Fixed close ty
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Fixed close ty
Use a weapon that already has a spec bar as an example and copy how a spec is added to the weapon?Quote:
Originally Posted by forthechildren [Only registered and activated users can see links. Click Here To Register...]
yep thats what i have done in the past to add any spec bars and has worked fine. tried the same with this as always and hasn't worked.Quote:
Originally Posted by Perplexity [Only registered and activated users can see links. Click Here To Register...]
Your weapon interface doesn't display a spec bar cause of a few reasons.
1. The special attack bar hasn't been requested when wearing the weapon.
2. The weapon interface is using the wrong special attack bar id.
If you have a staff that already has a special attack bar then back track from the equip stage to the display weapon interface stage and simply add your weapon into there.
If you do not have any staffs with a special attack bar you can make a new request for the correct bar id when the staff is equipped. if you don't know what the special attack bar id is
you will either need to brute it or find an interface id list.
most likely you just need to flag the weapon to have an special attack bar.
thanks for the responses! :) and yeah that is exactly what i have been trying for quite a while too so far haha. putting the NM staffs in same way as toxic staff of the dead is set up for its spec bar. but yeah still having absolutely no luck so far with it. ;s never had this much trouble with a spec bar lmao.Quote:
Originally Posted by ggtip2 [Only registered and activated users can see links. Click Here To Register...]
figured it finally thanks for the helps. had a statement in the sendweapon method that was holding it all up ;s anything ending in staff was getting that interface and that included "volatile nightmare staff" etc. and wouldnt allow the later statements for the interface to be called.
bumperoo; changed a bit of info bout what is needed now