Thread: [VENCILLIO SOURCE] NPCcombatDef

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  1. #1 [VENCILLIO SOURCE] NPCcombatDef 
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    So I'm trying to create some custom npc's, but i've noticed most of the npcs don't have propper attack animations or blocking animations.

    Right now I'm trying to give a tree spirit proper animations but it doesn't work (it looks super clunky)

    My questions; is there a sort of database where these definitions are stored?
    Would it be possible to let a guard cast fire blast for example and how would I do this?

    Thanks in advancce!
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    There is dumps you can do to the npc's walk / stand animation and go from there.
    But if it is a custom npc, it might have a custom bone structure so you'll need to make your own animations.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
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    Quote Originally Posted by arch337 View Post
    There is dumps you can do to the npc's walk / stand animation and go from there.
    But if it is a custom npc, it might have a custom bone structure so you'll need to make your own animations.
    Thanks, had some fun playing around, working =)
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