They should have alot more than that if you were to following what osrs use, yes.
Most sources do not have it properly setup as osrs, so you will have to do that yourself along with some calculations.
Spoiler for stats:
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So Looking at my current NPCs they only have combat stats of "Attack, Defence" they should have "Strength, Magic, Range" as well I'd assume? Or does the attack and defence just calculate it somehow? Like if Infernal mages has a magic attack of 75 I'd just set the "Attack stat" to 75? instead of having a magic stat for it?
Code:{ "id": 443, "name": "Infernal Mage", "health": 60, "attackStat": 1, "defenceStat": 60, "maxHit": 8, "attackEmote": 806, "defenceEmote": -1, "deathEmote": 2304, "respawnTime": 9, "updated": true },
They should have alot more than that if you were to following what osrs use, yes.
Most sources do not have it properly setup as osrs, so you will have to do that yourself along with some calculations.
Spoiler for stats:
I understand and I am showcasing that these are for monsters. Not sure where you got the player from.
I am using wiki as a source
If you do not believe on that, can do monster examine ingame.
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