Originally Posted by
Gluon
That's a good approach too, and probably works a bit nicer across cache revision updates since you're only ever adding stuff on rather than changing existing stuff.
How do you handle the use case for custom sprites/configs you have with ID's that can be overwritten by new sprites/configs jagex adds. Eg you have a custom sprite with id 1001 and then jagex adds a new interface with a sprite that has ID 1001.
Do you just add some arbitrary number to them? Eg your custom sprites are always ID + 100,000?