Hello Rune-Server! I'd like to share with you all that AndrewVanB & I are currently working on a project which will contain two different servers, but just 1 community. 'Project Odin's counterpart will be OdinPK! [Only registered and activated users can see links. ]
Although being released together, and as a whole - these two servers are solo projects. Andrew is working on Project Odin, where as I myself am working on OdinPK. I will update this thread often (daily if applicable) with the progress of the server, and estimated release dates once I get closer to completion. The build is still quite new, but I'm moving along quickly.
OdinPK is a OSRS source currently loading #116 data. It will be a spawn-pk type server but also there will be a large focus on a great economy.
Spoiler for media:
Abyssal Dagger functionality and spec.
Item creation for unique and powerful items
Functioning lottery system based on players online, to allow it to be beneficial even if the population is low!
Functioning Overloads
clean preset system
Spoiler for updates:
[12/7/2016]
Downloaded Vencillio Server and Client files.
Created a new variable in ServerConstants so you only have to change server name in one area instead of 50 spots..
Created a new variable in ClientConstants, as well as ServerConstants so that the website url only has to be changed in one spot as well.
Removed all backdoor logins (I think).
Removed SpawnTab.
“Fixed” loading screen.
Fixed NPC’s randomly teleporting player in dialogue.
Updated cache to #116 cache that I grabbed off the forums. (I don’t know how to decrypt and re-package jagex caches yet, something something OpenRS.)
Removed world selection from client.
Added #127 items, objects and NPC’s.
Started removing excess useless NPC’s
Started building home setting.
[12/10/2016]
Introduced PK Tickets as currency. Eliminated coins.
Stripped down some more content from the Vencillio source.
Re-wrote lottery and gambling system.
Started adding missing WeaponDef’s, special attacks, and item defs..
took un-common weapons such as Kanata and Rapier and created powerful weapons with special attacks with them.
Added a toggle for world selection in ClientConstants.
Added a toggle for the Announcements on the login screen also in ClientConstants.
Changed some graphics.
Added Bludgeon and Heavy Ballista with special attacks.
Added Abyssal Daggers with special attacks.
Cleaned Objects and deleted objects.
Started adding Item Creation introducing more powerful weapon options.
[12/12/16]
Built functioning Overload system.
[12/13/16]
Found bug with Overloads that only lets one player use them at a time. Woops!
Started working on preset interface system for ease of access spawn-pking - using [Only registered and activated users can see links. ]
-
Found bug with overload system that only allows one player to use them at a time - corrected.
[12/14/16]
got the functionality of preset interface system down. Works well, just a few cosmetic things to buff out still.
Obey called me a 'fanboy'
[12/17/16]
Got time to sit down and put together the rest of the preset interface scripts. Looking good now!
Am I right in thinking the Daniel shown in the media [Only registered and activated users can see links. ]
Not jumping to conclusions but looks like a leech.
GL.
never heard of a granite maul 2.0 but it looks awesome. Great work so far
Here you go: [Only registered and activated users can see links. ]
OT: Tbh this looks like you are using Vencillio, then adding my interface release, & to top it off you named your character Daniel (My apologies if you are actually named Daniel). But looks like I got myself a fan boy.
Here you go: [Only registered and activated users can see links. ]
OT: Tbh this looks like you are using Vencillio, then adding my interface release, & to top it off you named your character Daniel (My apologies if you are actually named Daniel). But looks like I got myself a fan boy.