Thread: [Kronos] - Custom pk area

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  1. #1 [Kronos] - Custom pk area 
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    Hi I'm trying to make a new custom pk area.

    It does work fine except the wildy level text doesn't show. it does show the skull in the right corner.

    code that I've added in Wilderness.java under static{

    Code:
                setLevels(new Bounds(XXXX, XXXX, XXXX, XXXX, 0), 20); //Custom wildy
    I am able to attack players with 20levels difference.

    Any idea?
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  2. #2  
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    The wilderness level and skull would be coded through the client (i think) and you're able to attack players 20 level difference because you have

    Code:
    setLevels(new Bounds(XXXX, XXXX, XXXX, XXXX, 0), 20); //Custom wildy
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  3. #3  
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    Quote Originally Posted by DDS Rofl View Post
    The wilderness level and skull would be coded through the client (i think) and you're able to attack players 20 level difference because you have

    Code:
    setLevels(new Bounds(XXXX, XXXX, XXXX, XXXX, 0), 20); //Custom wildy
    Yes the 20lvls difference is what i want, just can't the wildy level to showup in the right corner
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  4. #4  
    Registered MrClassic

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    There must be a part of code that processes the wildy text information. You need to look for that. I'm not into RSPS or Kronos. Try looking for "Level" in anything wildy related and search upon that. You need to get to know the project better you're working on! In order to do that, you have to look for code/search terms related to what you need
    Thanks, MrClassic.

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  5. #5  
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    Find the ID for the skull and search that.
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  6. #6  
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    You'll need to add the levels by yourself as this is a custom area.
    Check your code for determ the wilderness level while in the wild.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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