
Okay 1st this is 1st im going to need your guys support for me to keep working on this project because i love switching every week and working on a new server/client so support me and REP me faster this bad boy will be online!!!
Okay so pretty much what I've Done so far.....
.:
kills::.
Code:
Attack- 100%
Strength- 100%
Defense- 100%
Range- 99.9%[some glitches with bows and bolts]
Pray- 100%
Magic- 99.9[just a few baby glitches with gfx]
Rune crafting- 75%[a few bugs]
Hit Points-100%
Agility- 90%[need some twiks]
Herbole- 90% [dont really feel like fixing..]
Thieving- 100%
Crafting- 100%
As u can see this is alot of typing let me code some more then ill finish with the skills lol
bank interface
trade interface
skilltab interface
all skillcape emotes
vesta emotes
statius emotes
dragon emotes!
all 474 items
almost all 474 emotes
model fast loading
almost webclient
vote4cash
Dragon darts server side left.
Jad 63 waves
safe wildy no lose items
pk box working.
Magic outline!
all gwd bosses.
Here are some pics of the skill capes!
[code]


] Yes the mage cape works.


[We have 100% godsword spec's, d claws,pvp weapons, magic interface, etc!!!!!!!!!!!! scroll down

Code:
Things going to get added!!!!
Not Added Added
Castle Wars
Duel Arena
God Wars Maps
Im around 95% done with combat soo
Veng and Veng other
God Swords stand, run, atk, block.
God Sword Specs id say 90%
Let's talk pking!!!
We have 100% godsword spec's, d claws,pvp weapons, magic interface, etc!!!!!!!!!!!! scroll down

100% made by zerked up Firecape Emote!
Code:
- Melee System
- Cannot move if frozen. Can't glitch or attack from that distance if frozen.
- Good bonus/defence system implemented, will improve later.
- Bonuses do affect your hits.
- Special attack system implemented(my own system).
- Draining/filling works.
- Handled.
- Magic System
- Every single spell works with projectiles and effects.
- Teleother does not work, no point at this point.
- Every spell that should freeze the other player, does.
- Need to improve and work on some things such as maging after a melee/ranged attack.
- Maging from a distance works, chasing if they run works.
- Handled.
- Ranged System
- Ranging from a distance works 100%, chasing if they run works.
- If you aren't within a certain distance you walk up until you are within a good distance to range.
- Bows require arrows unless it's a crystal bow.
- Each arrow has correct projectiles, distance is 100% accurate.
- Arrows will follow the player if they are moving.
- Hits only appear when arrow reaches player.
- Handled.
- Melee System
- Cannot move if frozen. Can't glitch or attack from that distance if frozen.
- Good bonus/defence system implemented, will improve later.
- Bonuses do affect your hits.
- Special attack system implemented(my own system).
- Draining/filling works.
- PKing in the wild added.
- Wilderness levels.
- Items dropped upon death.
- Four items kept, depending on value.
- Skulled when you are the first attacker.
- Timers work, skull disappears eventually.
- You lose all items upon death unless you have protect items on.
- Following when player runs.
- You don't stop attacking if they run.
- Multi areas added.
- Multiple combat works 100%.
- Multi-icon appears if in a multi area.
- Eating/item clicking.
- Timers work correctly.
- Almost every food added for eating.
- Bone burying.
- Spade use on barrows hills.
- Handled, of course
.
Multiple headicon support.
A prayer headicon, skull headicon, and hint headicon can all be displayed at once with no overlapping.
Correct order
Ill be Adding more pics and stuff tonight so stay tuned
Thanks Zerked up and also if any 1 would like to help me with this project just pm or post on the thread : D