, so it won't be difficult to find players to kill. The combat will be perfected to match OSRS,
with all gear working as intended. All 131 data.
Killing a player will release his soul, allowing you to obtain it. Souls are used in conjunction with the Pking skill. There are 2 alters
located at opposite corners of the deep wilderness. Taking your collected souls to the Blood Altar, located at the eastern side of the
deep wilderness, will allow you to turn them into Blessed Souls. Blessed Souls can then be used at the Souls Altar, located at the
eastern side of the deep wilderness, and combined in large numbers to create Greater Souls. Greater Souls can be equipped to grant
passive abilities. The Chaotic Soul for example gives a 10% chance to double hit for 50% of the original hit. Everything has a PKing skill
requirement.
Pvm will be much more dangerous than you remember. All boss areas will be in PvP Multi. Boss drop/spawn rates are increased because of this. A custom
Raids system will be implemented, featuring a non-pvp bossing experience, with lowered drop rates. Although the drop rates are lower, there will be more bosses
at once to fight, and a chance at raid rewards such as Elder Maul, Claws, and Ancestral.
Weapons, armour and accessories can be enhanced through the use of black shards. The base of the item will be weaker than expected, but can be enhanced up to 9 times to
a much more effective item then the original. From +1 to +5, it will consume 1 black shard per attempt. From PRI - TET (after enhancing past +5), it will consume 3. Each tier
will have a lowered chance of success, with the possibility to downgrade on failure after PRI. A failure will result in you gaining a failstack, which will increase the chance of the
next upgrade relative to your current failstack amount. The weight the failstack has on the probability decreases with each tier.
Minigames such as Last man standing, F2P clan wars, Weapon Roulette, Fight Caves, Capture the flag will be added to vary the pking experience.
[SPOIL]
Node wars is a persistent, open world clan war system. Claim land, capture nodes, and conquer!
Falador, Ardy, Zeah, and Karamja can all be owned by player clans. Clans can claim these areas, and manage them as rulers.
Each city has 4 to 5 nodes outside its area, which are connected to the main city.
Each node can be claimed by any faction during the node war period. The Node war lasts 3 hours, and happens every 12 hours.
To claim a node, you, and 4 other clan members, must be in the node capture area for 10 minutes. If during this capture at any
time there is less then 5 clan members in the capture area, the capture will stop and reset. This will allow defending clans to
stop the capture. If your clan capture 3 out of 4 nodes, you overthrow the city and take claim over it.
Each node will act as a resource area, and will have a Node Manager npc in it. Talk to the Node Manager to get assigned a Node Task.
A Node Task is a task to collect a certain amount of resources in a specific node, such as 125 Adamant ore in Rimmington. Once you complete the
task, the Node Manager will ask you to escort a crate full of your resources to the main city, to be claimed for Energy Crystals. The amount
of Energy Crystals you get is doubled compared to regular Alchemy, as well as double skilling exp during the task. 10% or less of the EC you
earn from this will be given to the clan who owned the city. Transporting a crate will be risky, as you may not attack or teleport, but you can
be attacked. This method will provide a means to gain fast EXP and EC, while also creating a purpose for the nodes aside from being fought over.
Owning a city comes with a lot of perks. For one, you can create custom teleports to anywhere in the city, only for your clan members.
You may place any non monster npc, anywhere within the city. You and your clan members may choose buildings to use as houses within
the city, with all doors being lockable to the owner. This will create an open world player owned housing. All resources within the node areas
of the city can be taxed up to 10%, as well as any shops within your city. You may jail players within the city for a max duration of 5 minutes.
they will be able to escape.
If your city is overthrown, all npc/houses will be removed and will be a fresh empty city for the next clan to build upon. Call upon your friends
to help defend your city.
Here is an example of city regions, and nodes. Red is the city. Purple is the node capture area.
[/SPOIL]
Spoiler for Media - WARNING LOTS OF PICS/GIFS:
Originally Posted by World 325
NEW UPDATES:
Worker Empire
Now you may hire workers (player bots) to do your dirty work while your out pking! These workers will physically goto and perform skilling tasks at nodes that you have invested in.
There are 4 tiers of workers, each with varied benefits such as increased gathering rates and better combat defence (spec weapon, veng, tangle and flee).
All workers can be killed by other players, with some restrictions. Each worker will deposit resources in their own bank, and you may access it at any time.
purchasing and using worker:
Pathfinding to different nodes:
text above head represents thought process. Will not be in final product
must invest in node to send worker
investing costs 10k EC. You may remove investment at any time and receive your 10k back.
Enhancing Weapons/Armour/Accessories
Weapons, armour and accessories can be enhanced through the use of black shards. The base of the item will be weaker than expected, but can be enhanced up to 9 times to
a much more effective item then the original. From +1 to +5, it will consume 1 black shard per attempt. From PRI - TET (after enhancing past +5), it will consume 3. Each tier
will have a lowered chance of success, with the possibility to downgrade on failure after PRI. A failure will result in you gaining a failstack, which will increase the chance of the
next upgrade relative to your current failstack amount. The weight the failstack has on the probability decreases with each tier.
Concept for enhancement interface
Alchemy Skill
Pking skill
Last Man Standing
4 Maps
New Lumbridge Siege map.
Soul harvesting/Pking Skill
Blood Alter
Souls Alter
Soul
Blessed Soul:
Greater Souls
Alter Locations
Chaotic Soul in action
Angelic soul
Resourceful soul
Upgrade system in place:
Ags Upgrade
Whip Upgrade
Node/City system progress:
Rimmington Node Example
Node Manager:
Can only be done in node, and with the correct ore.
will only count towards task if done within the node area:
Cant teleport, unequip, logout while running a delivery to the city:
Doing a delivery to to town after task is compete:
Completing the delivery:
New 30-45 min quest.
You must complete this quest to use the alchemy skill, no requirements.
Do repairs on ship to progress
Figure out ways to sneak into maiyerditch. Puzzles.
once you get there, watch out for the Draconian.
New Maps/ Adding full inferno.
Finished Node tasks in all nodes.
New Skill Rating system similar to Overwatch.
Working on capturing system. Can differentiate amount of clan members in a given node.
New housing system layout for clans:
New Scroll System
Blessed souls can now be used in conjunction with ingredients dropped from the random loots pool to create enchanted scrolls.
These scrolls can be used at any tick within a fight, acting like an "ability" for a small duration. For Example: Godly Armour Scroll, when activated will give the player godly armour for 10 seconds.
When the ability is over, there will be a 1-2 minute cooldown until you can use any other scroll. Here is some Gifs showing them in action:
Godly Armour Scroll:
Godly Sword Scroll (how long it lasts has been reduced and cooldown longer. Max hit possible is 55.):
Reverse Damage Scroll(All damage taken within 5 seconds is added to your health):
Any ideas for Scrolls is appreciated! They are classed under 3 categories: Tanking - Damage - Support
will post more soon.
April 15, 2017 - Started Work on Alchemy Skill
April 15, 2017 - Started Work on Pking Skill
April 16, 2017 - Started Work on PvP Drops System
April 19, 2017 - Finished Alchemy Skill
April 19, 2017 - Finished PvP Drops system.
April 20, 2017 - Finished Alchemy Skill
April 20, 2017 - Added Wildy Resource Area
April 21, 2017 - Added Smithing
April 21, 2017 - Started Raids
April 23, 2017 - Updated to 131 data
April 25, 2017 - Added more pvm content
May 1, 2017 - Started working on last man standing.
May 2, 2017 - Added 4 maps to last man standing.
May 3, 2017 - Finished 1st map of last man standing fully.
May 4, 2017 - Finished 2nd map of last man standing fully.
May 4, 2017 - Finished 3rd map of last man standing fully.
May 4, 2017 - Added auto random map selection to last man standing.
May 5, 2017 - Added reward system based on coffer bets for LMS.
May 5, 2017 - Balanced the Alchemy Skill.
May 5, 2017 - Finished 4th map of last man standing fully.
May 5, 2017 - Added Soul Harvesting System.
May 5, 2017 - Killing a player will grant Souls. Souls are used on a blood alter in the deep wild to create Blessed Souls.
Blessed Souls are used on the Soul Alter located on the opposite side of the deep wilderness to create Greater Souls. 250 Blessed souls each.
May 5, 2017 - Added 5 Greater Souls - Act as passive perks - Uses arrows slot.
May 5, 2017 - Finished Chaotic Soul. - 10% chance to double hit with any melee weapon. Second hit is 50% or less of the original damage.
May 6, 2017 - Finished Resourceful Soul - 35% chance to gain double resources.
May 6, 2017 - Finished Angelic Soul - 10% chance to heal for 50% of your hit.
May 8, 2017 - Started on Item Upgrade system. This will be a way to introduce custom items into the eco. Each kill you will receive 500-1500 upgrade tokens
to be traded or saved up. All bosses will drop upgrade scrolls, which are needed once per item.
May 8, 2017 - Finished Framework for upgrade system, now to add items.
May 8, 2017 - Added AGS upgrade, the Zaros Godsword.
May 9, 2017 - Added Whip upgrade, the Whip of Chaos.
May 9, 2017 - Started on the Node War system.
May 10, 2017 - Finished city regioning system.
May 10, 2017 - Finish node regioning system.
May 10, 2017 - Finished city Claiming.
May 10, 2017 - Added Falador clan home.
May 11, 2017 - Started Node Task system
May 11, 2017 - Created framework to support any node with same system.
May 11, 2017 - Added node specific tasks based on environment.
May 11, 2017 - Added resource delivery system
May 11, 2017 - Finished Node Task system.
[NOT TRACKING DATES FROM HERE ON]
- Added 45 minute quest, needs to be completed to use alchemy.
- Added skill rating system, and in game ranks based on it. Similar to overwatch.
- Added 143 Data.
- Started on Inferno
- Finished all Node Tasks for all nodes.
- Started node capturing system.
- Started Worker system
- Started Node investment
- Finished Worker System
- Finished Node Investment
- Finished Enhancement System (needs interface)
- Starting back on node capture
Click the button below to connect to our discord and connect with us directly!
Should change little things like proper dragon claws model and hunter xp given when combining items.
The unique content is cool to see, just hope it's balanced.