Thread: Rigour | Play Beyond (July 8th, 2017)

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  1. #161  
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    Quote Originally Posted by LoveandPower View Post
    why on earth is that fireplace blue

    Great stuff guys
    Thanks!

    for some reason our pure white objects render blue in certain place or sometimes completely over the entire white area. It seems to be an issue only found in construction, I'll debug it and see if I can find a fix.
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  2. #162  
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    Nice grant GL
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  3. #163  
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    Updates: 04/05/2017

    Join Discord: https://discord.gg/MYbkU

    Join Forums: https://rigour-ps.com



    • Skill XP Issues:
    • Fixed a bug where players would received 2x base magic xp.
    • Fixed couple of combat skill xp issues.
    • Changed the low and high alchemy experience gained to osrs rates.

    • Mechasnism Fixes:
    • Re-did lever logic so they work like OSRS now. Object state updating etc.
    • Fixed Mage Bank Levering to match osrs.

    • Effigy Fixes:
    • Fixed broken effigy selection buttons.
    • Adjusted xp given on effigies.
    • Corrected xp drops when using effigy on combat skills.

    • Auto Retaliate Fixes:
    • Fixed auto retaliate handler to add additional checks for certain things.
    • Auto retaliate now works in the multi zones. It was set to work only in non multi zones.
    • Auto retaliate now saves and displays correct configuration upon next login.

    • Multi Cannon Fixes:
    • Made multi cannon only check the boundary npcs if player is in multi otherwise itll straight away target the npc player is attacking given that the npc is in range.

    • Chinchompas Updates:
    • Red chins added.
    • Grey chins added.
    • Chinchompas are thrown like darts or throwing knives; however, they explode on impact.
    • They can hit any amount of targets in a 3x3 area.
    • They cannot be picked up again from the ground after being thrown, and Ava's device does not return them.
    • Added correct lvl requirements
    • Attack Speed: The fuses basically mean nothing. just imagine typical range styles are there (accurate, rapid, longrange).

    • Weapon Fixes/Adjustments:
    • Vine whip special attack max hit adjusted.
    • Serp helms and coloured ones now inflict poison vs npcs. same with vs players.
    • You can not trade the DFS whether you have charges on it or not. The charges will still remain attached to the player so if you obtain another dfs charges will transfer.
    • Whilst you are throwing chinchompas mid air and quickly switch to a diff weapon, it would cancel your chinchompas hit, this is no longer true.
    • When using chinchompas it would also take into account the ranged str from the ammunition slot, making chinchompas hit 30s etc really hard. This is fixed.
    • Void knight deflector stats are now adjusted giving 10+ str 10+ ranged str 10+ magic bonus to make it a little worth while obtaining.

    • Misc Fixes:
    • If you duel with a skull and die in duel, your skull now disappears.
    • Fixed a team slayer achievement. Was giving the achievement to the wrong person.
    • Lottery will now check for number format exception and in any case if any issues the amount will be set to 1.
    • Added a message to let players know looting bag can only be used in the wilderness.
    • Fixed a small error with npc drops, an exception wasnt handled.
    • Fixed a dupe regarding placeholders.
    • Fixed a bug where if timed right 2 people were able to attack a single zone npc at the same game tick.
    • Tzhaars now drop 2 crimsons max whereas they dropped 4 at a time.
    • Fixed a bug where if you run out of runes whilst autocasting it would start casting wind strikes.
    • Fixed a mining feature where if using infernal axe or inferno adze you have a chance at mining 2 ores at once. It was checking for rune axe and not inferno adze. also changed the rate at which 2 ores can be granted.
    • Removed Avatars from Donator Boss Teleports.
    • Fixed some code efficiency in Attack packet.

    • Gametimer Updates:
    • Teleblock game timer is now removed from view when teleblock is set to off from various activities on the server.
    • Teleblock now saves onto your character even when you log out.
    • Overloads now save onto your character on dc/logout. So on your next session itll continue counting down from where you left off.
    • Fixed a bug with overloads not resetting on log out.

    • Npc/Boss Fixes:
    • When glacor reaches half hp, and you try to attack it further, it will announce 'Kill the minions first in order to do further damage'.
    • Zulrah and cerberus teleports now dropped by all npcs 1 in 30 chance. Drops maximum of 6.
    • Added ignore prayer system for npcs that ignore prayer, Kraken is applied to this system.
    • Kraken now hits harder vs players.
    • Snakelings from previous instance will now be fully removed whether you dc/leave region.
    • Monkey skeletons aggro distance has been increased to 20 tiles.
    • Monkey skeletons correct stats have been applied.
    • Added more monkey skeletons to the caves for easier xp.
    • Rock crabs now spawn as rock forms and turn into rock crabs when awaken. Also max hit corrected.

    • Waterbirth Dungeon Updates:
    • Dagganoth lvl 88, lvl 90, lvl 42 have been added to the waterbirth dungeon.
    • Dagganaths combat strategy have been applied to them with correct max hits and behaviour and anims.
    • Fixed doors at waterbirth island, only one person can click it to open at a time. It stays open for 5 game ticks, before closing up again.
    • The 3 doors that lets stops you from climbing down into passage to get to dks is now enabled so you can now go down the ladder.

    • Wallasalki Added:
    • Combat strategy done, with correct max hits and anims.
    • They are in multi zone and dont aggro. Can cannon easily for tasks etc.

    • Multi Spells vs Npcs Effect:
    • Enabled so multi spell 3x3 area effect now applies in only certain areas, monkey skeles, abby sire, rock lobsters and giant rock crabs.

    • Tile Clipping System:
    • Added a tile clipping system, whereby if an npc on the world map is already occupying a tile, another npc cannot walk on it until that npc moves away.
    • Npcs on the current system: Rock lobsters, Monkey skeles, Giant Rock Crabs.

    • Ring of Wealth and Ring of Wealth (i) updates:
    • Ring of wealth Effects and Ring of wealth (i) effects added.
    • Ring of wealth or (i) effect will kick in 1 in 30 chance. After kicking so the below will happen:
    • 15% extra chance of hitting either VERY_RARE, EXTREMELY_RARE OR LEGENDARY tables. - applies to both rings.
    • Ring of wealth (i) extra effect: 1 in 10 chance to also get a double drop if the dropped item is either from VERY_RARE or EXTREMELY_RARE tables.

    • Giant Rock Crabs Added:
    • Giant rock crabs have been added with correct combat mechanisms, in one if the 3 lanes in the waterbirth island, will allow players to bulk gain charms.
    • They sit in boulder form until awaken when you get close to them.
    • Cannot mage them while in boulder form, or youll receive a message 'You cannot attack this NPC'

    • Rock Lobsters Added:

    • Rock lobsters have also been added with correct combat mechanisms to waterbirth dungeon in one of the first 3 lanes, best for bulk charm gain.
    • They sit in their sleep form, until awaken by walking near it.
    • Cannot mage them while in boulder form, or youll receive a message 'You cannot attack this NPC'

    • Path finding Fixes:
    • Made familiars and pets be able to follow players diagonally and stand in a diagonal position when player stops walking etc.
    • Increased familiars and pets min distance to meet before stopping value. Meaning they will leave a little more gap between the player and itself.
    • Random walking npcs can now walk diagonally, meaning its easier to catch hunter npcs etc. Whereas before they walked straight lines n s w e.
    • Made it so if you freeze an npc and its a melee only npc and you stand 1 tile diagonal to it, it will be able to melee you back just like osrs.

    • Player Owned Shop Updates:
    • Added logs for player owned shops. This will log all sales to mysql.

    • Average ingame price guide:
    • Added average price system to create a price guide from sales from player owned shops.
    • Average prices of all items sold in the player owned shops will now be computed on server startup, and will be cached.
    • The player owned shop will now show average prices of items through this system if there is enough data for particular item for average price to be computed.
    • Price checker now shows average prices of items if available from player owned shop sales data vs shop prices. This will be better price guide for players.

    • Drop Table Updates:
    • Giant Rock crabs,
    • Rock lobsters,
    • 3 diff dags,
    • Wallasalki drop tables have been added.

    • Client Fixes:
    • Fixed the invisibility bug with some of the animations that involve left and right arm when on 667 identity kits.
    • Correctly adjusted the textures when on smoothshading vs when its turned off so items are properly show low quality/high when smooth shading is on.
    • Made the client and launcher Java 6 user friendly (downgraded code etc). So people on lower versions of Java can now play the game.
    • The gameframe drop down menu now displays the correct gameframe you are on.
    • Fixed the construction animation bug which would show a shield vs a hammer in players hand.


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  5. #164  
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    Grant and ali my bro's i love to see you guys improving the rsps etc.
    I hope 1000 people will play this!
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  6. #165  
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    Quote Originally Posted by yozgatli View Post
    Grant and ali my bro's i love to see you guys improving the rsps etc.
    I hope 1000 people will play this!
    Thank you for the support .


    Currently working on trading posts etc. Will provide update on this down the line. Currently designing the interface concept.
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  7. #166  
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    4/6/17
    • Skilling

      • Crafting

        • Door at the crafting guild now has a message saying it is locked.
        • Visual bug on the crafting interface for cowls has been fixed

      • Fletching

        • When right clicking a Fletching item, the option "Make-X" has been changed to "Make-all"
        • Previously there was a delay if you didnt have a high enough fletching level, and tried to fletch something. There is no delay now, it instantly tells you that you dont have the correct level requirements
        • The Make 1 option previously just had the name of the item you were making. This is fixed, it now has "Make 1"

      • Firemaking

        • The level up image for fire-making was broken. It has been replaced with the OSRS image.

      • Fishing

        • Fishing guide now shows correct level requirements
        • The fishing supply shop has been updated at the fishing guild

      • Woodcutting

        • You can no longer walk next to a stump created and when the tree re spawns be stuck in the tree. The stumps now have a 2x2 object size (same as their tree) and wont allow you to walk under them.

      • Slayer

        • Slayer Tower stairs now work correct, regardless of where your standing, you can go up and down them.
        • Slayer shop now sells enchanted gems.
        • The enchanted gem now works how it is supposed to (right click options)

      • Mining

        • All ores now have timers based on multiple statistics. So it now takes longer to mine a runite ore than a copper ore.

      • Construction

        • If you go into your house with a pet, or any sort of familiar and have a butler active, it will no longer black screen.
        • Issue with not being able to make rooms at level 1 has been fixed.

      • Agility

        • The Spikey chains in the Slayer Tower now have agility restrictions, and work as they should.

      • Summoning

        • Summoning prices have been adjusted for 5-6 items
        • Bronze-Mithril bars have been added to the second summoning supply store. There is only 100 in stock and they are quite expensive
        • Issue where you couldnt interact with your summoning familiar has been fixed
        • You can now make a stranger plant pouch
        • Added desert goat horn to the second slayer supply shop
        • Renew points option on the main obelisk in the summoning area has been added
        • Summoning supply stores items no longer drain (besides bars)

      • Smelting

        • You now face the furnace when your smelt bars

      • Thieiving

        • Master farmer in Draynor can now be pickpocketed

      • Herblore

        • Now herbs can be used on water and water can be used on herbs to make potions. The later did not work previously

    • NPC Locations/Bugs

      • Hobgoblins now have a death animation
      • Mogres have been removed and replaced with Spiritual Mages for Bandos
      • Cyclops at Godwars now have a drop table
      • Black demon moved from inside the wall at Taverly Dungeon
      • Jatix the herblore npc in Taverly now has correct models
      • Skeletons now have a drop table in Taverly dungeon
      • Pets no longer show as a yellow dot on the minimap
      • There were two Jiminuas in the Falador shop area. One has been removed
      • Dagannoth mother had horrible animations. These have been fixed, it now functions and looks correct
      • Tokhaar NPC's now drop obsidian charms (used in summoning)
      • Ice warriors now have a drop table

    • Mininmap

      • "Face North" option added to all gameframes compasses. This will obviously move your screen in the north direction.

    • Item Fixes

      • Darklight added to the general store
      • Fixed the non-set elite clue scroll that would announce as a very rare drop
      • Shards of Armadyl now stack in your inventory

    • Model Fixes

      • Fixed issue with capes overriding tables in a Rimmington shop area.
      • Pet corporeal beast, and 4 other pets models have been fixed for the 474 data revision. They were invisible/messed up due to model overrides.
      • Error and missing model in the Light House has been fixed.
      • Spirit spider pouch, thorny snail pouch, giant crab pouch models have all been fixed

    • Duel Arena

      • You are no longer able to choose the "Whip Only" or "DDS/Whip" option in the duel arena interface without both contenders having a whip either equipped or in their inventory.

    • Godwars

      • Bandos

        • Working Altar
        • Abyss graphics were showing near the main door, all Abyss graphics have been fixed in Godwars.
        • Orcs in the godwars dungeon were previously unattackable. This has been fixed. They also count towards your KC.

      • Saradomin

        • Saradomin portal to bring you outside the lair room was moved from behind rubble. You can now access the room.
        • Working Altar

      • Zamorak

        • Abyss graphics have been removed like the rest of Godwars.
        • Working Altar

      • Armadyl

        • Working Altar
        • You can now eat the mushroom potato that is dropped from one of the Armadyl Godwars minions.

    • Commands

      • The :etlevel command now requires you to unequip all items. This is to prevent things such as someone wearing a dragon platebody, and then setting their defense to level 1.

    • Shooting Star

      • The shooting star now spawns once every 60 minutes from when it was last mined. The Shooting star NPC that appears when you finish the star now opens a new shop, purely based on stardust. Lots of cool/fun costmetics, as-well as some serious gems and a dragon pickaxe.

    • XP counter

      • XP counter now saves your xp upon logging out/restarting client

    • Banking

      • When creating a new tab, one of the options was empty, this has been fixed.

    • MultiCannon

      • Multicannon xp given is now reduced

    • Teleports

      • Ladder in Edgeville dungeon now works
      • Previously the camelot teleport on the ancient magic book said "boss teleport" this is fixed


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  9. #167  
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    Working on trading posts... still in progress, design might change when i am done with it. But its a start!

    Please let me know what you guys think!

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  10. #168  
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    I want this rsps so badly nice work ali and grant
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  11. #169  
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    Quote Originally Posted by yozgatli View Post
    I want this rsps so badly nice work ali and grant
    Thanks fella. Appreciate the support. Update

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  12. #170  
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    Quote Originally Posted by _Ali View Post
    Working on trading posts... still in progress, design might change when i am done with it. But its a start!

    Please let me know what you guys think!

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    Trading posts are looking sick af. Great work. Looking extremely forward to release!
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