Thread: AddObject RemoveObject at Runetime

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  1. #1 AddObject RemoveObject at Runetime 
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    Hi everyone,

    I am seeking information about a way to write the client objects in a way where they can be removed at runetime. Another problem is these objects would have to update for other users. For example removing a altar, no clipping and users can't see it. Then re-adding the altar, clipping users can see it.
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    Im Melvin's Avatar
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    whats a client object


    A creative man is motivated by the desire to achieve, not by the desire to beat others.


    ― Ayn Rand
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    Quote Originally Posted by Im Melvin View Post
    whats a client object
    My idea is to have objects removed and re-added without the user having to restart the client. I may have worded it wrong.

    I have thought of a way to solve the issue, why be static when it can be dynamic.
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    Quote Originally Posted by EEAZY View Post
    My idea is to have objects removed and re-added without the user having to restart the client. I may have worded it wrong.

    I have thought of a way to solve the issue, why be static when it can be dynamic.
    You do realize that is handled by packets right? The packets are called LOC_ADD_CHANGE and LOC_DEL


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