Updates
10/05/12 - Loading new cache packaged interfaces
10/05/12 - Unique travelling teleport system
11/05/12 - Loading 718 animations
11/05/12 - Loading 718 GFX
11/05/12 - Loading 718 Varp
12/05/12 - Loading 718 IdentityKit
12/05/12 - Loading non corrupt 717+ models
09/07/12 - Finished the 718 readvalues for items
09/07/12 - Finished the 718 readvalues for npcs
09/07/12 - Loaded 718 IdentityKit models
09/07/12 - Added a different way of loading everything outside of the cache to prevent corruption
10/07/12 - New interfaces added (was a pain since I aint good with interfaces, and this was based on a clean 317 deob with nothing renamed)
10/07/12 - Combat tweaked ALOT
11/07/12 - Made use for most equipment
11/07/12 - Started training areas
12/07/12 - Training areas now fully available (Rock crabs, yaks, and tzhaar-cave)
12/07/12 - Chaotic crossbow implemented
12/07/12 - Ranging methods improved (max hits, accuracys, and distances)
12/07/12 - Started on duel arena
12/07/12 - Perfect prayerdrains
12/07/12 - Sprite outlining on all 3 magic interfaces
12/07/12 - Boss Toktz-ket-dill added, dropping armadyl shards wich are used to create armadyl orb, and battlestaff (use orb on battlestaff to make an armadyl battlestaff)
13/07/12 - Dragon claws added (Special attack formula is on events, not process)