Thread: RS-Reborn - Doin' It Right

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  1. #1 RS-Reborn - Doin' It Right 
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    Introduction

    RS-Reborn is a project I started back in January of 2014. My original goal was to emulation the 464 revision of RuneScape; however I stopped the project , and switch to the 530 revision. After nearly a month of development on the 530 revision, I, once again, stopped the project due to the 530 revision having too many flaws (in the client - there was too many problems with the client). After all of this, I finally decided that I wanted to FULLY emulation/remake RuneScape in the 377 revision, to my best ability of course.

    Due to the lack of content in this revision, we do plan to keep upgrading revisions to keep players from getting bored. We will not be upgrading to any higher revision until a good majority of the content is completed (100% bug free) for our current revision. All revision upgrades will also be polled to assure that the community wants them - we don't want another RuneScape (if you know what I mean).

    You may be thinking "why are they using this website if past project(s) have used it, and it didn't end well?", well... We're aiming for have a 100% emulation/remake, which means this website is needed as we're going to be making it 100% (to the best of our ability) along with having it fully integrated with the game servers. We're prepared to handle any 'obstacle' that may get in our way while using this website.

    We understand that from most people in the emulation/remake community are very sick and tired of wasting their time training their accounts to their best ability, then having it all down the drain due to the project being closed. We're very sorry for this and will do whatever it takes to make sure this project won't be a repeat of that. You wont have to worry about the project being closed/stopped for a very long time as we're very dedicated to get this project finished, and have it publicly play-able, for many years.

    We fully understand that there have been many, many remakes of the 2005-2007 era. Despite of that, we're very dedicated to get this project done, and do it right, hint out slogan "Doin' It Right".

    Since we're aiming this to be a FULL remake of the game, we encourage anyone who can to help out with providing us data and information on things we may need. This includes some of the following (just a general idea):
    • Skill data
    • Formula(s)
    • Spawn locations (for NPC)
    • Dialogue
    • Images (for the website, if you find any that we're missing or might need)
    • Cache & Client (if you have a cache/client that you feel we may need, feel free to send it to us)
    • Development tools


    The Team

    Currently our staff team is pretty stable; however if you're good enough, we'll always consider letting you onto the team.

    Staff members:
    • Mod Michael: Mod Michael is our lead developer, he is also head of the Project, basically meaning that he's the owner of the project. Michael works pretty much on everything within the game.
    • Mod John: Mod John is one of our content developers. John normally works on things such as quests and dialogue.
    • Mod John W: Mod John W is our NPC specialist. His job is to make sure that all NPC's are where they should be and to make sure they have their correct dialogues and actions; pretty much everyone does dialogues and NPC actions, though.
    • Mod Robert: Mod Robert is one of our content developers. Robert mainly works on things such as skills and general content (e.g. pick-able items, such as picking cabbage).
    • Mod Anto: Mod Anto is our one and only website developer. All of the website updates you see are from him, although sometimes Michael will produce small little updates.
    • Mod Thomas: Mod Thomas is our community manager. Thomas basically manages all of our player moderators and forum moderators, along with the rest of the community (all staff members do this, but this is one of his main focuses). Thomas will also be the one organizing all of the community events held at RS-Reborn!



    Game

    We're using a renamed 377 deob, loading a 377 cache.

    The server build is a scratch NIO framework.

    Please Note: All F2P content is being worked on before any P2P content is worked on; however if there is P2P content within F2P content, it will get added; for example, the F2P skill Cooking has P2P features, these features will still be added, although pure P2P content will be worked on last (i.e Agility skill).

    Spoiler for Update List:

    The red color code means the feature has not yet been started.
    The orange color code means the feature has been started and is under construction.
    The green color code means the feature has been finished.

    World
    • All ways of travelling
    • Global item drops (most F2P done)
    • Pathfinding for walking
    • Complete clipping map (walls and tiles) - Supports clipping variation
    • Party rooms
    • Doors
    • Searching (hay bales, cupboard, drawers, etc)
    • Npc spawns (most F2P done)
    • Slayer Monsters


    Combat
    • PvP fully complete
    • PvN fully complete
    • X-logging (if disconnected during combat, logs out only after 60secs or death)
    • Perfect max hit formulas
    • Perfect accuracy formula
    • Every weapon special attack
    • Equipment effects (i.e. barrows)
    • Equipment requirements
    • Degradable equipment
    • Weapon poisoning


    Magic
    • Every modern combat spell
    • Every ancient combat spell
    • Can't mage through walls
    • Staves that give unlimited amount of runes working
    • Charge w/ godspells
    • Iban blast/Slayer dart
    • Weakening spells
    • Teleblock/binding/freezing
    • Every other spell including:
      • B2b/B2p
      • Charging orbs
      • Alching/Superheat
      • Enchanting jewelry

    Ranged
    • Bows/arrows
    • Throwing weapons (knives, darts, javelins, throwing axes)
    • Crossbows (the regular one and karil's)
    • Can't shoot through walls
    • Ranged distances (9 steps for long range, 7 steps for normal)

    Prayer
    • All bones bury-able
    • Every prayer working properly
    • Prayer bonus affects prayer drain rate

    Mining
    • Emptying and refilling rocks
    • All ores can be mined
    • Correct pickaxe finding and animations
    • Prospecting
    • Random chance of obtaining gems
    • Correct depleting of rocks chance algorithms

    Smithing
    • All bars can be made
    • All bars can be forged into items
    • All equipment can be produced
    • Ring of forging
    • Correct animations, interfaces and objects used

    Fishing
    • All fish can be caught
    • Big net fishing
    • Vessel fishing(put a raw karambwan as a bait in the vessel and catch karambwan)
    • Correct item requirements
    • Fishing spots located all around the world
    • Correct animations
    • Moving fishing locations
    • Fishing Platform

    Cooking
    • Meats
    • Flour collecting
    • Bread
    • Pies
    • Stews
    • Pizzas
    • Cakes
    • Wine
    • Hot drinks
    • Potatoes
    • Diary
    • Brew making
    • Cooking gauntlets
    • Eating food (in pieces)
    • Correct animation and timing used

    Woodcutting
    • Stumps and regrowing trees
    • Correct hatchet finding
    • Correct hatchet animations
    • All trees cut-able
    • Correct fell chance algorithms
    • Birds nest falling out

    Firemaking
    • All logs light able
    • Adding and depleting of lightened logs
    • Firelighters
    • Pyre log firemaking
    • mort'ton temple(making sacred oil)
    • Sacred oil to make pyre logs(correct doses)
    • All lighting sources
    • Colored fires
    • "Backward" firelighting
    • Ashes appear after logs burn out
    • Correct animations
    • Clipped

    Agility
    • Gnome, Wilderness, Pyramid and Brimhaven courses usable
    • Run energy affected(weight + level)
    • Force movement mask
    • Correct animations used

    Herblore
    • Correct animations
    • Herb Identifying
    • All potions can be made
    • Correct first and secondary ingredients
    • Coconut making
    • Item grinding(pestle use)
    • Poisoning weapons(all types)
    • Can pour doses into other potions (must be the same potion)

    Thieving
    • NPC thievery working with correct stunning formula
    • Can thieve from stalls and can get caught by surrounding guards
    • Doors lockpicking and chests
    • Correct animations and graphics used

    Crafting
    • Cutting gems
    • Making amulets, necklaces, and rings
    • Stringing amulets and necklaces
    • Tanning normal, hard, and dragon hide
    • Crafting normal, hard, snakeskin, and dragon hide
    • Crafting snakeskin
    • Spinning wool and flax
    • Making pottery
    • Attaching studs

    Runecrafting
    • Use of the Abyss
      • Rock mining
      • Tendrils chopping
      • Boil burning
      • Eyes distracting
      • Gap crossing
      • Passage
      • Skulled when entering
      • Prayer drained to 0
      • Dark mage repairing pouches
    • All altars working
    • Correct multiple crafting
    • Use of Pouches included
    • Talismans "pull" to altars
    • Tiaras enchanting
    • Combining runes and their uses
      • Mist runes
      • Dust runes
      • Mud runes
      • Smoke runes
      • Steam runes
      • Lava runes
      • Binding necklace(100% of combining rune if wielded, and has 15 charges)

    Fletching
    • All logs can be fletched
    • Option interface for short or long bow (shafts if normal log)
    • Can string bows
    • Can make bolt-tips
    • Darts
    • Brutal arrows making
    • Bow stringing
    • Can make arrows

    Slayer
    • All slayer masters
    • Every monsters added for every tasks
    • Burthorpe tasks
    • Canifis tasks
    • Edgeville tasks
    • Lost city tasks
    • Shilo village tasks
    • Tips on killing monsters
    • 'Special monsters' requires a specific slayer level and equipment to slay
    • Slayer shops
    • All slayer masters working
    • Can ask for an easier task at burthorpe if you have a too hard task
    • All equipment working
      • Item that finishes off some monsters
      • Equipment that are required to fight some monsters
    • Special monsters(Zygomite and mogre)
    • Slayer gem working

    Farming
    • Allotments
      • All vegetables working
      • Correct crop timings
    • Flowers
      • All flowers and their effects working
      • Correct flower timings
    • Herbs
      • All herbs working
      • Correct herbs timings
    • Hops
      • All hops working
      • Correct hops timings
    • Fruit Trees
      • All fruit trees working
      • Correct sapling growth timings
      • Correct fruit tree growth timings
    • Trees
      • All trees working
      • Correct sapling growth timings
      • Correct tree growth timings
    • Gardeners
      • Watch over crops working
      • Correct payments per type of crop
    • Compost Bin
      • Supercompost making
      • Compost making
    • Bushes
      • berries regrowing after being picked
        • Correct bush timings
        • All bushes working
      • Tool Leprechaun
        • Store items working
        • Swaps noted items
      • All farming patches working
      • Correct disease chance algorithm
      • Special plants
      • Spirit trees teleport to tree gnome
        • Calquat trees
        • Belladona trees
        • Cactus trees
      • All tools working
        • Magic secateurs

    Minigames
    • Duel Arena
    • Castle Wars
    • Fight Caves
    • Fight Pits
    • Barrows
    • Pest Control
    • Fishing Trawler
    • Gnome Ball
    • Bar crawl
    • Blast Furnace
    • Champion's Challenge
    • Chompy hunting
    • Games room
    • Jungle Clean Up
    • Rogue Trader
    • Rogue's Den
    • Splitbark Armour
    • Temple Trekking
    • Magic Training Arena

    Music/Sounds
    • All areas have music (f2p done)
    • All sounds added

    Quests
    • Quest will come later into development...

    Random Events
    • Genie
    • Drunken dwarf
    • Explosive mining rocks
    • Flying pickaxe heads
    • Flying axe heads
    • Whirlpool fishing
    • Big fish stealing equipment
    • Evil chicken
    • Freaky Forester
    • River troll
    • Rock golem
    • Shade
    • Spirit tree
    • Zombie
    • More to come...

    Miscellaneous
    • Multiple worlds support
    • Ground items (items wait for 60 seconds before becoming public, then disappear after an additional 150 seconds. Untradable items disappear after 180 seconds from being dropped)
    • Water fillables (using vials, buckets, jugs, etc. on water sources)
    • Pickables (cabbages, onions, wheat, etc.)
    • Skill interfaces
    • Repairing broken/degraded items
    • Item weight
    • Treasure trails
      • Clue scroll system
      • Kill some monster to get the key for a chest/drawers (level3 clues)
      • Puzzles
      • Simple Clues
      • Puzzle : hover your mouse on the hint icon to get a hint
      • Anagram Scrolls
      • Challenge Scrolls
      • Cryptics
      • Coordinate(need sextant, chart, and watch to dig)
      • Speak to clues
      • key to open drawers and chests
      • saradomin/zamorak fight on level 3 clues
      • Digging clues
      • Map Scrolls
      • Search Scrolls
      • Mage book making(torn pages)
      • Every clue level reward(25+ rewards)
      • Npcs dropping clue scrolls




    Spoiler for Media:
































    Credits:
    • Jagex
    • Graham
    • 2006Scape (for providing a lot of definitions)
    • Dawn
    • RCS Team
    • Robert
    • John
    • John W
    • Thomas
    • blakeman8192
    • Anto
    • Alias
    • Thing1
    • Michael P


    Feel like you should be added to the list of credits? Please tell me!
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  3. #2  
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    Logos (by placing them in your forums signature it shows your support for the project)













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  5. #3  
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    Reserved
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  7. #4  
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    Best of luck with your project Michael


    Inactive from RSPS. Times have changed.
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  9. #5  
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    Good luck with this, I hope you succeed!
    Add my new Skype: live:extremezgp

    Discord: Mr Extremez#3049

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  11. #6  
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    Very nice. Barbarian Village is awesome Good luck.
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  13. #7  
    TI

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    Goodluck! funny, Credits: Jagex
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  15. #8  
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    Quote Originally Posted by HayDayFriends View Post
    Goodluck! funny, Credits: Jagex
    We're using their cache, client, images, website, and ideas. Thea least we can do is give them proper credits.
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  16. #9  
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    Those images bring back some memories.... I usually down remakes, but good luck on this one. Perhaps we will see good results from it, your intentions seem well.
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  18. #10  
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    Quote Originally Posted by Enjoi View Post
    Those images bring back some memories.... I usually down remakes, but good luck on this one. Perhaps we will see good results from it, your intentions seem well.
    Thank you very much!

    p.s. In time, this may just be the biggest project since 2006Scape (not community wise, but development)
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