Thread: Generate Reference Table Using Only Cache Indicies?

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    Quote Originally Posted by Gluon View Post
    That's a good approach too, and probably works a bit nicer across cache revision updates since you're only ever adding stuff on rather than changing existing stuff.

    How do you handle the use case for custom sprites/configs you have with ID's that can be overwritten by new sprites/configs jagex adds. Eg you have a custom sprite with id 1001 and then jagex adds a new interface with a sprite that has ID 1001.

    Do you just add some arbitrary number to them? Eg your custom sprites are always ID + 100,000?
    Yeah, it depends on what it is exactly. Like for items we started them at 30000, sprites we start at 4000, etc. If OSRS gets to a point where I need to change those it more or less wont be that hard for me since I allow referencing things via name, so it'd just be a matter of changing their ids and letting the packer lookup the ids by name where referenced. It does work with changing stuff as I said though, but it's only selective things (e.g. adding ops to an object). There's technical limits why you couldn't do something as "drastic" as you said where you add 100,000 to custom ids, such as the packet for clicking items only allows a max of 65535.
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