|
Well, while finishing my Fletching system I wanted the real ticks that each item takes to be done so searched a little and found this:
The RuneScape clock is a term that is used to refer to the time-frame used for actions in RuneScape. RuneScape runs on units of time of approximately 0.6 seconds which are sometimes called "ticks." All actions are a multiple of this basic tick time. This includes any instant where a message appears in the chat interface, any instant that experience is gained, any instant that a monster spawns, and any other actions a player performs, including animations (hence players being able to perform animations in sync with eachother rather easily). Purely client sided occurences are independent of the game tick (i.e. loading new regions).
Proof
A 0.6 second tick time fits all measured times for repeated actions.
Also, in April 2009, Andrew posted a thread in the Game Feedback forum about whether a Prayer update caused delay in prayer being activated, and he brought up the point that if prayer really was slower, it would have to be a full 0.6 seconds slower because RuneScape runs on units of time of 0.6 seconds.
Andrew: "Also it is not possible for it to be just a tiny bit slower than before either. The game 'ticks' at 600 millisecond intervals, so if the script was broken (like it was previously) then it would be a full extra 600 milliseconds slower which would be obvious when clicking and counting. It's not possible for an error to cause it to be something other than a multiple of 600 milliseconds slower."
Length of some actions:
(given in ticks!)
Melee weapons
Abyssal whip: 4 per hit
Any scimitar, dagger, rapier or shortsword: 4 per hit
Any longsword: 5 per hit
Godswords and battleaxes: 6 per hit
Two-handed swords and Dharok's greataxe: 8 per hit
Ranged weapons
Note: These times are all for the accurate or longranged style. Switching to the rapid attack style decreases the number of ticks by 1.
Any dart or throwing knife: 3 per hit
Any shortbow: 4 per hit
Any longbow or god bow: 6 per hit
Daemonheim longbows, Sighted longbows, Composite bows, the Crystal bow and the Seercull: 5 per hit
Thrownaxes: 5 per hit (4 per hit on rapid)
Any metal crossbow: 6 per hit
Javelins: 6 per hit
The Ogre Bow: 8 per hit
The Dark Bow: 9 per hit
Agility
Fastest lap of Ape Atoll Agility Course: 65
Fastest lap of Extended Barbarian Agility Course: 61
Fastest lap of Extended Gnome Agility Course: 61 or 64
Construction
Building and removing a larder or door or table: 5 per item
The Demon Butler is gone for 10 ticks and the Butler is gone for 20 ticks.
Cooking
Cooking fish: 4 per food item using the cook-all option.
Making wine: 1 per wine
Crafting
Attaching orbs to battlestaves: 2 per battlestaff
Crafting d'hide bodies: 3 per body
Cutting gems: 1 per gem
Making jewellery: 3 ticks per item
Cutting gems into bolt tips: 4 ticks per gem
Dungeoneering
In between dungeons, a timer counts down from 30. These are often assumed to be seconds, but really they are 30 time periods of 2 ticks each, so the timer runs a little over 36 seconds, not 30 seconds.
Farming
Weeds grow every 500 ticks.
Saplings grow every 500 ticks.
Firemaking
Burning logs normally: 4 per log
Burning logs with a Pyrefiend: 5 per log
Fishing
Chance of catching a fish from any fishing spot: 5 per fish
Chance of catching a fish from any fishing spot with a sacred clay harpoon: 8 per fish
However, you are not guaranteed a fish every 5 ticks; rather, every 5 ticks there is a chance to catch a fish.
Fletching
Cutting wood into unstrung bows: 3 per bow
Stringing a bow: 2 per bow
Fletching arrows: 2 per set of 15 arrows
Fletching bolts: no known limit.
Herblore
Putting a herb into a vial: 1 per herb
Putting a second ingredient into a potion: 2 per potion
Hunting
Catching Red chinchompas: 8 per chinchompa (if sufficient box traps are ready to be checked)
Magic
Combat spells: 5 per cast
High Level Alchemy: 5 per cast
Enchant Jewellery spells: 3 per cast
Superheat Item: 2 per cast
Humidify: 3 per cast
Plank Make: 3 per cast
Bake Pie: 3 per cast
String Jewellery: 3 per cast
Camelot teleport: 4 per cast
Enchant Crossbow Bolt: 1 or 2 per cast(The game allows this spell to be cast every tick, but it is virtually impossible to do so)
Vengeance: 50 per cast
Mining
With a rune pickaxe or inferno adze, there is a chance to mine an ore every 3 ticks.
This does not apply to rune essence, which comes more frequently than this, or to using a dragon pickaxe, which can mine ores at varying times.
Prayer
POH Altar Offerings: 3 per bone
Burying bones: 1 per bone (used to be 2)
Ectofuntus: 1 per bonemeal+slime
Prayer activation and deactivation is applied on the next game tick, and the drain rate of each prayer is measured by a number of ticks.
Runecrafting
At fastest, there are 6 ticks between crafts at the Nature altar if 2 or 3 pouches are emptied, or 5 ticks if 1 pouch is emptied.
At fastest, there are 5 ticks between crafts at the Ourania altar if 2 or 3 pouches are emptied, or 4 ticks if 1 pouch is emptied.
Smithing
Smelting ores at a furnace: 4 per ore
Forging at an anvil: 4 per item smithed
Making Cannonballs: 11 per steel bar
Thieving
Blackjacking: 6 per round
A Pyramid Plunder activity is 500 ticks.
Woodcutting
Chance of cutting a log from any type of tree: 4 per chance
100% Credits to Runescape Wiki contributors (Link: RuneScape clock - The RuneScape Wiki - Skills, quests, guides, items, monsters and more)
I knew about this for the most part, but this is pretty informative. Thanks for sharing
Thanks for information, will help to make successful server .
You just figured this out? The 600 ms cycle is evident if you look at the way the client processes. Also, why do you think that most winterlove sources seem buggy with the timers and updating? Its because they cycle with 500 ms ticks.
Handy link though, it is very informative.
Ofc I knew the cycle time is 600ms, iirc someone had another thread about this, posted this mainly because of the list of known ticks
Thanks, the length of actions will be very useful .
this is fucking informative shit! more of this stuff!
Thanks for the list, it's amazingly helpful
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |