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NEW PROJECT BASED ON THIS SOURCE: http://www.rune-server.org/runescape...-gameplay.html
Intro: So, this is a server I've been developing privately for a while, basically to gain a better understand of java as I am going for a CPA degree in college. I have decided to host this server once it is complete, so stay tuned till then.
Blog: Project Server
Pictures: On next post
- Game Engine[SPOIL]
[/SPOIL]
- Cycle-based event manager
- Almost no use of process (used only when necessary)
- Working shutdown hook + x-log
- Characters handled with mysql
- Melee[SPOIL]
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- Perfect weapon timers
- Attack styles effect hits (One of the first servers to have this!)
- Every weapon with spec (items up to rev 474)
- Accurate max hits (killamess's formula + tweaked)
- Range[SPOIL]
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- Perfect max hit formulas (killamess + tweaked)
- Uses a real range defense formula to determine hit
- Every bow with correct gfx and speed
- Every enchanted bolt with proper effect
- Chinchompa's + salamandar's
- Throwing axes, knives, darts with correct speeds
- Arrow dropping + ava accumulator has proper chances
- Magic[SPOIL]
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- Perfect maxhit formula (Dixi normous + tweaked)
- All modern combat spells w/ proper effects
- All ancient combat spells w/ proper effects
- Perfect modern, ancient, and lunar teleporting
- Modern noncombat: Alchs, Superheat, B2p, Enchant (on all jewelry + bolts), Tele-other
- All lunar spells fully working
- Misc[SPOIL]
[/SPOIL]
- Completely Entity-based combat system
- Defense system based on equipment + skill level + prayer
- Clipped following for every combat type
- Dragonfire shield
- Block emotes work on players and npc's
- Every set effect (Barrows, void, ect..)
- Agility[SPOIL]
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- Contains a library of methods to execute any agility event
- Holds an array of objects corresponding to correct action
- Gnome course and Wilderness course fully work
- Cooking[SPOIL]
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- Every fish is cookable
- Many make-able food
- Correct cook level, burn rate, burn-stop lvl
- Cooking over range = less chance to burn than cooking over a fire
- Cooking interface cook 1, cook 5, cook All, cook X work
- Crafting[SPOIL]
[/SPOIL]
- Craft gems, rings, necklace, amulets, and bolts
- Crafting leather interface
- Crafting d leather + interface
- Firemaking[SPOIL]
[/SPOIL]
- Clipped firemaking + can't start ontop another fire or in bank
- Burning colored logs = colored fires
- Burning sequence
- Ashes appear when fire burns out
- "Backward lighting"
- Fishing[SPOIL]
[/SPOIL]
- Fishing formulas perfected
- Each fishing spot has working first and second option
- River troll random event
- Fletching[SPOIL]
[/SPOIL]
- Fletch arrows, bows, and bolts
- Fletch interface 1, 5, all, x
- Herblore[SPOIL]
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- Herb identifying
- Every potion from rs is make-able
- Potion mixing
- Poisoning weapons
- Mining[SPOIL]
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- Prospecting works for every rock
- All rocks have correct respawn timers
- Rune ess + pure ess mining works
- Rock Golem random event
- Prayer[SPOIL]
[/SPOIL]
- Bone burying + altar sacrifice
- Normal prayer system (474)
- Zombie random event
- Runecrafting[SPOIL]
[/SPOIL]
- Talisman locating + abyss access works
- Correct multiplier for every rune
- Rune ess makes regular runes, pure ess makes rest
- Thieving[SPOIL]
[/SPOIL]
- Pickpocket every thieve-able npc + correct stun rate
- Thieve stalls + correct respawn timers (source: runewiki)
- Thieving shop to sell goods
- Slayer[SPOIL]
[/SPOIL]
- Slayer master to assign tasks
- Low, medium, and high level tasks
- Slayer tower with every npc
- Slayer shop with all slayer items
- Woodcutting[SPOIL]
[/SPOIL]
- Every tree is chop-able
- Correct stumps + respawn timers for each tree
- Tree spirit random event fully working
- Other[SPOIL]
[/SPOIL]
- Freaky forester + Evil chicken random event can appear while doing any skill
- All skills have same xp as real rs but are all multiplied by server xp rate
- Objects in skills such as woodcutting and mining update when you logout/change region (stumps stay, ect..)
- Dueling Arena[SPOIL]
[/SPOIL]
- Every duel rule
- Cycle based countdown
- Unglitchable/undupable
- Rewards screen
- Castle Wars[SPOIL]
[/SPOIL]
- Interface for waiting + in-game
- Stealing flag + returning
- Working side doors + main doors
- Cave rocks mining + collapsing
- Barricades clipped + explosives working
- Earn tickets + reward interface
- Working catapults
- Fight Pits[SPOIL]
[/SPOIL]
- Waiting and Playing interface
- Time based on how many players playing
- Correct rewards (based on how many players left)
- Tzhaar npc's spawn after a certain amount of time
- Fight Caves[SPOIL]
[/SPOIL]
- All 63 waves
- Every npc with 100% correct effects (only missing Jad healers)
- Barrows[SPOIL]
[/SPOIL]
- Digging to tomb, last brother is in crypt
- Each brother has correct effect
- Rewards are exactly same as in real rs
- Npcs[SPOIL]
[/SPOIL]
- Emotes stored in xml and loaded on startup
- Hitpoints heal overtime
- Clipped following and walking home
- Npc Zones[SPOIL]
[/SPOIL]
- 3 zones so far (Desert, Jungle, Swamp)
- Low, medium, and high level npc's in every zone specific to that type of zone
- A boss chamber in each zone, need a key obtainable from the zone monsters to get in
- Sanity, Hayzie, and whoever made wL
- Galkon and Amg a bear for 474 (look-alike) Refractored client
- Graham, Killamess, Dixi normous, 2012, Scu11, Mr Chris for some methods I've used from their work
Last edited by Streetwave; 06-04-2011 at 09:53 PM.
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We also know that you're jealous of me. Russian to me, it appears you've used the same format of list stacking as well as the - pic right beside the title, done exactly as Core did.
Added Fight Pits, reworked LOTS of old and inefficient methods
Also I found a possible client who might integrate his server with mine, can't say much more details about this yet tho
I would like to congratulate you on making this work of art as interestingly amazing as it is.The approach you have gone with is somewhat unbelievable. The quality of this artwork makes it understandable that you did the best you could with your full scope of talents. The tone of this work is obviously conforming for the symbolism that I think you are trying to capture, but in any case this comment is more than likely inane. On the other hand, I see that your implementation of color could have been improved upon as I expect that it can't match the quality obvious in the rest of the art piece. Finally I would like to mention that it has been a thrill to invest energy in this judgment for you and I hope it will empower you to improve your excellent piece.
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