Thread: Elvarg Projectiles

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  1. #1 Elvarg Projectiles 
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    Closed.
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    Registered Member Brainpower's Avatar
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    Could be the same issue I had years ago on an old source.
    If so it would only bug when you go in an instance (height * 4).
    I think we cheaphaxed it at the time by doing height % 4 somewhere.
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    Quote Originally Posted by Brainpower View Post
    Could be the same issue I had years ago on an old source.
    If so it would only bug when you go in an instance (height * 4).
    I think we cheaphaxed it at the time by doing height % 4 somewhere.
    No.


    What you are doing is just creating the object of projectile and not actually sending it.

    Why are you returning the projectile? To wherever you are returning it, add

    Code:
    sendProjectile();
    Aka example

    Code:
    Projectile p = new Projectile(character, target, 554, 62, 80, 31, 43, 0);
    p.sendProjectile();
    or even

    Code:
    new Projectile(character, target, 554, 62, 80, 31, 43, 0).sendProjectile();
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    Quote Originally Posted by UberNation View Post
    Did you update the quantum network sockets to match the polarity of the wilderness counter levels in the Boolean that divides the wilderness level by zero?
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    Quote Originally Posted by Dexter Morgan View Post
    No.


    What you are doing is just creating the object of projectile and not actually sending it.

    Why are you returning the projectile? To wherever you are returning it, add

    Code:
    sendProjectile();
    Aka example

    Code:
    Projectile p = new Projectile(character, target, 554, 62, 80, 31, 43, 0);
    p.sendProjectile();
    or even

    Code:
    new Projectile(character, target, 554, 62, 80, 31, 43, 0).sendProjectile();
    Lol. I said in my post that I'm sending the projectile. This is just the method that returns the projectile. I'm aware of that.
    The projectile sends, just not in the correct location. However, I managed to fix it by rewriting the method that sends it.
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