Thread: NPC Stats

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  1. #1 NPC Stats 
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    So Looking at my current NPCs they only have combat stats of "Attack, Defence" they should have "Strength, Magic, Range" as well I'd assume? Or does the attack and defence just calculate it somehow? Like if Infernal mages has a magic attack of 75 I'd just set the "Attack stat" to 75? instead of having a magic stat for it?


    Code:
    {
        "id": 443,
        "name": "Infernal Mage",
        "health": 60,
        "attackStat": 1,
        "defenceStat": 60,
        "maxHit": 8,
        "attackEmote": 806,
        "defenceEmote": -1,
        "deathEmote": 2304,
        "respawnTime": 9,
        "updated": true
      },
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  2. #2  
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    They should have alot more than that if you were to following what osrs use, yes.
    Most sources do not have it properly setup as osrs, so you will have to do that yourself along with some calculations.
    Spoiler for stats:

    - Hitpoints level
    - Attack level
    - Strength level
    - Defence level
    - Magic level
    - Ranged level
    /* Npc bonuses or as we call them item bonuses */
    - Melee attack
    - Melee str
    - Magic attack
    - Magic damage
    - Ranged attack
    - Ranged str
    - Stab defence
    - Slash defence
    - Crush defence
    - Magic defence
    - Ranged defence


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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  3. #3  
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    Quote Originally Posted by Arch337 View Post
    They should have alot more than that if you were to following what osrs use, yes.
    Most sources do not have it properly setup as osrs, so you will have to do that yourself along with some calculations.
    Spoiler for stats:

    - Hitpoints level
    - Attack level
    - Strength level
    - Defence level
    - Magic level
    - Ranged level
    /* Npc bonuses or as we call them item bonuses */
    - Melee attack
    - Melee str
    - Magic attack
    - Magic damage
    - Ranged attack
    - Ranged str
    - Stab defence
    - Slash defence
    - Crush defence
    - Magic defence
    - Ranged defence
    You understand I'm not talking about the player its self, just the NPCs (Monsters)
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  4. #4  
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    Quote Originally Posted by scoping king View Post
    You understand I'm not talking about the player its self, just the NPCs (Monsters)
    Those are npc bonuses
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  5. #5  
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    Quote Originally Posted by scoping king View Post
    You understand I'm not talking about the player its self, just the NPCs (Monsters)
    I understand and I am showcasing that these are for monsters. Not sure where you got the player from.
    I am using wiki as a source
    If you do not believe on that, can do monster examine ingame.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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  7. #6  
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    Quote Originally Posted by Arch337 View Post
    I understand and I am showcasing that these are for monsters. Not sure where you got the player from.
    I am using wiki as a source
    If you do not believe on that, can do monster examine ingame.
    Thank you, I'll have to redo my npcs then and just adjust the ones that use different styles.
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  8. #7  
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    A creative man is motivated by the desire to achieve, not by the desire to beat others.”


    ― Ayn Rand
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  9. #8  
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    Quote Originally Posted by Melvin View Post
    I can't ever figure out how to use github without having errors when loading it into eclipse.
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  10. #9  
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    Quote Originally Posted by scoping king View Post
    I can't ever figure out how to use github without having errors when loading it into eclipse.
    Those are just json files bro what are you on


    A creative man is motivated by the desire to achieve, not by the desire to beat others.”


    ― Ayn Rand
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