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No preconceived ideas of a RuneScape Private Server you have are allowed beyond this point.
What is DayZ?
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
It's already been done.
Back in 2012 I discovered DayZ and became infatuated. I have never played the game, but I religiously followed Frankie's series on YouTube. I started to develop a server in 2012, but my hard drive corrupted and because I moved around a lot, I lost my only backup of the game (USB).
It was after that I noticed 3 other projects that were using the DayZ concept. I have always wanted to create a server based on DayZ since 2012 and was unaware of anyone else doing the same thing.
Base?
Hyperion 474 (Base: Strp Unborn by [Only registered and activated users can see links. ] (Derivative of: Rs2-Server by [Only registered and activated users can see links. ] and his team)).
Getting started
You randomly spawn around the coast line of the [Only registered and activated users can see links. ], probably disoriented. Your first priority is to find some equipment. You will need some water before you start dying of dehydration and maybe a piece of food to keep you going.
You start off with 99 attack, strength, defence, range and hitpoints. You must train your prayer and magic as these two skills will give you the best advantage in game. The reason there is no training for other combat skills is because it would not be fair for a level 10 to keep running into a level 120. This way, everyone is equal.
Starting levels
It is recommended you explore and find a map, so that you can see your surrounding area and potential dangers on the minimap. You will also need a strong weapon to attack anyone (or anything) that may want to kill you. If you take damage in combat you will need a Saradomin brew to heal yourself. They are not too uncommon so keep searching until you come across one.
Pro tip. It is highly recommended you save and use as many runes as you can to train mage. If your enemy decides to run away from you it is highly advantageous to cast a binding spell on them. It may mean the difference between victory or escape. This is also beneficial if the tables turn and you are in danger of dying. A quick holding spell and you can make a swift getaway.
Hunger
In real life, you can go without food longer than water. Hunger has a hidden value of 0-1200, [Only registered and activated users can see links. ]. It depletes by 20 every minute which gives you 1 hour before you start to die from starvation. You can eat any type of food (fish, pies, cakes etc.) to feel less hungry. You cannot heal your hitpoints by eating food, but you can use Saradomin brews instead.
If you eat too much food you will vomit. If your hunger reaches 0%, your blood starts to drain by 46 every second. If your blood reaches 0 you start to take damage to your hitpoints, and in less than 10 seconds you will die.
A player vomiting
Thirst
In real life, water is your one of your main priorities when it comes to survival. Thirst has a hidden value of 0-300, [Only registered and activated users can see links. ]. It depletes by 30 for every 3 minutes that passes, which gives you 30 minutes before you start to die from dehydration, and therefore must consume water.
If your thirst reaches 0, your blood starts to drain by 146 every second. If your blood reaches 0 you start to take damage to your hitpoints, and in less than 10 seconds you will die.
Water replenishes your thirst (currently only works periodically like waterskins), and is dispensed by all major water outlets.
Vial of water: +10%
Water skins: +10%
Bowl of water: +30%
Bucket of water: +100%
Jug of water: +30%
Cup of water: +10%
Plans to add sterilising water in the future (use water on fire, hot water, cool down and drink).
Blood
In real life the human body holds, on average, 8 pints of blood. This is equivalent to 4546 millilitres. You lose blood by having your hunger or thirst at 0%. Once your blood is 0 you lose hitpoints at a random rate of 1-10 every 2 seconds until you are dead. This currently lasts between 15-49 seconds. I wanted to keep blood and hitpoints separate.
Plans to add 'cuts' and 'slashes' in combat where blood loss occurs.
Zombies
Currently, various types of zombies spawn around the player every minute. This is just a bare bones system so far and will be gradually expanded.
TODO: zombies with multiple attack styles, player following once spawned, more advanced spawning and region clearing when player leaves region.
Rucksacks:
Around the map players can find ava's attractor and accumulator. If equipped, you can "open your rucksack" on the quest tab or select operate on the equipment tab. This acts as an additional inventory and gives the player an extra 10 slots to hold items. Don't let the bank interface fool you, as you will lose all items in your rucksack as if they were in your inventory.
Minimap and compass
Your minimap is blacked out unless you have a large map in your inventory. Your compass is blacked out unless you can have a sextant in your inventory. These items can be looted around the world.
Heroes and Bandits system
You become a Bandit if you:
- Kill innocent (Neutral) players
- Kill Heroes
You become a Hero if you:
- Kill Bandits
Currently you can only distinguish Bandit players by their red skull.
Showing a Bandit player.
Construction system (alpha)
Players can build objects, using planks, iron nails, hammers and other tools, anywhere they like. They can also destroy most interactive objects and harvest some of the materials (some materials break). Break down doors, build walls, sand pits, waterpumps, prayer altars, crates and workbenches are just a small example.
Players can chop down trees and dig up the stump/roots so the tree no longer respawns. They can replant it somewhere else if they get the seed.
Sand pit
- Level 1 Construction
12 planks, 48 iron nails and a hammer needed to build
390 XP per build
Can only build on beaches
Used to harvest sand
Limestone
- Level 5 Construction
1 bucket of sand and 1 bucket of water needed to make
125 XP per make
Required to make limestone bricks
Limestone brick
- Level 5 Construction
1 limestone and 1 chisel needed to make
125 XP per make
Required to make walls
Wall (can choose face direction)
- Level 15 Construction
17 limestone bricks needed to make
2125 XP per build
Used for creating bases/houses/defenses
Waterpump
- Level 20 Construction
3 iron bars and a spanner needed to make
1125 XP per build
Used for harvesting water
Can only build near ponds and lakes
- If adding inventory amount is more than free slots, it fills up inventory and then adds ground item (fixed)
- Can build objects from the "Open House Options" button on the settings tab
- Can destroy objects (existing objects and constructed objects) by "using" hammers and other various tools on the object
- Can use an axe on a tree to chop it down, then if you have a spade in your inventory you can dig up the stump for the corresponding seed and root
Supply crates
The gnomes have decided that the only way to beat the zombie invasion is to provide the humans with periodic supply crate drops, using their gliders. This is a good way to get some of the best gear in game, but you may not be the only person wanting that protection. Supplies are scarce, but will you work as a team or take what you need and kill anyone in your way? It's up to you.
They are dropped every hour, and the crate will stay for 30 minutes before being destroyed. Time intervals may change.
Goals
*Think of a better name
*Get a domain and create a website
*Fix up crate looting
*Fix item spawns (nulled)
Other information
I am paying for the website and (eventually) server hosting myself for as long as I can support it. Development will be slow because I have a job so that I can pay for the costs.
I plan to take my time and create some real depth to the game. I want players to feel the hook and the vibe that DayZ itself provides.

Gl mate.

Interesting project sir. Good luck!

This looks very interesting, good luck with this sir.

Dam look luck with this, love to see unique projects like this. Glad to see you've also gone with Hyperion for this, as most people that do things like hunger games and such always seem to use PI.
Thank you all. Some more information:
Hunger
In real life, you can go without food longer than water, so I have set hunger to have a maximum value of 1200 (thirst is 300). It depletes by 20 every minute which gives you exactly 1 hour before you start to die from starvation. You must eat food to stop yourself from dying from hunger. You CANNOT heal your hitpoints or blood from eating food.
Once your hunger reaches 0, your blood starts to drain by 46 every second. If your blood reaches 0 you start to take damage to your hitpoints, and in less than 10 seconds you will die.
Thirst
Thirst has a maximum value of 300, and is set to deplete by 30 for every 3 minutes that passes. This gives you half an hour before you start to die from dehydration, and therefore must consume water.
If your thirst reaches 0, your blood starts to drain by 146 every second. If your blood reaches 0 you start to take damage to your hitpoints, and in less than 10 seconds you will die.
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Good luck with this.
Little more information:
Blood
You start off with 4546 millilitres of blood, the equivalent to 8 pints which is the average of a human body. You lose blood by having your hunger and/or thirst at 0. Once your blood is 0 you lose hitpoints at a random rate of 1-10 every 2 seconds until you are dead. This currently lasts between 15-49 seconds.
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