Thread: Azure (RuneSource) Combat System - Open Source Project

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  1. #1 Azure (RuneSource) Combat System - Open Source Project 
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    Mikey`'s Avatar
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    Here I will be documenting my first combat system ever.

    This is a side-project to Remedy.

    The base is RuneSource.

    This will be released open-source after a beta testing period, to test for bugs. So everyone, help me, suggest to me, give me support.

    • Combat Features
      • Entity Based

      • Attacking Entity
      • Entity attacking back
      • Distances, stops when in-distance
      • Timers
      • NPC vs. NPC, since it's Entity based
        • When you walk away, the timer ticks down before shutting off
        • You can't run more than one timer at a time (Graham's task system)
      • Stop movement (for Ranged and Magic)
      • Idle check, if timer is at zero 40 times in a row, it ends the task (incase of bugs where it idles)
      • Facing


    Spoiler for Media:









    Video (7, 20, 2011)
    - [Only registered and activated users can see links. ]

    Revision 0.1: [Only registered and activated users can see links. ]
    Very, very basic.

    Please, give me suggestions/feedback/critcism.
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  2. #2  
    RuneFatality

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    Use BattleScape 317 as a reference, it's great for ideas and to use for/as a structure to build on.
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  3. #3  
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    Quote Originally Posted by Awesome_Sauce View Post
    Use BattleScape 317 as a reference, it's great for ideas and to use for/as a structure to build on.
    I will use a reference if it's needed. So far, it's not needed. Thanks.
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  5. #4  
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    Are you gonna release it when you are done because I really need it
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  6. #5  
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    Quote Originally Posted by Piranhas View Post
    Are you gonna release it when you are done because I really need it
    I don't know how good it will be yet. Why not try it yourself? ;D
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  7. #6  
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    Quote Originally Posted by Corey View Post
    Release :? It would encourage more people to use a better source imo.
    Your right, I will release this open source when I'm finished. I'm not sure how good it will be. I'm not sure how long it'll take either. I'll maybe even hold an open BETA to test it out. Anything to help me community.
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  9. #7  
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    Quote Originally Posted by Awesome_Sauce View Post
    Use BattleScape 317 as a reference, it's great for ideas and to use for/as a structure to build on.
    Lol no.

    If you need to look at any combat system as a reference your best bet would be to look at rs2-server considering it's one of the best combat systems released and it's not as poorly programmed as bs317.
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  10. #8  
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    Goodluck mikey, hope this come out well

    Listen children don't become this guy.
    Quote Originally Posted by Owner Spikey View Post
    Why can I attack lower level npc's in a matter of a mouse hover but for a higher level npc the only choice to attack is by right clicking option attack?

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  11. #9  
    RuneFatality

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    Quote Originally Posted by Jimmy View Post
    Lol no.

    If you need to look at any combat system as a reference your best bet would be to look at rs2-server considering it's one of the best combat systems released and it's not as poorly programmed as bs317.
    'as a reference', I wasn't on about how well it's programmed. It takes a lot of stuff into account many other combat systems don't.
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    Quote Originally Posted by Awesome_Sauce View Post
    'as a reference', I wasn't on about how well it's programmed. It takes a lot of stuff into account many other combat systems don't.
    I don't think you understood what I said. The combat system in rs2-server is programmed better AND is better content wise.
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