Thread: RuneSource 317

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  1. #91  
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    Looks interesting blake, best of luck
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  2. #92  
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    Blake.. How often do you work on this?
    Runescape toolkit - ultra-lightweight! Only 20 kb!
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  3. #93  
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    Couldn't a modified client designed to crash this server easily make the entire server come to a halt in handleIncomingData() if the client sent a massive amount of packets at once?

    Quote Originally Posted by thunderscape View Post
    My framework is stabler
    I'll say what Blake wanted to say: You're an idiot.
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    Quote Originally Posted by Scu11 View Post
    [Only registered and activated users can see links. ]


    the resources are out there if you know where to look lol. .
    Ya I know about that. Just that I've pretty much replicated wL up to the login block because I don't know what to do
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  5. #95  
    brb ridin da storm

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    Quote Originally Posted by Gnarly View Post
    Couldn't a modified client designed to crash this server easily make the entire server come to a halt in handleIncomingData() if the client sent a massive amount of packets at once?



    I'll say what Blake wanted to say: You're an idiot.
    Code:
    inData = ByteBuffer.allocateDirect(512);
    rest in peace Qemist, Izzy, TeChNo PuNk, Impulser, & bootnecklad
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  6. #96  
    brb ridin da storm

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    Quote Originally Posted by F0rn View Post
    Blake.. How often do you work on this?
    Every few days when I have time and I get in the mood of programming I'll work on it. I haven't really updated the thread but I've added a lot (fixed a walking bug, added button handling, added player saving/loading, added the chat update block, other shit I can't remember).
    rest in peace Qemist, Izzy, TeChNo PuNk, Impulser, & bootnecklad
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  7. #97  
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    Quote Originally Posted by blakeman8192 View Post
    Code:
    inData = ByteBuffer.allocateDirect(512);
    What if many packets that are 512 bytes are sent at the same time or within a small amount of time?
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  8. #98  
    brb ridin da storm

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    Quote Originally Posted by Gnarly View Post
    What if many packets that are 512 bytes are sent at the same time or within a small amount of time?
    Only one will get handled every cycle (600ms).
    rest in peace Qemist, Izzy, TeChNo PuNk, Impulser, & bootnecklad
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  9. #99  
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    Quote Originally Posted by blakeman8192 View Post
    Only one will get handled every cycle (600ms).
    One per each client? Really?

    So that means that a single select call can only contain one SelectionKey per client? Hmm.
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  10. #100  
    brb ridin da storm

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    Quote Originally Posted by Gnarly View Post
    One per each client? Really?

    So that means that a single select call can only contain one SelectionKey per client? Hmm.
    Yup.
    rest in peace Qemist, Izzy, TeChNo PuNk, Impulser, & bootnecklad
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