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Modals stall, overlays get closed automatically (so quest guide will stall). Also, items kept on death cancels movement. Same with almost every interface that sendsUPDATE_INV
packet - though this can be a coincidence.
Modal: https://i.imgur.com/4ZJlFm1.gif
Overlay: https://i.imgur.com/3MWsBW1.gif (yes the settings interface is an overlay - you can move around while having it open)
There is some more information regarding the shared timers/tick manipulation in this article: https://oldschool.runescape.wiki/w/Tick_manipulation
Good read.
I brushed across a discussion on queues in the discord a while back and never paid much attention.
Is there a specific reason why jagex would use priority queues or is it more of a "this is the way it has always been"
Potentially some mistakes here.
The example you gave about strong queues closing interfaces to execute with the guard combat. I don't think you tested this there for the player action. The interface got closed cause the guard attacked the player, not cause the player's queue for combat attacked him.
"Unconfirmed hypothesis on focused actions
An action can be focused and be prioritized above all other actions, an example of this would be a player performing an agility obstacle, during the course of completing the obstacle a strong action such as damage
will be blocked from executing itself until the player finishes the agility obstacle, the same can be observed when a player is stunned by a dragon spear special attack."
For this it's more likely an after thought added on afterwards for pvp like wilderness agility course and pking. I don't believe this will be at the core of the action system but rather added on later outside of the underlying system.
I asked Mod Ash directly about this on Twitter and got some useful insight especially about how combat relates to the queue system.
https://twitter.com/JagexAsh/status/1568244092789833728
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