apparently the original near reality from back in the day (the one that shut down in 2013) used it, so it must have been at least somewhat stable
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Im just learning about different frameworks available. And one that peaked my interest is shard revoultions. Is their any history about this framework that anybody knows? I know its not mainstream and was used in deltascape style servers. I heard its very stable, is that true
https://www.mediafire.com/file/ok50v...tions.rar/file
(Funnily enough this is my link from like 10 years ago, and I couldn't spell Standard)
It's one of Graham's earlier works when he still worked on Winterlove servers. It has some unique features like a GUI administration console that can kick, mute, ban, etc but lacks the sophisticated features of later frameworks he has made, it was one of the earlier servers to make use of NIO but still has threading issues afaik.
I personally wouldn't care too much about what "base" a specific server is as long as it has the content that you want.
Unless you're doing it purely as a hobby/for fun project I would disagree. Content is easy to write, a core not so much and heavily determines the quality of your content and server overall.
Just my opinion though, I care a lot about quality and stability of a server.
Besides, I think OP is purely interested for interest sake, rather than searching for another base to use.
I find it really neat to look through some of the 'older' frameworks, and just to see how the RSPS scene has moved forward. Has anyone been able to find a refactored client that was native to a Shard framework? Most of the clients are all just decompiled clients, that needs lots and lots of refactoring to make any sense.
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