Thread: RuneScape Clock (Ticks)

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  1. #1 RuneScape Clock (Ticks) 
    PokeNation! Xaves's Avatar
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    Well, while finishing my Fletching system I wanted the real ticks that each item takes to be done so searched a little and found this:

    The RuneScape clock is a term that is used to refer to the time-frame used for actions in RuneScape. RuneScape runs on units of time of approximately 0.6 seconds which are sometimes called "ticks." All actions are a multiple of this basic tick time. This includes any instant where a message appears in the chat interface, any instant that experience is gained, any instant that a monster spawns, and any other actions a player performs, including animations (hence players being able to perform animations in sync with eachother rather easily). Purely client sided occurences are independent of the game tick (i.e. loading new regions).


    Proof
    A 0.6 second tick time fits all measured times for repeated actions.
    Also, in April 2009, Andrew posted a thread in the Game Feedback forum about whether a Prayer update caused delay in prayer being activated, and he brought up the point that if prayer really was slower, it would have to be a full 0.6 seconds slower because RuneScape runs on units of time of 0.6 seconds.

    Andrew: "Also it is not possible for it to be just a tiny bit slower than before either. The game 'ticks' at 600 millisecond intervals, so if the script was broken (like it was previously) then it would be a full extra 600 milliseconds slower which would be obvious when clicking and counting. It's not possible for an error to cause it to be something other than a multiple of 600 milliseconds slower."

    Length of some actions:
    (given in ticks!)

    Melee weapons
    Abyssal whip: 4 per hit
    Any scimitar, dagger, rapier or shortsword: 4 per hit
    Any longsword: 5 per hit
    Godswords and battleaxes: 6 per hit
    Two-handed swords and Dharok's greataxe: 8 per hit

    Ranged weapons
    Note: These times are all for the accurate or longranged style. Switching to the rapid attack style decreases the number of ticks by 1.
    Any dart or throwing knife: 3 per hit
    Any shortbow: 4 per hit
    Any longbow or god bow: 6 per hit
    Daemonheim longbows, Sighted longbows, Composite bows, the Crystal bow and the Seercull: 5 per hit
    Thrownaxes: 5 per hit (4 per hit on rapid)
    Any metal crossbow: 6 per hit
    Javelins: 6 per hit
    The Ogre Bow: 8 per hit
    The Dark Bow: 9 per hit

    Agility
    Fastest lap of Ape Atoll Agility Course: 65
    Fastest lap of Extended Barbarian Agility Course: 61
    Fastest lap of Extended Gnome Agility Course: 61 or 64

    Construction
    Building and removing a larder or door or table: 5 per item
    The Demon Butler is gone for 10 ticks and the Butler is gone for 20 ticks.

    Cooking
    Cooking fish: 4 per food item using the cook-all option.
    Making wine: 1 per wine

    Crafting
    Attaching orbs to battlestaves: 2 per battlestaff
    Crafting d'hide bodies: 3 per body
    Cutting gems: 1 per gem
    Making jewellery: 3 ticks per item
    Cutting gems into bolt tips: 4 ticks per gem

    Dungeoneering
    In between dungeons, a timer counts down from 30. These are often assumed to be seconds, but really they are 30 time periods of 2 ticks each, so the timer runs a little over 36 seconds, not 30 seconds.

    Farming
    Weeds grow every 500 ticks.
    Saplings grow every 500 ticks.

    Firemaking
    Burning logs normally: 4 per log
    Burning logs with a Pyrefiend: 5 per log

    Fishing
    Chance of catching a fish from any fishing spot: 5 per fish
    Chance of catching a fish from any fishing spot with a sacred clay harpoon: 8 per fish
    However, you are not guaranteed a fish every 5 ticks; rather, every 5 ticks there is a chance to catch a fish.

    Fletching
    Cutting wood into unstrung bows: 3 per bow
    Stringing a bow: 2 per bow
    Fletching arrows: 2 per set of 15 arrows
    Fletching bolts: no known limit.

    Herblore
    Putting a herb into a vial: 1 per herb
    Putting a second ingredient into a potion: 2 per potion

    Hunting
    Catching Red chinchompas: 8 per chinchompa (if sufficient box traps are ready to be checked)

    Magic
    Combat spells: 5 per cast
    High Level Alchemy: 5 per cast
    Enchant Jewellery spells: 3 per cast
    Superheat Item: 2 per cast
    Humidify: 3 per cast
    Plank Make: 3 per cast
    Bake Pie: 3 per cast
    String Jewellery: 3 per cast
    Camelot teleport: 4 per cast
    Enchant Crossbow Bolt: 1 or 2 per cast(The game allows this spell to be cast every tick, but it is virtually impossible to do so)
    Vengeance: 50 per cast

    Mining
    With a rune pickaxe or inferno adze, there is a chance to mine an ore every 3 ticks.
    This does not apply to rune essence, which comes more frequently than this, or to using a dragon pickaxe, which can mine ores at varying times.

    Prayer
    POH Altar Offerings: 3 per bone
    Burying bones: 1 per bone (used to be 2)
    Ectofuntus: 1 per bonemeal+slime
    Prayer activation and deactivation is applied on the next game tick, and the drain rate of each prayer is measured by a number of ticks.

    Runecrafting
    At fastest, there are 6 ticks between crafts at the Nature altar if 2 or 3 pouches are emptied, or 5 ticks if 1 pouch is emptied.
    At fastest, there are 5 ticks between crafts at the Ourania altar if 2 or 3 pouches are emptied, or 4 ticks if 1 pouch is emptied.

    Smithing
    Smelting ores at a furnace: 4 per ore
    Forging at an anvil: 4 per item smithed
    Making Cannonballs: 11 per steel bar

    Thieving
    Blackjacking: 6 per round
    A Pyramid Plunder activity is 500 ticks.

    Woodcutting
    Chance of cutting a log from any type of tree: 4 per chance



    100% Credits to Runescape Wiki contributors (Link: RuneScape clock - The RuneScape Wiki - Skills, quests, guides, items, monsters and more)
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  2. #2  
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    I knew about this for the most part, but this is pretty informative. Thanks for sharing
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  4. #3  
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    Thanks for information, will help to make successful server .
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  5. #4  
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    You just figured this out? The 600 ms cycle is evident if you look at the way the client processes. Also, why do you think that most winterlove sources seem buggy with the timers and updating? Its because they cycle with 500 ms ticks.

    Handy link though, it is very informative.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  6. #5  
    PokeNation! Xaves's Avatar
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    Ofc I knew the cycle time is 600ms, iirc someone had another thread about this, posted this mainly because of the list of known ticks
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  7. #6  
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    Thanks, the length of actions will be very useful .
    never talk to me or my wife's son ever again
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    this is fucking informative shit! more of this stuff!
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  9. #8  
    SERGEANT OF THE MASTER SERGEANTS MOST IMPORTANT PERSON OF EXTREME SERGEANTS TO THE MAX!

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    Everyone knows (or atleast should) know this already but it's good to have it here.

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  10. #9  
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    Excellent thanks
    Hyperion V2 Martin's Updates.

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  11. #10  
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    Thanks for the list, it's amazingly helpful
    Don't worry, Be happy.
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