Thread: Kronos Wildy Level Interface String

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  1. #1 Kronos Wildy Level Interface String 
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    Hey guys

    So... I want that everywhere is pvp like wildy lvl 15 except at some safe zones my issue is that I dont know where the "Level: " +wildylvl String is sent to the client....

    So what I have done firstly was in wilderness.java to add wildy Lvl 15 configuration to every tile:

    Code:
     public static int getLevel(int x, int y, int z) {
            Tile tile = Tile.get(x, y, z, false);
            //return tile == null ? 0 : tile.wildernessLevel;
            return tile == null ? 0 : 15;//Wildy lvl 15
        }
    ok now everywhere is wildy lvl 15, later on I am planing to create bounds to declare safe areas.

    But my problem is now the Wildy interface when I'm entering Wildy it says Level 1 instead of 15 and everywhere else it only shows up the WIldy Skull (see pictures)

    Attached image

    Attached image


    I am really thankful to anyone that can help... I rly cannot find where it draw that level string... I will rep++

    All regards,

    MarkQ
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    Quote Originally Posted by MarkQ View Post
    Hey guys
    its in cs2 scripts 384(calculation) 388 (displaying)
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  3. #3  
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    Quote Originally Posted by Spooky View Post
    its in cs2 scripts 384(calculation) 388 (displaying)
    well im completly new to use osrs deob I used 317 all the time xD
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    mark can you hrlp me with running Kronos wont run shows me Error
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  5. #5  
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    Quote Originally Posted by imr92 View Post
    mark can you hrlp me with running Kronos wont run shows me Error
    If you're not able to set it up I don't suggest you to use it, go gather some informations about Java in general, IDE's, Gradle and you are good to go in case you are a trainee coder
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  6. #6  
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    you get discord?
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  7. #7  
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    I have the same problem, made a custom area pk zone but got the wildy level issue.
    never done something with the cs2 script
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    bump still needed I have no clue how cs2 works...

    Quote Originally Posted by Spooky View Post
    its in cs2 scripts 384(calculation) 388 (displaying)
    So I read a little bit about cs2 Scripts, correct me if I'm wrong but I have to export the cs2 384 and 388 then decompile it, then edit it, recompile it and then import it back to the cache?
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    Quote Originally Posted by MarkQ View Post
    bump still needed I have no clue how cs2 works...



    So I read a little bit about cs2 Scripts, correct me if I'm wrong but I have to export the cs2 384 and 388 then decompile it, then edit it, recompile it and then import it back to the cache?
    this is exactly how you go about it
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  11. #10  
    BoomScape #1
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    Quote Originally Posted by MarkQ View Post
    bump still needed I have no clue how cs2 works...



    So I read a little bit about cs2 Scripts, correct me if I'm wrong but I have to export the cs2 384 and 388 then decompile it, then edit it, recompile it and then import it back to the cache?
    Just use Displee's CS2 Editor

    https://www.rune-server.ee/runescape...ecompiler.html
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